Requiem: Bloodymare - A Terrifying new horror MMORPG.

Dieses Thema im Forum "PC & Konsolen Spiele" wurde erstellt von Emoc0re, 5. Mai 2008 .

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  1. 5. Mai 2008
    Requiem: Bloodymare ist ein etwas neueres "Brutal Horror MMORPG" was meiner meinung nach zu den brutalsten MMORPG´s zählt die ich kenne. Es ist zur zeit in der Closed Beta wird aber in den nächsten 2-3 Wochen Released. Hier ein paar Infos:




    Requiem: Bloodymare is a massively multiplayer online game for mature audiences that will immerse you into a dark world of bloodshed devastated by generations of scientific and magical abuse. You'll need to fight against the grotesque monsters that stalk the cursed land, and band together with your allies to survive against the stronger, bloodthirsty creatures that only prowl at night. Use a wide selection of weapons and the mysterious powers of Beast Possession to strike down your enemies and destroy evil. Requiem Online offers a refreshingly new approach to the MMOPRG genre with its grim, dark atmosphere and tense, blood splattering action.​


    • Face your Worst Nightmares

      Even the most experienced players will cringe when darkness falls in the world of Requiem. The bloodthirsty Nightmare Monsters that appear at night will ravage the strongest parties if they are not adequately prepared for battle.


    • Weapon Enhancements

      Players can upgrade, customize, or create new items to suit their combat styles and battle prowess with several different item enhancement systems.


    • Beast Possession System

      Unleash the incredible power of the beast within by transforming into an enormous, ferocious creature. Level-up your Possession Beasts to equip your monstrous transformations with a variety of deadly skills and abilities to maximize your destructive potential.


    • Epic Player-Versus-Player (PvP) Battles

      Battle your foes on an enormous scale on an 8-vs-8, 16-vs-16, 32-vs-32, or colossal 96-vs-96 battlefield. The victors will be rewarded with special items that are key to obtaining the rarest weapons and armor!


    • DNA System

      Boost your character strengths and minimize their weaknesses by reorganizing their DNA as you see fit. Having full control over their evolution leads to a wide variety of character builds that share the same class and race.


    • Group Zones

      Jump over obstacles, collect key items, and complete other challenges to pass through locked areas as you venture in a group to discover what terror lies before you. These areas are designed especially for groups of players to experience an intense series of battles with great rewards.

    Es gibt 3 Rassen zur Auswahl:



    Die Turans​


    {bild-down: http://img.playrequiem.com/game/turanImg.jpg}


    Code:
    [LIST]
    [*][B][U]Race:[/U][/B] Turan
    
    [*][B][U]Strength:[/U][/B] Balanced strength, agility, and intelligence.
    
    [*][B][U]Weakness:[/U][/B] Low resistance against magic.
    
    [*][B][U]Characteristic:[/U][/B] Turans are the representative race of Ethergia, and although they don't have any distinctively outstanding strengths, they are renown for their tenacity and solidarity. They are a rational race that upholds justice, preferring balanced and harmonized combat styles, quick movements, and agility over the use of brute force. They are also adept at learning the other races' abilities, adapting the divine magic of the Xenoas for their own use.
    
    [*][B][U]Combat Style:[/U][/B] Turans are mediocre in terms of strength and spirit, but they excel in agility, learning, and intelligence. These qualities enable them to learn and utilize a great variety of skills. They are a highly moral race, so Turans tend to use humane skills that do not unnecessarily torture their enemies in battle.
    
    [*][B][U]Relationship with Other Race:[/U][/B] The Turan and Bartuk races utilized fighting styles dependent on skills based on physical strength early in their histories. However, the Turans eventually began to also develop a more balanced combat style since the Bartuks were much physically stronger than them. During the era of the Xenon Empire, many Turans studied divine magic and became adepts. They are naturally opposed to the dark magic wielding Kruxenas, and are weak to their magic attacks.
    [/LIST]
    Die Bartuks​


    {bild-down: http://img.playrequiem.com/game/bartukImg.jpg}


    Code:
    [LIST]
    [*][B][U]Race:[/U][/B] Bartuk
    
    [*][B][U]Strength:[/U][/B] High Strength and Solidarity
    
    [*][B][U]Weakness:[/U][/B] Low Spirit, Susceptible Minds
    
    [*][B][U]Characteristic:[/U][/B] Bartuks are gifted with enormous physical power, but tend to be spiritually weak. They are easily enraged against their enemies, a serious weakness that is sometimes exploited to make them lose control. Bartuks are absolutely generous to their allies, and fight alongside them with a strong sense of solidarity. They make their decisions simply: assist the friend, smash the enemy. Magic wielding Bartuks are generally limited to the black arts and fire magic, and lack the intelligence to use most sophisticated magic.
    
    [*][B][U]Combat Style:[/U][/B] Bartuks focus on strength based physical weapon combat, foregoing shields to use heavy Two-Handed Weapons. Bartuk magic is usually limited to curse magic or low level support magic. However, Bartuk magic is unfamiliar to the other races, making it difficult for the other races to counter Bartuk spells.
    
    [*][B][U]Relationship with Other Race:[/U][/B] Bartuks have a deep seated hatred toward the Xenoas since they've been historically dominated by them, but now they know how to exploit the Xenoas' weaknesses. Bartuks can cooperate with the Kruxenas, but loathe the Turans and Xenoas.
    [/LIST]
    Die Kruxena​


    {bild-down: http://img.playrequiem.com/game/kruxenaImg.jpg}


    Code:
    [LIST]
    [*][B][U]Race:[/U][/B] Kruxena
    
    [*][B][U]Strength:[/U][/B] Physical and Spiritual Superiority
    
    [*][B][U]Weakness:[/U][/B] Won't cooperate with other races. Lack compassion and tenacity, and are inhumane.
    
    [*][B][U]Characteristic:[/U][/B] Kruxenas are endowed with both strong strength and spirit: they can use short and long range weapons, and can become skillful in magic. They are brutal and cold hearted since they are a race created for the purpose of destruction, and will even sacrifice their companions to accomplish their ends. Kruxenas have no qualms over mutilating their enemies, and tend to be antisocial.
    
    [*][B][U]Combat Style:[/U][/B] Warrior classes use light, short range weapon to perform quick strikes, supplemented by DOT attacks. They can also use long range weapons in preemptive attacks. Magician classes use DOT magic to curse and poison enemies, but they are more vulnerable than the warrior classes.
    
    [*][B][U]Relationship with Other Race:[/U][/B] Kruxenas were created by the ancient Natsu race to be humanoid weapons. They are unfriendly to all other races, except for Batuks since they share some of the same genes. Their wickedness and contempt starkly contrast with the more compassionate Turans.
    [/LIST]
    Zu jeder Rasse kann man dann noch einen Job auswählen der die verschiedenen Klassen darstellt.​


    Hier nun ein paar Screens:​


    {bild-down: http://img.playrequiem.com/Imagefiles/Screenshot/requiemSS48_800.jpg}


    {bild-down: http://img.playrequiem.com/Imagefiles/Screenshot/requiemSS58_800.jpg}


    Für weitere Infos visit: Requiem: Bloodymare - A Terrifying new horror MMORPG.
     
  2. 5. Mai 2008
    AW: Requiem: Bloodymare - A Terrifying new horror MMORPG.

    Sieht echt schon heftig aus. Wird das Spiel denn was kosten?

    Gibt es viele Betaspieler?

    Das wären so meine fragen...^^


    MfG
    TrustU
     
  3. 5. Mai 2008
    AW: Requiem: Bloodymare - A Terrifying new horror MMORPG.

    Hab das Spiel bis ca lvl 20 gespeilt und muss sagen es ist nicht so pralle. Die Grafik ist sehr nice. Das Klassenbalancing stimmt aber es ist halt ein seeeehr grindlastiges Spiel.

    So long
    Brain
     
  4. 5. Mai 2008
    AW: Requiem: Bloodymare - A Terrifying new horror MMORPG.

    Also das spiel wird nichts kosten.

    Und es gab mehr als 25.000 Beta tester
     
  5. 14. Mai 2008
    AW: Requiem: Bloodymare - A Terrifying new horror MMORPG.

    Hier die neusten News. Requiem: Bloodymare startet am 15.Mai um 19:00

    Code:
    [B]The World of Ethergia beckons to worthy Temperions to challenge the horrors that walk Ethergia’s lands. An opportunity to take up this challenge is coming on May 15, 2008.
    
    We will begin our Open Beta test on May 15, 2008 at 7pm PDT. This Open Beta test session will be open to all currently registered accounts as well as all the new Temperions that decide to join us.[/B]
     
  6. 14. Mai 2008
    AW: Requiem: Bloodymare - A Terrifying new horror MMORPG.

    Schöne Spielvorstellung
     
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