[PC] Dragon Ball Bid for Power problem!

Dieses Thema im Forum "Gamer Support" wurde erstellt von turkischcrazy, 31. Mai 2007 .

Schlagworte:
  1. 31. Mai 2007
    Dragon Ball Bid for Power problem!

    Hallo,

    ich habe Quake III Arena was man für Dragon Ball Bid for Power braucht.
    Nun,irgendwie klappt es nicht
    ich starte DB Bid for Power und dann kommt halt so wo der alles durch scannt(oder so was)
    anschließend startet er das game.nach 1-3sekunden komme ich wieder zum Desktop und es erscheint das hier:
    User Interface is version 4, expected 3


    kennst sich einer damit aus??
    hatte jemand schonmal das selbe problem???
    ich tue es auch ma einfach hier rein:
    Q3 1.11 win-x86 Nov 24 1999
    ----- FS_Startup -----
    Current search path:
    C:\Programme\Quake III Arena\bfpq3\map-gpmaps2.pk3 (2 files)
    C:\Programme\Quake III Arena\bfpq3\map-gpmaps1.pk3 (240 files)
    C:\Programme\Quake III Arena\bfpq3\map-earth0.pk3 (25 files)
    C:\Programme\Quake III Arena\bfpq3\map-dayh850.pk3 (28 files)
    C:\Programme\Quake III Arena\bfpq3\map-datribecle0.pk3 (28 files)
    C:\Programme\Quake III Arena\bfpq3\map-dapalace1.pk3 (133 files)
    C:\Programme\Quake III Arena\bfpq3\map-dapalace0.pk3 (125 files)
    C:\Programme\Quake III Arena\bfpq3\map-danorthern1.pk3 (69 files)
    C:\Programme\Quake III Arena\bfpq3\map-danorthern0.pk3 (69 files)
    C:\Programme\Quake III Arena\bfpq3\map-damystic0.pk3 (49 files)
    C:\Programme\Quake III Arena\bfpq3\map-dacreek0.pk3 (43 files)
    C:\Programme\Quake III Arena\bfpq3\map-dacity0.pk3 (119 files)
    C:\Programme\Quake III Arena\bfpq3\bfp2.pk3 (56 files)
    C:\Programme\Quake III Arena\bfpq3\bfp1.pk3 (74 files)
    C:\Programme\Quake III Arena\bfpq3\bfp0.pk3 (517 files)
    C:\Programme\Quake III Arena/bfpq3
    C:\Programme\Quake III Arena\baseq3\pak0.pk3 (3539 files)
    C:\Programme\Quake III Arena/baseq3

    ----------------------
    execing default.cfg
    execing q3config.cfg
    couldn't exec autoexec.cfg
    ...detecting CPU, found Intel Pentium III

    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn't set DI coop level
    Falling back to Win32 mouse support...
    Joystick is not active.
    ------------------------------------
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    --- Common Initialization Complete ---
    Winsock Initialized
    Opening IP socket: localhost:27960
    Hostname: h-ybi30sitj0uqi
    IP: 5.64.190.172
    IP: 192.168.178.21
    Working directory: C:\Programme\Quake III Arena
    fs_game is write protected.
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using desktop display depth of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...101 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 9 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...using GL_S3_s3tc
    ...using GL_EXT_texture_env_add
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce FX 5700LE/AGP/SSE2
    GL_VERSION: 2.0.3
    GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_second
    GL_MAX_TEXTURE_SIZE: 4096
    GL_MAX_ACTIVE_TEXTURES_ARB: 4

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 3, 640 x 480 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    Initializing Shaders
    ...loading 'scripts/bfpctf1.shader'
    ...loading 'scripts/blackrock_terrain.shader'
    ...loading 'scripts/canyon_terrain.shader'
    ...loading 'scripts/ctf.shader'
    ...loading 'scripts/defcon_tree.shader'
    ...loading 'scripts/gpcell.shader'
    ...loading 'scripts/gpcell_terrain.shader'
    ...loading 'scripts/gpcity.shader'
    ...loading 'scripts/gpdeath.shader'
    ...loading 'scripts/grass_terrain.shader'
    ...loading 'scripts/lunar_terrain.shader'
    ...loading 'scripts/mars_terrain.shader'
    ...loading 'scripts/models.shader'
    ...loading 'scripts/plant1.shader'
    ...loading 'scripts/rock_terrain.shader'
    ...loading 'scripts/sandstone_terrain.shader'
    ...loading 'scripts/sand_terrain.shader'
    ...loading 'scripts/screwskull1.shader'
    ...loading 'scripts/skeletons.shader'
    ...loading 'scripts/terrademoq3.shader'
    ...loading 'scripts/terrain.shader'
    ...loading 'scripts/terrapack.shader'
    ...loading 'scripts/earth_sky.shader'
    ...loading 'scripts/dafrozen.shader'
    ...loading 'scripts/terrain1.shader'
    ...loading 'scripts/meteor.shader'
    ...loading 'scripts/dash_namek.shader'
    ...loading 'scripts/dash_waterfall.shader'
    ...loading 'scripts/dakamis.shader'
    ...loading 'scripts/kamieffects1.shader'
    ...loading 'scripts/multiplant.shader'
    ...loading 'scripts/dagokuhome.shader'
    ...loading 'scripts/danamekw.shader'
    ...loading 'scripts/drola.shader'
    ...loading 'scripts/dash_earth.shader'
    ...loading 'scripts/daearth_sky.shader'
    ...loading 'scripts/dash_particlew.shader'
    ...loading 'scripts/dash_earthctf.shader'
    ...loading 'scripts/ctftree.shader'
    ...loading 'scripts/dacity.shader'
    ...loading 'scripts/gfx.shader'
    ...loading 'scripts/1-2_attacks.shader'
    ...loading 'scripts/kiblasts.shader'
    ...loading 'scripts/console.shader'
    ...loading 'scripts/auras.shader'
    ...loading 'scripts/ryuujin.shader'
    ...loading 'scripts/base.shader'
    ...loading 'scripts/base_button.shader'
    ...loading 'scripts/base_floor.shader'
    ...loading 'scripts/base_light.shader'
    ...loading 'scripts/base_object.shader'
    ...loading 'scripts/base_support.shader'
    ...loading 'scripts/base_trim.shader'
    ...loading 'scripts/base_wall.shader'
    ...loading 'scripts/common.shader'
    ...loading 'scripts/eerie.shader'
    ...loading 'scripts/gothic_block.shader'
    ...loading 'scripts/gothic_floor.shader'
    ...loading 'scripts/gothic_light.shader'
    ...loading 'scripts/gothic_trim.shader'
    ...loading 'scripts/gothic_wall.shader'
    ...loading 'scripts/hell.shader'
    ...loading 'scripts/liquid.shader'
    ...loading 'scripts/menu.shader'
    ...loading 'scripts/organics.shader'
    ...loading 'scripts/sfx.shader'
    ...loading 'scripts/shrine.shader'
    ...loading 'scripts/skin.shader'
    ...loading 'scripts/sky.shader'
    ...loading 'scripts/test.shader'
    ----- finished R_Init -----

    ------- sound initialization -------
    Initializing DirectSound
    locked hardware. ok
    ------------------------------------
    ----- Sound Info -----
    sound system is muted
    1 stereo
    32768 samples
    16 samplebits
    1 submission_chunk
    22050 speed
    0x8b98060 dma buffer
    Forcing all sounds to 8 bit
    No background file.
    ----------------------
    Loading dll file ui.
    Failed to load dll, looking for qvm.
    Loading vm file vm/ui.qvm.
    VM file ui compiled to 1364363 bytes of code
    ----- CL_Shutdown -----
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...destroying window
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    -----------------------
    User Interface is version 4, expected 3





    sp pls um hilfe
    bw's gibt es auch
    mfg
     
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