cs configs

Dieses Thema im Forum "PC & Konsolen Spiele" wurde erstellt von nixblick, 11. Februar 2007 .

Schlagworte:
  1. 11. Februar 2007
    hi ho,
    ihr könnt ja mal alle eure confgs so reinstellen und vorstellen damit manche, die sich keine eigenen schreiben können sich hier welche kopieren können...

    meine:
    #

    bind "0" "slot10"
    bind "1" "slot1"
    bind "2" "slot2"
    bind "3" "slot3"
    bind "4" "slot4"
    bind "5" "slot5"
    bind "6" "slot6"
    bind "7" "slot7"
    bind "8" "slot8"
    bind "9" "slot9"
    bind "a" "+moveleft"
    bind "b" "buy"
    bind "c" "name DeluXe%|TeAm|%GaMinG.[h]4z3"
    bind "d" "+moveright"
    bind "e" "+use"
    bind "f" "impulse 100"
    bind "F1" "say Headsh0t was Sp0ns0rt by ~me~"
    bind "F2" "say My icQ --> .~*°321~383~507°*~."
    bind "F3" "say UnSeRe cLaN hp --> .~*°www.deluxeteamgaming.de°*~."
    bind "F4" "say .~*°[H]ave [F]un [G]ood [L]uck°*~."
    bind "F5" "say niCe"
    bind "F8" "amxmodmenu"
    bind "l" "impulse 201"
    bind "m" "chooseteam"
    bind "n" "nightvision"
    bind "o" "buyequip"
    bind "q" "lastinv"
    bind "r" "+reload"
    bind "s" "+back"
    bind "t" "drop"
    bind "u" "messagemode2"
    bind "v" "name [h]4z3"
    bind "w" "+forward"
    bind "x" "name me=noob"
    bind "y" "messagemode"
    bind "CTRL" "+duck"
    bind "SHIFT" "+speed"
    bind "TAB" "+showscores;stopsound;timeleft"
    bind "ESCAPE" "cancelselect"
    bind "SPACE" "+jump"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "+attack2"
    bind "MOUSE3" "stop_reload"
    bind "MWHEELDOWN" "invprev;+attack;wait;wait;-attack"
    bind "MWHEELUP" "invnext;+attack;wait;wait;-attack"


    //buyscript
    bind "*" "deagle"
    bind "KP_HOME" "awp"
    bind "KP_UPARROW" "hegren"
    bind "KP_PGUP" "flash"
    bind "KP_LEFTARROW" "ak47"
    bind "KP_5" "m4a1"
    bind "KP_RIGHTARROW" "sgren"
    bind "KP_END" "mp5"
    bind "KP_DOWNARROW" "m3"
    bind "KP_PGDN" "rze_helm"
    bind "KP_ENTER" "buyammo2"
    bind "KP_DEL" "defuser"
    bind "KP_SLASH" "usp"
    bind "KP_PLUS" "buyammo1"


    //c
    cl_allowdownload "1"
    cl_allowupload "1"
    cl_backspeed "400"
    cl_cmdbackup "2"
    cl_cmdrate "30"
    cl_corpsestay "600"
    cl_crosshair_color "250 50 50"
    cl_crosshair_size "small"
    cl_crosshair_translucent "0"
    cl_dlmax "768"
    cl_download_ingame "1"
    cl_dynamiccrosshair "0"
    cl_forwardspeed "400"
    cl_himodels "0"
    cl_idealpitchscale "0.8"
    cl_lc "1"
    cl_logocolor "#Valve_Orange"
    cl_logofile "lambda"
    cl_lw "1"
    cl_minmodels "0"
    cl_radartype "1"
    cl_righthand "1"
    cl_shadows "1"
    cl_timeout "300"
    cl_updaterate "20"
    cl_vsmoothing "0.05"
    cl_weather "1"
    con_color "50+250+250"
    console "1"
    crosshair "1.000000"

    //f
    fastsprites "0"
    fps_max "101"
    fps_modem "0.0"


    //g
    gamma "3"
    gl_dither "1"
    gl_flipmatrix "0"
    gl_fog "1"
    gl_monolights "0"
    gl_overbright "0"
    gl_polyoffset "0.1"


    //h
    hisound "1"
    hpk_maxsize "0.1"
    hud_capturemouse "1"
    hud_centerid "0"
    hud_draw "1"
    hud_fastswitch "1"
    hud_saytext_internal "1"
    hud_takesshots "0"


    //j
    joystick "0"


    //l
    lookspring "0.000000"
    lookstrafe "0.000000"


    //m
    m_filter "1"
    m_forward "1"
    m_pitch "0.022000"
    m_side "0.8"
    m_yaw "0.022"
    model "gordon"
    MP3FadeTime "2.0"
    MP3Volume "0.800000"
    mp_decals "0.000000"


    //n
    name "[h]4z3"
    net_graph "3"
    net_graphpos "2"
    net_graphwidth "700"
    net_scale "5"


    //r
    r_bmodelhighfrac "5.0"
    r_detailtextures "0"


    //s
    s_a3d "0"
    s_automax_distance "30"
    s_automin_distance "2"
    s_bloat "2.0"
    s_distance "60"
    s_doppler "0.0"
    s_eax "0"
    s_leafnum "0"
    s_max_distance "1000"
    s_min_distance "5"
    s_numpolys "200"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_refdelay "4"
    s_refgain "0.4"
    s_rolloff "1.0"
    s_verbwet "0.25"
    sensitivity "2.6"
    skin ""
    spec_autodirector_internal "1"
    spec_drawcone_internal "1"
    spec_drawnames_internal "1"
    spec_drawstatus_internal "1"
    spec_mode_internal "2"
    spec_pip "0"
    suitvolume "0.250000"
    sv_aim "0"
    sv_voiceenable "1"

    //t
    team ""
    topcolor "30"


    //v
    viewsize "120.000000"
    voice_enable "1"
    voice_forcemicrecord "1"
    voice_modenable "1"
    voice_scale "0.750000"
    volume "0.800000"

    exec userconfig.cfg
     
  2. 11. Februar 2007
    AW: cs configs

    Code:
    // This file is overwritten whenever you change your user settings in the game.
    // Add custom configurations to the file "userconfig.cfg".
    
    unbindall
    bind "TAB" "+showscores"
    bind "ENTER" "+attack"
    bind "ESCAPE" "cancelselect"
    bind "SPACE" "+jump"
    bind "'" "+moveup"
    bind "*" "defuser"
    bind "+" "sizeup"
    bind "," "buyammo1"
    bind "-" "sizedown"
    bind "." "buyammo2"
    bind "/" "+movedown"
    bind "0" "slot10"
    bind "1" "slot1"
    bind "2" "slot2"
    bind "3" "slot3"
    bind "4" "slot4"
    bind "5" "slot5"
    bind "6" "slot6"
    bind "7" "slot7"
    bind "8" "slot8"
    bind "9" "slot9"
    bind ";" "+mlook"
    bind "=" "sizeup"
    bind "[" "invprev"
    bind "]" "invnext"
    bind "`" "toggleconsole"
    bind "a" "+moveleft"
    bind "b" "buy"
    bind "c" "radio3"
    bind "d" "+moveright"
    bind "e" "+use"
    bind "f" "impulse 100"
    bind "g" "drop"
    bind "h" "+commandmenu"
    bind "j" "cheer"
    bind "k" "+voicerecord"
    bind "l" "say ANwetter!"
    bind "m" "chooseteam"
    bind "n" "nightvision"
    bind "o" "buyequip"
    bind "q" "lastinv"
    bind "r" "+reload"
    bind "s" "+back"
    bind "t" "impulse 201"
    bind "u" "messagemode2"
    bind "v" "+moveup"
    bind "w" "+forward"
    bind "x" "radio2"
    bind "y" "messagemode"
    bind "z" "radio1"
    bind "~" "toggleconsole"
    bind "UPARROW" "+forward"
    bind "DOWNARROW" "+back"
    bind "LEFTARROW" "+moveleft"
    bind "RIGHTARROW" "+moveright"
    bind "CTRL" "+duck"
    bind "SHIFT" "+speed"
    bind "F1" "snapshot"
    bind "F2" "rebuy"
    bind "F5" "snapshot"
    bind "F6" "save quick"
    bind "F7" "load quick"
    bind "F10" "quit prompt"
    bind "INS" "+klook"
    bind "DEL" "hegren"
    bind "PGDN" "+lookdown"
    bind "PGUP" "flash"
    bind "HOME" "sgren"
    bind "END" "centerview"
    bind "KP_HOME" "mp5"
    bind "KP_UPARROW" "buy_famgal"
    bind "KP_PGUP" "buy_m4ak"
    bind "KP_5" "deagle"
    bind "KP_RIGHTARROW" "usp"
    bind "KP_INS" "buyammo1"
    bind "KP_DEL" "buyammo2"
    bind "KP_SLASH" "buy_helm"
    bind "KP_MINUS" "awp"
    bind "MWHEELDOWN" "invnext"
    bind "MWHEELUP" "invprev"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "+attack2"
    bind "MOUSE4" "+jump"
    bind "PAUSE" "pause"
    _cl_autowepswitch "0"
    _snd_mixahead "0.1"
    ati_npatch "1.0"
    ati_subdiv "2.0"
    bgmvolume "1.000000"
    bottomcolor "0"
    brightness "1"
    cl_allowdownload "1"
    cl_allowupload "1"
    cl_backspeed "400"
    cl_cmdbackup "0"
    cl_cmdrate "101"
    cl_corpsestay "180"
    cl_crosshair_color "50 250 50"
    cl_crosshair_size "small"
    cl_crosshair_translucent "0"
    cl_dlmax "128"
    cl_download_ingame "1"
    cl_dynamiccrosshair "0"
    cl_forwardspeed "400"
    cl_himodels "0"
    cl_idealpitchscale "0.8"
    cl_lc "1"
    cl_logocolor "#Valve_Red"
    cl_logofile "skull"
    cl_lw "1"
    cl_minmodels "1"
    cl_radartype "1"
    cl_righthand "1"
    cl_shadows "0"
    cl_timeout "35"
    cl_updaterate "101"
    cl_vsmoothing "0.05"
    cl_weather "0"
    con_color "255 180 30"
    console "1"
    crosshair "1.000000"
    fastsprites "0"
    fps_max "999"
    fps_modem "0"
    gamma "3"
    gl_dither "1"
    gl_flipmatrix "0"
    gl_fog "1"
    gl_monolights "0"
    gl_overbright "0"
    gl_polyoffset "0.1"
    hisound "1"
    hpk_maxsize "1"
    hud_capturemouse "1"
    hud_centerid "1"
    hud_draw "1"
    hud_fastswitch "1"
    hud_saytext_internal "1"
    hud_takesshots "0"
    joystick "0"
    lookspring "0.000000"
    lookstrafe "0.000000"
    m_filter "0"
    m_forward "1"
    m_pitch "0.022"
    m_side "0.8"
    m_yaw "0.022"
    model "arctic"
    MP3FadeTime "2.0"
    MP3Volume "0.200000"
    mp_decals "300"
    name "BENNY"
    net_graph "3"
    net_graphpos "1"
    net_scale "5"
    r_bmodelhighfrac "5.0"
    r_detailtextures "0"
    s_a3d "0.0"
    s_automax_distance "30"
    s_automin_distance "2"
    s_bloat "2.0"
    s_distance "60"
    s_doppler "0.0"
    s_eax "0.0"
    s_leafnum "0"
    s_max_distance "1000"
    s_min_distance "5"
    s_numpolys "200"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_refdelay "4"
    s_refgain "0.4"
    s_rolloff "1.0"
    s_verbwet "0.25"
    sensitivity "1.8"
    skin ""
    spec_autodirector_internal "1"
    spec_drawcone_internal "1"
    spec_drawnames_internal "1"
    spec_drawstatus_internal "1"
    spec_mode_internal "2"
    spec_pip "0"
    suitvolume "0.25"
    sv_aim "0"
    sv_voiceenable "0"
    team ""
    topcolor "0"
    viewsize "120.000000"
    voice_enable "1"
    voice_forcemicrecord "1"
    voice_modenable "1"
    voice_scale "1"
    volume "0.7"
    setinfo "_vgui_menus" "0"
    setinfo "_ah" "0"
    +mlook
    +jlook
    exec userconfig.cfg
    
    userconfig.cfg
    Code:
    // ESL ProSeries Online GUI
    // modified by [@rm]JuaN (ja@turtle-entertainment.de)
    // modified by wwk|beo31 (beo31@esl-europe.net)
    // GFX by gbib|prophet (sp@turtle-entertainment.de)
    // original credits:
    // powered by RzE's CS Helper
    // http://www.csnation.net/rze/
    // special thanks to T-Man (tf@turtle-entertainment.de)
    
    echo "ESL ProSeries Online GUI"
    echo " "
    echo "==============="
    echo " "
    echo "GUI Loaded * fixed by aerion.net :P"
    
    
    //Equipment ###
    
    alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b"
    alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c"
    alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d"
    alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil"
    alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
    alias buy_helm "vesthelm; vest"
    alias buy_nvgs "nvgs; nightvision"
    alias buy_fn57dual "fn57; elites"
    alias buy_tmpmac10 "tmp; mac10"
    alias buy_famgal "famas; galil"
    alias buy_m4ak "m4a1; ak47"
    alias buy_augsg "aug; sg552"
    alias buy_sg550g3 "sg550; g3sg1"
    alias buy_allgren "hegren; flash; flash; sgren"
    
    
    
    // alias ###
    
    alias set_server_cfg "exec CFGs/ercon.cfg;wait;wait;wait;wait;wait;wait;wait;exec CFGs/settings.cfg"
    alias restart_server "exec CFGs/ercon.cfg;wait;wait;wait;wait;wait;wait;wait;exec CFGs/restarts.cfg"
    alias "rr1" "rcon sv_restart 1"
    alias "rr3" "rcon sv_restart 3"
    alias "rr5" "rcon sv_restart 5"
    alias "aztec" "rcon sv_changelevel de_aztec"
    alias "cbble" "rcon sv_changelevel de_cbble" 
    alias "dust2" "rcon sv_changelevel de_dust2"
    alias "nuke" "rcon sv_changelevel de_nuke" 
    alias "train" "rcon sv_changelevel de_train" 
    alias "inferno" "rcon sv_changelevel de_inferno" 
    alias "prodigy" "rcon changelevel de_prodigy"
    alias "aimmap" "rcon changelevel aim_map"
    alias "pira "rcon changelevel de_piranesi"
    alias "dust" "rcon sv_changelevel de_dust"
    
    alias demo1 "record rundeeins;wait;wait;say_team Recording Demo 1"
    alias demo2 "record rundezwei;wait;wait;say_team Recording Demo 2"
    alias demo3 "record rundedrei;wait;wait;say_team Recording Demo 3" 
    alias demo4 "record rundevier;wait;wait;say_team Recording Demo 4" 
    
    alias lw "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
    alias "sscr" "toggleconsole; wait; wait; clear; wait; wait; status; lw; lw; snapshot; wait; wait; wait; echo status screenshot taken
    alias "rsscr" "toggleconsole; wait; wait; clear; wait; wait; rcon status; lw; lw; snapshot; wait; wait; wait; echo rcon status screenshot taken"
    
    // Settings ###
    
    ex_interp "0.01"
    gl_max_size "512"
    gl_polyoffset "0.1"

    greetz
     
  3. 11. Februar 2007
    AW: cs configs

    unbindall
    bind "TAB" "+sh0wscores"
    bind "ENTER" "+attack"
    bind "ESCAPE" "cancelselect"
    bind "SPACE" "+jump"
    bind "'" "+moveup"
    bind "+" "sizeup"
    bind "," "buyammo1"
    bind "-" "sizedown"
    bind "." "buyammo2"
    bind "/" "+movedown"
    bind "0" "slot10"
    bind "1" "slot1"
    bind "2" "slot2"
    bind "3" "slot3"
    bind "4" "slot4"
    bind "5" "slot5"
    bind "6" "slot6"
    bind "7" "slot7"
    bind "8" "slot8"
    bind "9" "slot9"
    bind ";" "+mlook"
    bind "=" "sizeup"
    bind "[" "invprev"
    bind "]" "invnext"
    bind "`" "toggleconsole"
    bind "a" "+moveleft"
    bind "b" "buy"
    bind "c" "radio3"
    bind "d" "+moveright"
    bind "e" "+use"
    bind "f" "impulse 100"
    bind "g" "drop"
    bind "h" "+commandmenu"
    bind "j" "cheer"
    bind "k" "+voicerecord"
    bind "l" "showbriefing"
    bind "m" "chooseteam"
    bind "n" "nightvision"
    bind "o" "buyequip"
    bind "q" "lastinv"
    bind "r" "+reload"
    bind "s" "+back"
    bind "t" "impulse 201"
    bind "u" "messagemode2"
    bind "v" "cl_righthand 1"
    bind "w" "+forward"
    bind "x" "radio2"
    bind "y" "messagemode"
    bind "z" "radio1"
    bind "~" "toggleconsole"
    bind "UPARROW" "+forward"
    bind "DOWNARROW" "+back"
    bind "LEFTARROW" "+left"
    bind "RIGHTARROW" "+right"
    bind "ALT" "+strafe"
    bind "CTRL" "+duck"
    bind "SHIFT" "+speed"
    bind "F2" "rebuy"
    bind "F5" "snapshot"
    bind "F6" "save quick"
    bind "F7" "load quick"
    bind "F8" "snapshot"
    bind "INS" "+klook"
    bind "PGDN" "+lookdown"
    bind "PGUP" "+lookup"
    bind "END" "centerview"
    bind "MWHEELDOWN" "invnext"
    bind "MWHEELUP" "invprev"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "+attack2"
    bind "PAUSE" "pause"
    _cl_autowepswitch "0"
    _snd_mixahead "0.1"
    ati_npatch "0"
    ati_subdiv "0"
    bgmvolume "1.000000"
    bottomcolor "0"
    brightness "1"
    cl_allowdownload "0"
    cl_allowupload "0"
    cl_backspeed "400"
    cl_cmdbackup "0"
    cl_cmdrate "101"
    cl_corpsestay "180"
    cl_crosshair_color "50 250 250"
    cl_crosshair_size "small"
    cl_crosshair_translucent "1"
    cl_dlmax "128"
    cl_download_ingame "1"
    cl_dynamiccrosshair "0"
    cl_forwardspeed "400"
    cl_himodels "0"
    cl_idealpitchscale "0.8"
    cl_lc "1"
    cl_logocolor "#Valve_Red"
    cl_logofile "skull"
    cl_lw "1"
    cl_minmodels "1"
    cl_radartype "1"
    cl_righthand "1"
    cl_shadows "0"
    cl_timeout "35"
    cl_updaterate "101"
    cl_vsmoothing "0.05"
    cl_weather "0"
    con_color "250 250 250"
    console "0.000000"
    crosshair "1.000000"
    fastsprites "0"
    fps_max "101"
    fps_modem "0"
    gamma "3"
    gl_dither "1"
    gl_flipmatrix "0"
    gl_fog "1"
    gl_monolights "0"
    gl_overbright "0"
    gl_polyoffset "0.1"
    hisound "1"
    hpk_maxsize "4"
    hud_capturemouse "1"
    hud_centerid "1"
    hud_draw "1"
    hud_fastswitch "1"
    hud_saytext_internal "1"
    hud_takesshots "0"
    joystick "0"
    lookspring "0.000000"
    lookstrafe "0.000000"
    m_filter "0"
    m_forward "1"
    m_pitch "0.022"
    m_side "0.8"
    m_yaw "0.022"
    model "arctic"
    MP3FadeTime "2.0"
    MP3Volume "0.200000"
    mp_decals "300"
    name "wnB` "
    net_graph "0"
    net_graphpos "2"
    net_scale "5"
    r_bmodelhighfrac "5.0"
    r_detailtextures "0"
    s_a3d "0"
    s_automax_distance "30"
    s_automin_distance "2"
    s_bloat "2.0"
    s_distance "60"
    s_doppler "0.0"
    s_eax "0"
    s_leafnum "0"
    s_max_distance "1000"
    s_min_distance "5"
    s_numpolys "200"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_refdelay "4"
    s_refgain "0.4"
    s_rolloff "1.0"
    s_verbwet "0.25"
    sensitivity "3.5"
    skin ""
    spec_autodirector_internal "1"
    spec_drawcone_internal "1"
    spec_drawnames_internal "1"
    spec_drawstatus_internal "1"
    spec_mode_internal "2"
    spec_pip "0"
    suitvolume "0.25"
    sv_aim "1"
    sv_voiceenable "1"
    team ""
    topcolor "0"
    viewsize "110"
    voice_enable "1"
    voice_forcemicrecord "1"
    voice_modenable "1"
    voice_scale "1"
    volume "0.5"
    setinfo "_ah" "0"
    setinfo "lang" "de"
    setinfo "_vgui_menus" "0"
    +mlook
    +jlook
    exec userconfig.cfg

    // userconfig

    // Settings ###

    ex_interp "0.01"
    gl_max_size "512"
    gl_polyoffset "0.1"

    rate "25000"
    cl_cmdbackup "0"
    cl_cmdrate "101"
    cl_updaterate "101"

    cl_bob "0"
    _cl_autowepswitch "0"
    cl_crosshair_size "small"
    cl_crosshair_translucent "1"
    cl_dynamiccrosshair "0"
    cl_minmodels "1"
    cl_radartype "1"
    con_color "250 250 250"
    hud_centerid "1"
    hud_fastswitch "1"
    fps_max "101"
    setinfo "_vgui_menus" "0"
    gamma "10"
    brightness "10"
    cl_allowdownload "0"
    cl_allowupload "0"
    volume "0.5"
    sensitivity "3.5"

    net_graph "0"
    net_graphpos "2"
    net_scale "5"
    graphheight "100"

    alias "+sh0wscores" "+showscores;net_graph 3"
    alias "-sh0wscores" "-showscores;net_graph 0"
     
  4. 11. Februar 2007
    AW: cs configs

    // CPL GUI

    echo "The Cyberathlete Professional League - Play Hard. Go Pro."
    echo " "
    echo "==============="
    echo " "
    echo "CPL CS 1.6 GUI Loaded"

    alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b"
    alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c"
    alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d"
    alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil"

    alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"

    alias rze_helm "vesthelm; vest"
    alias rze_nvgs "nvgs; nightvision"



    //CPL Commands
    ati_subdiv 0
    ati_npatch 0

    fps_max 101
    cl_updaterate 101
    cl_cmdrate 101
    cl_lc 1
    cl_lw 1
    ex_interp 0.01
    rate 25000

    cl_minmodels 1
    cl_corpsestay 180
    fastsprites 0
    mp_decals 300
    max_shells 120
    max_smokepuffs 120

    unbindall
    bind "TAB" "+showscores"
    bind "ESCAPE" "cancelselect"
    bind "SPACE" "+jump"
    bind "'" "+moveup"
    bind "*" "deagle"
    bind "+" "sizeup"
    bind "-" "sizedown"
    bind "/" "+movedown"
    bind "0" "slot10"
    bind "1" "slot1"
    bind "2" "slot2"
    bind "3" "slot3"
    bind "4" "slot4"
    bind "5" "slot5"
    bind "6" "slot6"
    bind "7" "slot7"
    bind "8" "slot8"
    bind "9" "slot9"
    bind ";" "+mlook"
    bind "=" "sizeup"
    bind "`" "toggleconsole"
    bind "a" "+moveleft"
    bind "b" "buy"
    bind "c" "weapon_hegrenade"
    bind "d" "+moveright"
    bind "e" "+use"
    bind "f" "weapon_flashbang"
    bind "g" "weapon_smokegrenade"
    bind "h" "+power1"
    bind "j" "cl_crosshair_color 50 50 250"
    bind "l" "impulse 201"
    bind "m" "chooseteam"
    bind "q" "lastinv"
    bind "r" "+reload"
    bind "s" "+back"
    bind "t" "drop"
    bind "u" "messagemode2"
    bind "v" "+voicerecord"
    bind "w" "+forward"
    bind "y" "messagemode"
    bind "~" "toggleconsole"
    bind "UPARROW" "rebuy"
    bind "DOWNARROW" "autobuy"
    bind "LEFTARROW" "buyammo1"
    bind "RIGHTARROW" "buyammo2"
    bind "CTRL" "+duck"
    bind "SHIFT" "+speed"
    bind "F3" "ultimate"
    bind "F5" "snapshot"
    bind "F6" "save quick"
    bind "F7" "load quick"
    bind "F10" "quit prompt"
    bind "INS" "+klook"
    bind "PGDN" "+lookdown"
    bind "PGUP" "+lookup"
    bind "END" "centerview"
    bind "KP_HOME" "slot7"
    bind "KP_UPARROW" "slot8"
    bind "KP_PGUP" "slot9"
    bind "KP_LEFTARROW" "slot4"
    bind "KP_5" "slot5"
    bind "KP_RIGHTARROW" "slot6"
    bind "KP_END" "buy"
    bind "KP_DOWNARROW" "slot2"
    bind "KP_PGDN" "slot3"
    bind "KP_ENTER" "buyammo2"
    bind "KP_INS" "buyequip"
    bind "KP_DEL" "defuser"
    bind "KP_SLASH" "usp"
    bind "KP_PLUS" "buyammo1"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "+attack2"
    bind "PAUSE" "pause"
    _cl_autowepswitch "1"
    _snd_mixahead "0.1"
    ati_npatch "0"
    ati_subdiv "0"
    bgmvolume "1.000000"
    bottomcolor "6"
    brightness "1"
    cl_allowdownload "1"
    cl_allowupload "1"
    cl_backspeed "400"
    cl_cmdbackup "2"
    cl_cmdrate "101"
    cl_corpsestay "180"
    cl_crosshair_color "50 250 50"
    cl_crosshair_size "small"
    cl_crosshair_translucent "1"
    cl_dlmax "128"
    cl_download_ingame "1"
    cl_dynamiccrosshair "0"
    cl_forwardspeed "400"
    cl_himodels "0"
    cl_idealpitchscale "0.8"
    cl_lc "1"
    cl_logocolor "#Valve_Dkgray"
    cl_logofile "lambda"
    cl_lw "1"
    cl_minmodels "1"
    cl_radartype "1"
    cl_righthand "0"
    cl_shadows "1"
    cl_timeout "35"
    cl_updaterate "101"
    cl_vsmoothing "0.05"
    cl_weather "1"
    con_color "255 180 30"
    console "1"
    crosshair "1.000000"
    fastsprites "0"
    fps_max "101"
    fps_modem "0"
    gamma "3"
    gl_dither "1"
    gl_flipmatrix "0"
    gl_fog "1"
    gl_monolights "0"
    gl_overbright "0"
    gl_polyoffset "0.1"
    hisound "1"
    hpk_maxsize "0"
    hud_capturemouse "1"
    hud_centerid "0"
    hud_draw "1"
    hud_fastswitch "1"
    hud_saytext_internal "1"
    hud_takesshots "0"
    joystick "0"
    lookspring "0.000000"
    lookstrafe "0.000000"
    m_filter "0"
    m_forward "1"
    m_pitch "0.022"
    m_side "0.8"
    m_yaw "0.022"
    model "gordon"
    MP3FadeTime "2.0"
    MP3Volume "0.790000"
    mp_decals "300"
    name "K!askedate "
    net_graph "0"
    net_graphpos "2"
    net_scale "5"
    r_bmodelhighfrac "5.0"
    r_detailtextures "0"
    s_a3d "0.0"
    s_automax_distance "30"
    s_automin_distance "2"
    s_bloat "2.0"
    s_distance "60"
    s_doppler "0.0"
    s_eax "1"
    s_leafnum "0"
    s_max_distance "1000"
    s_min_distance "5"
    s_numpolys "200"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_refdelay "4"
    s_refgain "0.4"
    s_rolloff "1.0"
    s_verbwet "0.25"
    sensitivity "4.020000"
    skin ""
    spec_autodirector_internal "1"
    spec_drawcone_internal "1"
    spec_drawnames_internal "1"
    spec_drawstatus_internal "1"
    spec_mode_internal "2"
    spec_pip "0"
    suitvolume "0.250000"
    sv_aim "0"
    sv_voiceenable "1"
    team ""
    topcolor "30"
    viewsize "120.000000"
    voice_enable "1"
    voice_forcemicrecord "1"
    voice_modenable "1"
    voice_scale "1"
    volume "1"
    setinfo "_vgui_menus" "1"
    setinfo "_ah" "0"
    +mlook
    exec userconfig.cfg
     
  5. 11. Februar 2007
    AW: cs configs

    in die Userconfig.cfg:
    rate 25000
    cl_updaterate 101
    cl_cmdrate 101
    ex_interp 0.01
    cl_cmdbackup 2

    und fertig.
     
  6. 11. Februar 2007
    AW: cs configs

    Userconfig


    config
     
  7. 11. Februar 2007
    AW: cs configs

    bind "TAB" "+showscores"
    bind "ESCAPE" "cancelselect"
    bind "SPACE" "+jump"
    bind "+" "sizeup"
    bind "," "buyammo1"
    bind "-" "sizedown"
    bind "." "buyammo2"
    bind "0" "slot10"
    bind "1" "slot1"
    bind "2" "slot2"
    bind "3" "slot3"
    bind "4" "slot4"
    bind "5" "slot5"
    bind "6" "slot6"
    bind "7" "slot7"
    bind "8" "slot8"
    bind "9" "slot9"
    bind "=" "sizeup"
    bind "`" "toggleconsole"
    bind "a" "+moveleft"
    bind "b" "buy"
    bind "d" "+moveright"
    bind "e" "+use"
    bind "g" "drop"
    bind "q" "lastinv"
    bind "r" "+reload"
    bind "s" "+back"
    bind "t" "impulse 201"
    bind "u" "messagemode2"
    bind "v" "+voicerecord"
    bind "w" "+forward"
    bind "x" "radio2"
    bind "y" "+playwav"
    bind "z" "messagemode"
    bind "~" "toggleconsole"
    bind "CTRL" "+duck"
    bind "SHIFT" "+speed"
    bind "F5" "screenshot"
    bind "F12" "chooseteam"
    bind "KP_LEFTARROW" "deagle; secammo; defuser; vest; vesthelm; hegren; flash; flash; sgren"
    bind "KP_5" "aug; sg552; primammo; secammo; defuser; vest; vesthelm; hegren; flash; flash; sgren"
    bind "KP_END" "ak47; m4a1; primammo; secammo; defuser; vest; vesthelm; hegren; flash; flash; sgren"
    bind "KP_DOWNARROW" "vesthelm; hegren; defuser; vest; flash; flash; sgren; secammo; primammo"
    bind "KP_PGDN" "awp; primammo; secammo; vest; vesthelm; hegren; flash; flash; sgren; defuser"
    bind "MWHEELDOWN" "+jump"
    bind "MWHEELUP" "+duck"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "+attack2"
    bind "PAUSE" "pause"
    _cl_autowepswitch "0"
    _snd_mixahead "0.1"
    ati_npatch "1.0"
    ati_subdiv "2.0"
    bgmvolume "0.000000"
    bottomcolor "0"
    brightness "1"
    cl_allowdownload "1"
    cl_allowupload "1"
    cl_backspeed "900"
    cl_cmdbackup "2"
    cl_cmdrate "101"
    cl_corpsestay "600.000000"
    cl_crosshair_color "50 250 50"
    cl_crosshair_size "medium"
    cl_crosshair_translucent "0"
    cl_dlmax "128"
    cl_download_ingame "1"
    cl_dynamiccrosshair "3"
    cl_forwardspeed "900"
    cl_himodels "0"
    cl_idealpitchscale "0.8"
    cl_lc "1"
    cl_logocolor "#Valve_Orange"
    cl_logofile "lambda"
    cl_lw "1"
    cl_minmodels "1"
    cl_radartype "0"
    cl_righthand "1"
    cl_shadows "1"
    cl_timeout "35"
    cl_updaterate "101"
    cl_vsmoothing "0.05"
    cl_weather "1"
    cl_showfps "1"
    net_graphwidth "-200"
    con_color "255 255 255"
    console "1"
    crosshair "1.000000"
    fastsprites "0"
    fps_max "100"
    fps_modem "0"
    gamma "3"
    gl_dither "1"
    gl_flipmatrix "0"
    gl_fog "1"
    gl_monolights "0"
    gl_overbright "0"
    gl_polyoffset "0.1"
    hisound "1"
    hpk_maxsize "0.2"
    hud_capturemouse "1"
    hud_centerid "0"
    hud_draw "1"
    hud_fastswitch "1"
    hud_saytext_internal "1"
    hud_takesshots "0"
    joystick "0"
    lookspring "0.000000"
    lookstrafe "0.000000"
    m_filter "0"
    m_forward "1"
    m_pitch "0.022"
    m_side "0.8"
    m_yaw "0.022"
    model "arctic"
    MP3FadeTime "2.0"
    MP3Volume "0.800000"
    mp_decals "300.000000"
    name "easygoing"
    net_graph "3"
    net_graphpos "2"
    net_scale "5"
    r_bmodelhighfrac "5.0"
    r_detailtextures "0"
    s_a3d "0.0"
    s_automax_distance "30"
    s_automin_distance "2"
    s_bloat "2.0"
    s_distance "60"
    s_doppler "0.0"
    s_eax "0.0"
    s_leafnum "0"
    s_max_distance "1000"
    s_min_distance "5"
    s_numpolys "200"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_refdelay "4"
    s_refgain "0.4"
    s_rolloff "1.0"
    s_verbwet "0.25"
    sensitivity "1.650000"
    skin ""
    spec_autodirector_internal "1"
    spec_drawcone_internal "1"
    spec_drawnames_internal "1"
    spec_drawstatus_internal "1"
    spec_mode_internal "2"
    spec_pip "0"
    suitvolume "0.250000"
    sv_aim "0"
    sv_voiceenable "1"
    team ""
    topcolor "0"
    viewsize "110.000000"
    voice_enable "1"
    voice_forcemicrecord "0.000000"
    voice_modenable "1"
    voice_scale "2.000000"
    volume "0.180000"
    setinfo "vgui_menus" "0"
    setinfo "ah" "0"
    setinfo "lefthand" "0"
    setinfo "dm" "0"
    setinfo "_vgui_menus" "0"
    setinfo "_ah" "0"
    +mlook
    exec userconfig.cfg
     
  8. 11. Februar 2007
    AW: cs configs

    Hier mal meine


    bind "TAB" "+showscores"
    bind "ENTER" "+attack"
    bind "ESCAPE" "cancelselect"
    bind "SPACE" "+jump"
    bind "'" "+moveup"
    bind "+" "sizeup"
    bind "," "buyammo1"
    bind "-" "sizedown"
    bind "." "buyammo2"
    bind "/" "+movedown"
    bind "0" "slot10"
    bind "1" "slot1"
    bind "2" "slot2"
    bind "3" "slot3"
    bind "4" "slot4"
    bind "5" "slot5"
    bind "6" "slot6"
    bind "7" "slot7"
    bind "8" "slot8"
    bind "9" "slot9"
    bind ";" "+mlook"
    bind "=" "sizeup"
    bind "[" "invprev"
    bind "]" "invnext"
    bind "`" "toggleconsole"
    bind "a" "+moveleft"
    bind "b" "buy"
    bind "c" "radio3"
    bind "d" "+moveright"
    bind "e" "+use"
    bind "f" "impulse 100"
    bind "g" "drop"
    bind "i" "showbriefing"
    bind "j" "cheer"
    bind "k" "+voicerecord"
    bind "m" "chooseteam"
    bind "n" "nightvision"
    bind "o" "buyequip"
    bind "q" "lastinv"
    bind "r" "+reload"
    bind "s" "+back"
    bind "t" "impulse 201"
    bind "u" "messagemode2"
    bind "w" "+forward"
    bind "x" "radio2"
    bind "y" "messagemode"
    bind "z" "radio1"
    bind "~" "toggleconsole"
    bind "UPARROW" "+lookup"
    bind "DOWNARROW" "+lookdown"
    bind "LEFTARROW" "+left"
    bind "RIGHTARROW" "+right"
    bind "ALT" "+strafe"
    bind "CTRL" "+duck"
    bind "SHIFT" "+speed"
    bind "INS" "+klook"
    bind "PGDN" "impulse 100"
    bind "PGUP" "+lookup"
    bind "END" "centerview"
    bind "KP_LEFTARROW" "name Maggie%einfach%Meisterklasse"
    bind "KP_END" "name Turnbeutel%vergesser"
    bind "KP_DOWNARROW" "name Unox%hmmm%lecker%Tuetensuppe"
    bind "MWHEELDOWN" "invnext"
    bind "MWHEELUP" "invprev"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "+attack2"
    bind "PAUSE" "pause"
    _cl_autowepswitch "0"
    _snd_mixahead "0.1"
    ati_npatch "0"
    ati_subdiv "0"
    bgmvolume "1.000000"
    bottomcolor "6"
    brightness "3"
    cl_allowdownload "1"
    cl_allowupload "1"
    cl_backspeed "400"
    cl_cmdbackup "45"
    cl_cmdrate "101"
    cl_corpsestay "5.000000"
    cl_crosshair_color "50 250 50"
    cl_crosshair_size "medium"
    cl_crosshair_translucent "0"
    cl_corpsestay "180.000000"
    cl_dlmax "128"
    cl_download_ingame "0"
    cl_dynamiccrosshair "0"
    cl_forwardspeed "400"
    cl_himodels "0"
    cl_idealpitchscale "0.8"
    cl_lc "1"
    cl_logocolor "#Valve_Orange"
    cl_logofile "smiley"
    cl_lw "1"
    cl_minmodels "0"
    cl_radartype "1"
    cl_righthand "1"
    cl_shadows "1"
    cl_timeout "35"
    cl_updaterate "101"
    cl_vsmoothing "0.05"
    cl_weather "0"
    con_color "255 180 30"
    console "1"
    crosshair "1."
    fastsprites "0"
    fps_max "999"
    fps_modem "0"
    gamma "3"
    gl_dither "1"
    gl_flipmatrix "0"
    gl_fog "1"
    gl_monolights "0"
    gl_overbright "0"
    gl_polyoffset "0.1"
    hisound "1"
    hpk_maxsize "0"
    hud_capturemouse "1"
    hud_centerid "1"
    hud_draw "1"
    hud_fastswitch "1"
    hud_saytext_internal "1"
    hud_takesshots "0"
    joystick "0"
    lookspring "0.000000"
    lookstrafe "0.000000"
    m_filter "0"
    m_forward "1"
    m_pitch "0.022"
    m_side "0.8"
    m_yaw "0.022"
    model "gordon"
    MP3FadeTime "2.0"
    MP3Volume "0.8"
    mp_decals "300.000000"
    name "Chrisso"
    net_graph "0"
    net_graphpos "3"
    net_scale "5"
    r_bmodelhighfrac "5.0"
    r_detailtextures "0"
    s_a3d "0.0"
    s_automax_distance "30"
    s_automin_distance "2"
    s_bloat "2.0"
    s_distance "60"
    s_doppler "0.0"
    s_eax "0.0"
    s_leafnum "0"
    s_max_distance "1000"
    s_min_distance "5"
    s_numpolys "200"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_refdelay "4"
    s_refgain "0.4"
    s_rolloff "1.0"
    s_verbwet "0.25"
    sensitivity "2.6"
    skin ""
    spec_autodirector_internal "0"
    spec_drawcone_internal "1"
    spec_drawnames_internal "1"
    spec_drawstatus_internal "1"
    spec_mode_internal "4"
    spec_pip "0"
    suitvolume "0.250000"
    sv_aim "0"
    sv_voiceenable "0"
    team ""
    topcolor "30"
    viewsize "110"
    voice_enable "1"
    voice_forcemicrecord "1"
    voice_modenable "1"
    voice_scale "2"
    volume "0.5"
    setinfo "_vgui_menus" "0"
    setinfo "_ah" "0"
    +mlook
    +jlook
    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"
     
  9. 11. Februar 2007
    AW: cs configs

    // ============================================================== \\
    // ...______________..._________..._______________..._________... \\
    // ../_____ _____/\./ ______/\./ ___ ___ /\./ ___ /\.. \\
    // ..\____/ /\____\// /______\// /\_/ /\_/ / // /__/ / /.. \\
    // ....../ / /...../ ______/\./ / //__/ // / // ______/ /... \\
    // ...../ / /...../ /______\// / /.\__\// / // /\_____\/.... \\
    // ..../__/ /...../________/\./__/ /....../__/ //__/ /........... \\
    // ....\__\/......\________\/.\__\/.......\__\/.\__\/............ \\
    // ============================================================== \\
    // Th3 l33t h4x0r c0nf!g f!l3 of - sp!xX - \\

    echo ""
    echo " SSSSSSSSSSSSSSSSSS SSSSSSSSS SSSSSSSSS SSSSSSSSSSSS "
    echo " SXXXXXXXXXXXXXXXXS SSSSSSSSSS SXXXXXXXXS SXXXXXXXXS SXXXXXXXXXXXXS "
    echo " SXXXXXXXXXXXXXXXXS SXXXXXXXXXXXS SXXXXXXXXXSSSSXXXXXXXXXS SXXXXXXXXXXXXXS "
    echo " SXXXSSSXXXXSSSXXXS SXXXXXXXXXXXXS SSXXXXSSXXXXXXXXSSXXXXSS SSXXXXSSSXXXXXS "
    echo " SSSS SXXXXS SSSS SSSSSSSXXXXXS SXXXXS SXXXXXXS SXXXXS SXXXXS SXXXXS "
    echo " SXXXXS SXXXXS SXXXXS SXXXXS SXXXXS SXXXXSSSXXXXXS "
    echo " SXXXXS SSSSSSXXXXS SXXXXS SSSS SXXXXS SXXXXXXXXXXXXS "
    echo " SXXXXS SXXXXXXXXXS SXXXXS SXXXXS SXXXXXXXXXXXS "
    echo " SXXXXS SSSSSSXXXXS SXXXXS SXXXXS SXXXXSSSSSS "
    echo " SXXXXS SXXXXS SXXXXS SXXXXS SXXXXS "
    echo " SXXXXS SSSSSSSXXXXXS SXXXxS SXXXXS SXXXXS "
    echo " SSXXXXSS SXXXXXXXXXXXXS SSXXXXSS SSXXXXSS SSXXXXSS "
    echo " SXXXXXXS SXXXXXXXXXXXS SXXXXXXS SXXXXXXS SXXXXXXS "
    echo " SSSSSSSS SSSSSSSSSS SSSSSSSS SSSSSSSS SSSSSSSS "
    echo ""

    // .:IIIIHIHHIHHHII::I:.
    // .IIIIHIHHHHHHIHIIIIMHHI:,
    // :IIIIHIHHHHHHMMHHIHHIIHHIII:.
    // .:IHIHHHHHHHHHHHHHIHIHHIHHHIH:I:,
    // ,.:HIHHHHHHHHHHHHHHHHHHHHHIHIHHII:.
    // ,.:IHHHHHHHHHHMMMMHHHHHHHIIHHHIHIII,
    // .:IIHHHHHHHHMMMMMHHHHMMMHHMHHHIIIHIIII:
    // .IIHHHMMMMMMMHHMMMHHHMMMHHMHII:HHHII:I.
    // :HIHHHMHMMMMMMMMMMMMHMHHHHII:HHMMHII:II
    // :HHHHMHMMMMMMMMMMMMMMMHIIHIHHMMHHHHII::I:
    // :IIHHHHHMHMMMMMMMMMMHMMHIHMMMMHHHI:"::IIHII:
    // :IHHHHHMHMMMMMMMMMMMMHHI:II::I:"'' . ''"IHH.
    // ::HHHHMHMMMMMMMMMMHMHHI:II::.'' . ''VMA.
    // IHHHHHMHNMMMMMMMMHMHHI:II:. . . "MMH.
    // HHHHHMHMMMMMMMMMMHMHI:I::.'' . . . .,MMM:.
    // HHHHMHMMMMMMMMMMMHMHI:II:. .. . ..LI:"IMMI.
    // HMHMMMMMMMMMMMMMMHMHI:II.''. :HT;.,, VHI:
    // HHHHHMHMMMMMMMMMHMHHHI:HMHII:,. '':,MHP"HPIHII.
    // IHHHHMHMMMMMMMMMHMHHHII::IT:.I:. ''HMMH ,:" VII:
    // :HHHHHHHMHMMMMMHMHHHHIIMMMPVHI::. .P"TIT"'' IH:I
    // HHIHHHHHHMHMMMMHMHHHHH:VMMM:.HI:H:. :. . . . II:I.
    // :HHHHHMHMMMMMHMHHHHIIHMMHHI:.:HI:. . .. . :III;
    // IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII
    // IHHMHMMMMMMMMMMMHHI:I::.:. ..:II::.. :I.. :HIIH.
    // ''HHHMHMMMMMHMHHHH:II:.. ...:II:II./''::.'' IHHIH;
    // HHMHMMMMMMMHMHHHH:I:I::....::VIHI;, '' . . IHHIHA
    // MHHMMMMMMMMMHMHHH:II:::...::II:::.;,,,: AHHIHH;
    // ;HHMHMMMMMMMMHMHH-:II::..:::I::"",,:"'''' .HHHIHHI.
    // ''HHHMHMMMMMMMMHMHHA:II:.:H.::-"''""'' ,''. .AMHHIHHH;
    // :HHMHMMMMMMMMMMHMHA:II::.::::-;,,:: .. :AMHI:IHHI
    // ''HHMHMMMMMMMMMMHMHHA:III:::II:II::. . .AMMHI:IHHH.
    // :HHHMHMMMMMMMMMHMHHA:IIIHII:.:::. . .AMMMHI:IHHH:.
    // ''HHMHMMMMMMMMMMMMHMHHHI:":VIII::...:AMMMMHHI:IHHHI
    // ;IHMHMMMMMMMMMMMMMHMHHII:. ''"" ''AMMMMMMMHI:IIHHH:I.
    // :IMHMMMMMMMMMMMMMMHMHHHII:. .:IHMMMMMMHHHIHIHHHI::.
    // ;HHHMHMMMMMMMMMMMMMMHMHHHI:..IHHMHMMHHHHHIHHHMHH;I:".''
    // ;HHHHHMHMMMMMNMMMMMMMHMHHHI::.HHHHMMHHHHHIHIHHHHHI:''
    // :HHHHHHHHMHMMMMMMMMMHHHMHHHI:IHHMHMMHHHHHMHIHHHHIHI;
    // ;HHHHHHHHMMHMMMMMHMHHMMHIHMI:IIHHHMHHHHMHMHIHIHHHHI:.
    // IHHHHHHHHHHMHMMMMMHMHHMMHHMMII:IHHMMHMHHHHMMHMHMHHHH;
    // ;HH:":IHHHHMHMMMMMHMHIHMHIIMMHI:IMHMMMI:HHHHHMMHHHHI:I.
    // ;HV" . .:IIHHHMMMMMMMHHHMMHIIHMHHI:HHHMHI:IHHIHHIHHMHI:II;.
    // ;IV" . .''''":VMMMMMMHMHHHMMHI:HHHHI:HHHIHI:IHHHHHIHHHIHII;,
    // .II" .. . '':VHHHMHMMMMMHMHHI:HMMHI:IHHHI::IHHHI:HIHHHI:I:.
    // .II . . . . . '':HHHHMHMMMHMMMHIHIMMMHI:HHHMI:IHHHIHI:HHHHII:I.
    // .;V'' . .. . . ''IHMMMHHMHHHMMMHIHIHHHHI:IHHHI:IHHHHHIHHHHHIIHII:.
    // .:I" .. . . . :IHMMMHHHMHHIHHHI:HHIHHHIHIHHHAIHHHHHHI:HHHIHII:.
    // ''..: . . . :IMMMHMHHIMHIIHHI:IHHI:IHHIHHHHIHIHHHHIHIHHHHIHI:.
    // .: .. . . . ..:IHMMMHMHMHMHHHHMHIHHI:.IVIIHHHIHHHHHHHHI:HIHHIHII:.
    // .: . . . . :IHMMMHMIHIH:IIHHHIHH:.I:IIHHHIHHHHHHHHIHI:IHHHI:;.
    // :: .:. . . . ..:IHHMMMHMIHIH:IIHHHMHH::..:HHHHI:HHHHHHI:I:IIIHII;
    // ...... . . . ..::HHHMMHMHHII:HIIHHMMHH:..:HHHMHHIHHHI:: . :IHII:I
    // '':.... . . . ..:IHHHMMMMHMHI:HIHMMMHA...VHMMHHHMI:'' .'' :IH::"
    // :. .. .... . ..IHHHHMMMMHHII:I:IHMMHA. .VHMHHHI:'' '''' '''':,
    // ::... . .... . . ..::IHHHMMMMIHII::I:IHMMHHMHIHIHI'''' . . ,
    // ::.... . ..... .. ...::IIIHHHMMIHI::IHHHIIIHHHIIHI". .. . ,
    // ::.:.......... .. . ....:::HHIIHHHHHHHIIHMMMHI:'' ''VI::.. . . ,
    // ::.:............. .. . ...AHIHIIIIIHHHI::""'' ''VII:.. .. . ,
    // ::.:.:.......... .. . ...HHHIIIIIIHHHI::. . ''VII::. . . ,
    // '':::.:.:..... .. . . . ..:MHHIHIIIII:I::. . ''VII:::. .. .
    // :::::.:..:.... . . . ...AHHHHIHIIII:::. . ''VII:::. . . :.
    // :::::::.:..... .. . ....MHHHHHIHIII::.:.. . ''VII::. . :::::
    // :::::::::.:.... .. ....:MHHHHIHII:I::::... . ''VI::. . :::I)
    // ''::::::::::.:... .. ...:MHHHHIHIIII::::.. . ''VI:. .....::V
    // .:::::::::::.:.... . .AMMHHIHIII:I::::... . . I::.......:-"
    // :.::I::::::::.:. . ..MMMHHIHIIII:I:::... . . .::...,..-"
    // :..:II:I:::::.:.. . ..MMMHHIHIIIIIII:I::.... . . ..::""''
    // .::.:III:I::::::.:.. ..MMMMIVHIHIIIII:I::::.... . .....:,
    // .:.::..:III:I:::::.:... .MMHMAIVHHIHIIIII:I::::.. . ..::..:,
    // . .:::.::III:I::::.:... .VMMHMAIVHHHIHIIII:I::::.. ..:...:::
    // . :::I.:::III:I:::.::.. .:MMHHMAIVHHIHIIIII:I::::....:::.::::
    // .::IIH.:::III:I::::.:.. .MMHMHMAIVHHHIHIIIIII:I:::.:::::::I)
    // .::IIHH.II:::II:I::::.:...MMMHMHMAIVHHHHHIHII:I:::..::::::HV
    // ::IIIHIH.III::I:I::::.:. .MHHMHHHIAIIVHHHHIHIII:...::::.:-"
    // :IIHIHHA.VIHII:I:::::::...HHHHHHIHI::":VHHHII:I:::...:-''
    // IIHIHHHHI.HHIHII:I:::::...HHHIHII:'' . .''"VIIIII::-''
    // IHIHHHHH-:HHIHIIII:I::.:..HIHI::. .. ...:"

    // =============
    // *** Binds ***
    // =============

    bind "e" "+use"
    bind "SPACE" "+jump"
    bind "leftarrow" "buyammo1;stopsound"
    bind "+" "usp;stopsound"
    bind "-" "screenshot"
    bind "*" "deagle;stopsound"
    bind "downarrow" "vesthelm;stopsound"
    bind "rightarrow" "buyammo2;stopsound"
    bind "uparrow" "vest;stopsound"
    bind "F1" "usp;stopsound"
    bind "F2" "deagle;stopsound"
    bind "MOUSE5" "stop_reload"
    bind "MOUSE4" "slot4;+attack,wait;-attack"
    bind "F12" "shopmenu2"
    bind "INS" "counterspec"
    bind "DEL" "terrorspec"
    bind "PGDN" "snapshot"
    bind "PGUP" "deagle;stopsound"
    bind "HOME" "radomspec"
    bind "END" "centerview"
    bind "KP_HOME" "awp;stopsound"
    bind "KP_UPARROW" "deagle;stopsound"
    bind "KP_PGUP" "usp;stopsound"
    bind "KP_LEFTARROW" "m4a1;ak47;stopsound"
    bind "KP_5" "mp5;stopsound"
    bind "KP_RIGHTARROW" "famas;galil;stopsound"
    bind "KP_END" "hegren;stopsound"
    bind "KP_DOWNARROW" "flash;stopsound"
    bind "KP_PGDN" "sgren;stopsound"
    bind "KP_INS" "defuser;stopsound"


    // ========================
    // *** Graphic settings ***
    // ========================

    r_lightmap "1"
    r_fullbright "9999"
    r_mmx "1"
    r_decals "30.0"
    r_polyoffset "100"
    r_picmip "1"
    r_mirroralpha "0"
    r_wateralpha "0"
    r_shadows "0"
    r_drawviewmodel "1"
    r_dynamic "0"
    r_bmodelhighfrac "5.0"
    r_traceglow "1"
    max_smokepuffs "0"
    max_shells "0"
    gl_dither "0"
    gl_keeptjunctions "0"
    gl_wateramp "0"
    gl_playermip "1000.000"
    gl_monolights "0"
    gl_lightholes "0"
    gl_picmip "0.4"
    gl_ztrick "1"
    gl_cull "1"
    gl_nobind "1"
    gl_max_size "512"
    gl_round_down "6"
    gl_palette_tex "0"
    gl_flipmatrix "0"
    gl_alphamin "0.25"
    gl_spriteblend "999"
    gl_overbright "1"
    gl_monolights "0"
    gl_texsort "0"
    gl_polyoffset "100"
    gl_affinemodels "0"
    mp_decals "300"
    gunsmoke "0"
    fps_max "200"
    fastsprites "0"
    viewsize "120"
    brightness "31337"
    gamma "31337"


    // =======================
    // *** Client settings ***
    // =======================



    cl_himodels "0.000000"
    cl_idealpitchscale "0.8"
    cl_timeout "9999"
    cl_hidefrags "0"
    cl_forwardspeed "1337"
    cl_sidespeed "1337"
    cl_backspeed "1337"
    cl_vsmoothing "0.05"
    cl_logocolor "#Valve_Blue"
    cl_logofile "psYko"
    cl_drawnames "1"
    cl_pitchspeed "250"
    cl_movespeedkey "0.55"
    cl_pitchdown "89"
    cl_pitchup "89"
    cl_nodelta "0"
    cl_nolerp "0"
    cl_nopred "0"
    cl_pred_fraction "0.5"
    cl_pred_link "0"
    cl_pred_maxtime "256"
    cl_predict_players "0"
    cl_rollangle "0"
    cl_rollspeed "0"
    cl_waterdist "4"
    cl_fixtimerate "7.5"
    cl_himodels "0"
    cl_resend "2"
    cl_solid_players "1"
    cl_gaitestimation "0"
    cl_gibcount "1"
    cl_giblife "0"
    cl_gibvelscale "3"
    cl_smoothtime "0.1"
    cl_nosmooth "1"
    cl_adaptive "0"
    cl_corpsestay "0"
    cl_righthand "1"
    cl_minmodels "1"
    cl_showfps "1"

    // =====================
    // *** Info settings ***
    // =====================

    setinfo _ah "0"
    setinfo dm "0"
    setinfo ghosts "0"
    setinfo lefthand "0"
    setinfo _vgui_menus "1"
    _cl_autowepswitch "1"

    // ====================
    // *** HUD settings ***
    // ====================

    hud_drawhistory_time "5"
    hud_deathnotice_time "10"
    hud_fastswitch "1"
    hud_saytext_time "3"
    hud_takesshots "0"
    hud_capturemouse "1"
    hud_centerid "1"
    hud_classautokill "1"

    // ======================
    // *** Sound settings ***
    // ======================

    s_a3d "1"
    s_eax "1" ' Possible illegal value.
    s_rolloff "1"
    s_doppler "0"
    s_distance "60"
    s_automin_distance "1"
    s_automax_distance "1000"
    s_min_distance "1"
    s_max_distance "1000"
    s_leafnum "0"
    s_refgain "0.34"
    s_refdelay "4"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_numpolys "200"
    s_bloat "2"
    s_verbwet "0.25"
    s_geometry "0"
    s_geom_reverb "0"
    s_occ_epsilon "0"
    s_occfactor "1"
    s_occlude "1"
    s_reflect "0"
    s_reverb "0"
    s_usepvs "0"
    s_showtossed "0"
    s_2dvolume "1"
    s_materials "0"
    volume "0.80"
    suitvolume "0.250000"
    hisound "1"
    bgmvolume "0"
    snd_mixahead "0.1"
    _snd_mixahead "0.1"
    sv_voiceenable "0"
    voice_scale "0.000000"
    voice_enable "0"
    voice_modenable "0.000000"

    // ========================
    // *** sv_settings settings ***
    // ========================

    sv_airaccelerate "1337"
    sv_aim "0"
    sv_voiceenable "1"

    // ======================
    // *** Other settings ***
    // ======================

    _cl_autowepswitch "0"
    _snd_mixahead "0.1"
    ati_npatch "0"
    ati_subdiv "0"
    bgmvolume "1.000000"
    bottomcolor "0"
    brightness "10"
    cd_choke "0"
    cd_fps "1"
    cd_sound "0"
    con_color "0 255 0"
    console "1"
    crosshair "1"
    fastsprites "2"
    fps_max "500"
    fps_modem "0"
    joystick "0"
    lookspring "0"
    lookstrafe "0"
    m_filter "0"
    m_forward "1"
    m_pitch "0.022"
    m_side "0.8"
    m_yaw "0.022"
    model "gordon"
    MP3FadeTime "2.0"
    MP3Volume "0.8"
    mp_decals "300"
    net_graph "3"
    net_graphpos "2"
    net_scale "5"
    graphheight "80"
    net_graphwidth "120"
    r_bmodelhighfrac "5.0"
    r_detailtextures "0"
    s_a3d "0.0"
    s_automax_distance "30"
    s_automin_distance "2"
    s_bloat "2"
    s_distance "60"
    s_doppler "0"
    s_eax "0.0"
    s_leafnum "0"
    s_max_distance "1000"
    s_min_distance "5"
    s_numpolys "200"
    s_polykeep "0"
    s_polysize "0"
    s_refdelay "4"
    s_refgain "0.4"
    s_rolloff "1"
    s_verbwet "0.25"
    sensitivity "2.4"
    skin ""
    spec_autodirector_internal "1"
    spec_drawcone_internal "1"
    spec_drawnames_internal "1"
    spec_drawstatus_internal "1"
    spec_mode_internal "3"
    spec_pip "0"
    suitvolume "0.25"
    stopsound
    team ""
    topcolor "30"
    viewsize "110"
    voice_enable "1"
    voice_forcemicrecord "1"
    voice_modenable "1"
    voice_scale "2"
    cl_bobcycle "0.8"
    cl_bob "0"
    cl_bobup "0"
    +mlook
    +jlook

    // ======================
    // *** Advanced Settings ***
    // ======================


    developer "1"
    net_graph "3"
    net_scale "5"
    net_graphpos "3"
    violence_ablood "5"
    violence_hblood "5"
    violence_agibs "5"
    violence_hgibs "5"

    alias "stop_reload" "weapon_knife;wait;lastinv;wait"

    // =======================
    // *** Crosshair settings ***
    // =======================


    cl_crosshair_color "255 20 147"
    cl_crosshair_size "small"
    cl_crosshair_translucent "0"
    cl_dynamiccrosshair "0"


    // =======================
    // *** Net settings ***
    // =======================

    rate "25000"
    ex_interp "0.01"
    cl_cmdbackup "2"
    cl_dlmax "5000"
    cl_updaterate "101"
    cl_cmdrate "101"




    // =======================
    // *** CLAN settings ***
    // =======================


    bind "F9" "say_team #ON"
    bind "F10" "say_team #OFF"
    bind "F11" "say_team #O.K. Kaufen"
    bind "F12" "say_team #Eco Runde"
     
  10. 12. Februar 2007
    AW: cs configs

    also hier mal meine persönlichen einstellungen, bei dsl 1000 ohne fp, und relativ altes system:

     
  11. 14. August 2007
    AW: cs configs


    dem kann ich nur zustimmen. jemand der sich seine eigene config nicht basteln kann, ist wahrscheinlich mit cs auch noch nicht so vertraut. was bringt es ihm, irgendeine config von jemand anders zu übernehmen? er sollte vielmehr für sich selbst rausfinden, wie er am liebsten spielen möchte. die von snoopy geposteten befehle sollten allerdings auf jeden fall übernommen werden (es sei denn derjenige hat nur isdn, da weiß ich nicht genau/dsl lite).
    dann sollte man m.M.n. nurnoch ein paar dinge für sich klären:

    -wenn du lieber (wie die meisten) ohne mausbeschleunigung spielst, folgende befehle in die launch options: "-noforcemaccel" "-noforcemparms"
    - dazu noch in die launch options: "-freq 100" sonst flimmert es doch ziemlich arg im gegensatz zu den standard-einstellungen
    -mit welcher auflösung möchte ich spielen (was macht mein pc frames-technisch am besten mit)
    -sensitivity abstimmen (besser nicht zu hoch für den anfang, damit man dem rückstoss der waffen beim schießen besser / feinfühliger entgegenwirken kann -> schult das aim)
    -vernünftige tastenbelegung, die auch ganz simpel in cs eingestellt werden kann
    -einmal in die einstellungen für graka-treiber und ein wenig an der helligkeit/kontrast arbeiten bis auch dunkle ecken besser ausgeleuchtet sind
    -system ausdenken / paar binds anlegen, um flott einkaufen zu können

    -> wenn dann die fps konstant gut bleiben bzw. sind & auch der ping nicht schwankt, kann man im prinzip sofort loslegen

    natürlich gibt es nun noch eine fülle von einstellungen, die man vornehmen kann, aber 75% davon würde ich getrost als schnick-schnack abtun. diese kann man dann und wann immernoch punktuell nachtragen, sachen wie:
    hud_fastswitch/centerid
    cl_weather/minmodels/radartype/righthand/shadows/dynamiccrosshair
    net_graph
    größe & farbe des crosshairs
    smoke-einstellungen
    ... wären im moment die wichtigesten, die mir spontan einfallen und mit denen man vllt. ein wenig experimentieren sollte (so wie man es selbst gern hätte eben..). von irgendwelchen scripts (außer kauf-scripts) würde ich von vornherein abraten -> selbst ist der mann

    eure configs sehen alle so pompös aus, dabei kann ich nich sagen, dass ich was vermisse..

    könnt mich ja ergänzen falls ich was wichtiges vergessen hab. die meisten pro-gamer jedenfalls könnten ihre config innerhalb von nen paar minuten wiederherstellen, weil sie im grunde absolut standard spielen (außer die binds / individuelle einstellungen eben..)

    mfg


    achja @ thread-ersteller nixblick: cl_updaterate "20" cl_cmdrate "30" ..? s.o.
     
  12. 14. August 2007
    AW: cs configs

    ##########################
    # #
    # Mighty7's h4x' cfg #
    # #
    ##########################




    bind "TAB" "+showscores;timeleft;stopsound"
    bind "ENTER" "messagemode"
    bind "ESCAPE" "cancelselect"
    bind "SPACE" "+jump"
    bind "'" "+moveup"
    bind "+" "sizeup"
    bind "*" "adjust_crosshair"
    bind "," "buyammo1;re_cyc_a"
    bind "." "buyammo2"
    bind "-" "sizedown"
    bind "BACKSPACE" "messagemode2"
    bind "/" "+movedown"
    bind "0" "slot10"
    bind "1" "slot1"
    bind "2" "slot2"
    bind "3" "slot3"
    bind "4" "slot4"
    bind "5" "slot5"
    bind "6" "slot6"
    bind "7" "slot7"
    bind "8" "slot8"
    bind "9" "slot9"
    bind ";" "+mlook"
    bind "=" "sizeup"
    bind "[" "invprev"
    bind "]" "invnext"
    bind "`" "toggleconsole"
    bind "a" "+moveleft;move_l"
    bind "b" "buy"
    bind "c" "changerace"
    bind "d" "+moveright;move_r"
    bind "e" "+use"
    bind "g" "drop;"
    bind "i" "maxarmor"
    bind "j" "say Fisherman's friend bin ich zu stark, bist du zu schwach."
    bind "k" "+voicerecord"
    bind "m" "chooseteam"
    bind "n" "messagemode name"
    bind "q" "lastinv"
    bind "r" "+reload"
    bind "s" "+back;move_b"
    bind "t" "impulse 201"
    bind "v" "defuser;hegren;flash;flash;sgren;"
    bind "w" "+forward;move_f"
    bind "x" "weapon_hegrenade"
    bind "~" "toggleconsole"
    bind "UPARROW" "say_team # ALLE * A * #"
    bind "DOWNARROW" "say_team # ALLE * B * #"
    bind "LEFTARROW" "say_team # Bombe DowN * A * #"
    bind "RIGHTARROW" "say_team # Flash und durch! #"
    bind "ALT" "+duck_jump"
    bind "CTRL" "+duck"
    bind "SHIFT" "+speed"
    bind "F1" "vesthelm;hegren;"
    bind "F2" "usp;secammo;hegren;defuser"
    bind "F3" "deagle;secammo;"
    bind "F4" "m4a1;ak47;primammo;vesthelm"
    bind "F5" "awp;primammo;"
    bind "F6" "vesthelm;secammo riammo"
    bind "u" "say put ur flame in to this box *|____|*
    bind "i" "name Mighty7"
    bind "o" "name // Ninja^"
    bind "p" "name [_-_m-K-c_-_]*Mighty7"
    bind "z" "name sY-eSports // Ninja^"
    bind "F12" "retry"
    bind "PGDN" "+lookdown"
    bind "PGUP" "+lookup"
    bind "KP_MINUS" "voldown"
    bind "KP_PLUS" "volup"
    bind "CAPSLOCK" "togl_duck"
    bind "MWHEELDOWN" "knife"
    bind "MWHEELUP" "pistol"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "+attack2"
    cl_autowepswitch "1"
    snd_mixahead "0.1"
    ati_npatch "1.0"
    ati_subdiv "2.0"
    bgmvolume "1.000000"
    bottomcolor "3.53"
    brightness "3.03"
    cl_allowdownload "1"
    cl_allowupload "0"
    cl_backspeed "400"
    cl_cmdbackup "0"
    cl_cmdrate "101"
    cl_corpsestay "600.000000"
    cl_crosshair_color "255 255 255"
    cl_crosshair_size "small"
    cl_crosshair_translucent "0"
    cl_download_ingame "0"
    cl_dynamiccrosshair "0"
    cl_forwardspeed "400"
    cl_himodels "0"
    cl_idealpitchscale "0.8"
    cl_lc "1"
    cl_latency "-20"
    cl_logocolor "#Valve_Brown"
    cl_logofile "lambda"
    cl_lw "1"
    cl_minmodels "0"
    cl_radartype "0"
    cl_righthand "1"
    cl_resend "1.5"
    cl_shadows "1"
    cl_timeout "9999"
    cl_updaterate "101"
    cl_vsmoothing "0.05"
    cl_weather "0"
    con_color "255 255 255"
    c_maxdistance "200"
    console "1"
    ex_interp "1"
    crosshair "1"
    fastsprites "2"
    fps_max "250.0"
    fps_modem "250.0"
    gamma "3"
    gl_dither "1"
    gl_flipmatrix "0"
    gl_fog "1"
    gl_monolights "0"
    gl_overbright "2"
    gl_polyoffset "1337"
    gl_alphamin "999"
    gl_cull "1"
    gl_dither "1"
    gl_max_size "512"
    gl_round_down "1"
    gl_smoothmodels "0"
    gl_spriteblend "1"
    gl_max_size "256"
    gl_overbright "2"
    gl_round_down "1"
    hisound "1"
    hpk_maxsize "0"
    hud_capturemouse "1"
    hud_centerid "1"
    hud_draw "1"
    hud_fastswitch "1"
    hud_saytext_internal "1"
    hud_takesshots "1"
    joystick "0"
    lookspring "0"
    lookstrafe "0"
    m_filter "0"
    m_forward "1"
    m_pitch "0.022"
    m_side "0.8"
    m_yaw "0.022"
    model "gordon"
    MP3FadeTime "2.0"
    MP3Volume "0.100000"
    mp_decals "300.000000"
    name "// Ninja^"
    net_graph "3"
    net_graphpos "1"
    net_scale "5"
    r_bmodelhighfrac "5.0"
    r_detailtextures "0"
    s_a3d "0.0"
    s_automax_distance "30"
    s_automin_distance "2"
    s_bloat "2.0"
    s_distance "60"
    s_doppler "0.0"
    s_eax "1"
    s_leafnum "0"
    s_max_distance "1000"
    s_min_distance "5"
    s_numpolys "200"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_refdelay "4"
    s_refgain "0.4"
    s_rolloff "1.0"
    s_verbwet "0.25"
    sensitivity "3.3"
    skin ""
    spec_autodirector_internal "1"
    spec_drawcone_internal "1"
    spec_drawnames_internal "1"
    spec_drawstatus_internal "1"
    spec_mode_internal "2"
    spec_pip "0"
    suitvolume "0.250000"
    sv_aim "0"
    sv_voiceenable "1"
    team ""
    topcolor "999"
    viewsize "120"
    voice_enable "1"
    voice_forcemicrecord "1"
    voice_modenable "1"
    voice_scale "2"
    volume "0.210000"
    r_novis "1"
    r_mmx "1"
    r_wateralpha "1"
    room_off "1"
    cl_maxsmokepuffs "800"
    exec "sound.cfg"
    alias sswitch "sswitch_1"
    alias sswitch_1 "use weapon_awp;echo AWP_Sensetivity loaded; sensitivity 0.8; alias sswitch sswitch_2, cl_righthand 0;"
    alias sswitch_2 "use weapon_knife; lastinv;echo Normal_Sensetivity loaded; sensitivity 1.300; alias sswitch sswitch_1, cl_righthand 1;"
    bind "KP_END" "exec Mighty7.cfg; say Config geladen..."
    setinfo "lefthand" "0"
    setinfo "friends" "1"
    setinfo "dm" "0"
    setinfo "_ah" "0"
    setinfo "_vgui_menus" "0"
    setinfo "cm_pw" "athlo"
    setinfo "_cm_pw" "athlo"
    developer "1"
    alias go_slot1 "weapon_ak47;weapon_aug;weapon_g3sg1;weapon_m249;weapon_m4a1;weapon_m3;weapon_mac10;weapon_mp5navy;weapon_p90;weapon_scout;weapon_sg552;weapon_sg550;weapon_ump45;weapon_tmp;weapon_xm1014;weapon_awp;weapon_famas;weapon_galil"
    alias go_slot2 "weapon_deagle;weapon_usp;weapon_glock18;weapon_p228;weapon_elite;weapon_fiveseven"
    alias go_slot3 "weapon_knife"

    alias ffon "host_framerate 0.015; alias fastforward ffoff"
    alias ffoff "host_framerate 0.0; alias fastforward ffon"
    alias fastforward "ffon"

    alias slowmoon "host_framerate 0.0025; alias slowmotion slowmooff"
    alias slowmooff "host_framerate 0.0; alias slowmotion slowmoon"
    alias slowmotion "slowmoon"

    alias pauseon "host_framerate 0.0000000001; alias dopause pauseoff"
    alias pauseoff "host_framerate 0.0; alias dopause pauseon;"
    alias dopause "pauseon"

    alias walkon "+speed; alias walk walkoff"
    alias walkoff "-speed; alias walk walkon"
    alias walk "walkon"

    alias pistol "pistol2"
    alias pistol2 "wsec; alias pistol pistol3; alias knife knife2"
    alias pistol3 "wpri; alias pistol pistol2; alias knife knife2"

    alias knife "knife2"
    alias knife2 "use weapon_knife; alias knife knife3; alias pistol pistol2"
    alias knife3 "wpri; alias knife knife2; alias pistol pistol2"

    alias wpri "weaps1; weaps2; weaps3; weaps4"
    alias wsec "use weapon_usp;use weapon_glock18;use weapon_deagle;use weapon_p228;weapon_elite;weapon_fiveseven"
    alias wtrd "use weapon_knife"

    alias weaps1 "use weapon_m3;use weapon_xm1014;use weapon_mp5navy;use weapon_tmp"
    alias weaps2 "use weapon_p90;use weapon_mac10;use weapon_ak47;use weapon_sg552"
    alias weaps3 "use weapon_m4a1;use weapon_aug;use weapon_scout;use weapon_awp"
    alias weaps4 "use weapon_g3sg1;use weapon_m249;weapon_sg550;weapon_ump45; use weapon_galil; use weapon_famas"

    alias vol0 "volume 0.0; developer 1; echo -MUTE- 00% (__________); developer 0; alias volup vol1; alias voldown vol0"
    alias vol1 "volume 0.1; developer 1; echo Volume 10% (*_________); developer 0; alias volup vol2; alias voldown vol0"
    alias vol2 "volume 0.2; developer 1; echo Volume 20% (_*________); developer 0; alias volup vol3; alias voldown vol1"
    alias vol3 "volume 0.3; developer 1; echo Volume 30% (__*_______); developer 0; alias volup vol4; alias voldown vol2"
    alias vol4 "volume 0.4; developer 1; echo Volume 40% (___*______); developer 0; alias volup vol5; alias voldown vol3"
    alias vol5 "volume 0.5; developer 1; echo Volume 50% (____*_____); developer 0; alias volup vol6; alias voldown vol4"
    alias vol6 "volume 0.6; developer 1; echo Volume 60% (_____*____); developer 0; alias volup vol7; alias voldown vol5"
    alias vol7 "volume 0.7; developer 1; echo Volume 70% (______*___); developer 0; alias volup vol8; alias voldown vol6"
    alias vol8 "volume 0.8; developer 1; echo Volume 80% (_______*__); developer 0; alias volup vol9; alias voldown vol7"
    alias vol9 "volume 0.9; developer 1; echo Volume 90% (________*_); developer 0; alias volup vol10; alias voldown vol8"
    alias vol10 "volume 1.0; developer 1; echo Volume MAX (_________*); developer 0; alias volup volmax; alias voldown vol9"
    alias volmax "developer 1; echo NO HIGHER VOLUME; developer 0"
    alias volup "vol6"
    alias voldown "vol1"
    alias mute "vol0"





    // Smile Script by Mighty7 //


    alias smile_1 "say ; alias smile smile_2"
    alias smile_2 "say ;D; alias smile smile_3"
    alias smile_3 "say :>; alias smile smile_4"
    alias smile_4 "say ; alias smile smile_5"
    alias smile_5 "say :/; alias smile smile_6"
    alias smile_6 "say ; alias smile smile_7"
    alias smile_7 "say x); alias smile smile_8"
    alias smile_8 "say :]; alias smile smile_9"
    alias smile_9 "say =D; alias smile smile_10"
    alias smile_10 "say ;>; alias smile smile_11"
    alias smile_11 "say ; alias smile smile_12"
    alias smile_12 "say :/; alias smile smile_13"
    alias smile_13 "say ;p; alias smile smile_14"
    alias smile_14 "say ^^; alias smile smile_15"
    alias smile_15 "say ; alias smile smile_16"
    alias smile "smile_1"

    bind "F9" "smile"




    // Bhop Script by Mighty7 //


    alias +jump_2 "alias _special j_bhop; j_start"
    alias -jump_2 "alias _special j_stop"
    alias j_bhop "+jump;wait;-jump;wait;j_start"
    alias j_start "special"
    alias j_stop " "

    bind "space" +jump_2


    // Some Fun Scripts //

    alias +fshot "impulse 100; wait; +attack"
    alias -fshot "impulse 100; wait; -attack

    bind "F12" "+fshot; -fshot"

    bind "MOUSE4" "impulse 100"

    )))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
    |
    alias +reak "cl_pitchspeed 3.9; cl_yawspeed 0.7; +attack; +lookdown" |
    alias -reak "cl_pitchspeed 300; cl_yawspeed 211; -attack; -lookdown" |
    |
    ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((





    // written on january 22th, 2007 by Mighty7
    // IRC: #sy-esports
    // network: de.QuakeNet.org
    // email: joker15@gmx.de
     
  13. 14. August 2007
    AW: cs configs

    Nur mal son Tipp, wenn ihr das ganze in nen Spoiler packen würdet

    Spoiler
    Würde das ganze besser und übersichtlicher aussehen
     
  14. 14. August 2007
    AW: cs configs

    stuffcmds
    exec userconfig.cfg

    s_refgain 0.4
    s_refdelay 4
    s_occfactor 0.25
    s_verbwet 0.25
    s_distance 60



    cl_cmdbackup 0
    //121,75
    cl_cmdrate 121,75
    cl_fixtimerate 7.500
    cl_rate 20000
    //1,5
    cl_resend 0
    //121,75
    cl_updaterate 121,75
    //2500
    rate 20000
    cl_dlmax 3072




    ati_npatch 1 ; alias ati_npatch
    ati_subdiv 2 ; alias ati_subdiv
    bottomcolor 0 ; alias bottomcolor
    brightness 20000 ; alias brightness
    c_maxdistance 200 ; alias c_maxdistance
    c_maxpitch 90 ; alias c_maxpitch
    c_maxyaw 135 ; alias c_maxyaw
    c_mindistance 30 ; alias c_mindistance
    c_minpitch 0 ; alias c_minpitch
    c_minyaw -135 ; alias c_minyaw
    cam_command 0 ; alias cam_command
    cam_contain 0 ; alias cam_contain
    cam_idealdist 64 ; alias cam_idealdist
    cam_idealpitch 0 ; alias cam_idealpitch
    cam_idealyaw 90 ; alias cam_idealyaw
    cam_snapto 0 ; alias cam_snapto
    chase_active 0 ; alias chase_active
    chase_back 100 ; alias chase_back
    chase_right 0 ; alias chase_right
    chase_up 16 ; alias chase_up
    cl_allowdownload 0 ;
    cl_allowupload 0 ; alias cl_allowupload
    cl_anglespeedkey 0.679 ; alias cl_angelspeedkey
    cl_backspeed 400 ; alias cl_backspeed
    cl_bob "0.01"
    cl_bobcycle 1 ; alias cl_bobcycle
    cl_bobup 0 ; alias cl_bobup
    cl_career_difficulty 2 ; alias cl_career_difficulty
    cl_chasedist 224 ; alias cl_chasedist
    cl_clockreset 0.100 ; alias cl_clockreset
    cl_corpsestay 300 ; alias cl_corpsestay
    cl_download_ingame 0 ; alias cl_download_ingame
    cl_dynamiccrosshair 0 ;
    cl_forwardspeed 400 ; alias cl_forwardspeed
    cl_gaitestimation 1 ; alias cl_gaitestimation
    cl_gg 0 ; alias cl_gg
    cl_himodels 0 ; alias cl_himodels
    cl_idealpitchscale 0.800 ; alias cl_idealpitchscale
    cl_lc 1 ; alias cl_lc
    cl_logocolor 0 ; alias cl_logocolor
    cl_logofile 8 ; alias cl_logofile
    cl_lw 1 ; alias cl_lw
    cl_minmodels 1 ; alias cl_minmodels
    cl_movespeedkey 0.52 ; alias cl_movespeedkey
    cl_needinstanced 0.080 ; alias cl_needinstanced
    cl_nosmooth 1 ; alias cl_nosmooth
    cl_observercrosshair 1 ; alias cl_observercrosshair
    cl_radartype 1 ; alias cl_radartype
    cl_pitchdown 89 ; alias cl_pitchdown
    cl_pitchspeed 225 ; alias cl_pitchspeed
    cl_pitchup 89 ; alias cl_pitchup
    cl_pmanstats 0 ; alias cl_pmanstats
    cl_shadows 0 ; alias cl_shadows
    cl_showerror 0 ; alias cl_showerror
    cl_showevents 0 ; alias cl_showevents
    cl_showfps 0 ; alias cl_showfps
    cl_showmessages 0 ; alias cl_showmessages
    cl_shownet 0 ; alias cl_shownet
    cl_sidespeed 560 ; alias cl_sidespeed
    cl_slist 10 ; alias cl_slist
    cl_smoothtime 0.100 ; alias cl_smoothtime
    cl_solid_players 1 ; alias cl_solid_players
    cl_timeout 9999 ; alias cl_timeout
    cl_upspeed 500 ; alias cl_upspeed
    cl_vsmoothing 0.050 ; alias cl_vsmoothing
    cl_waterdist 4 ; alias cl_waterdist
    cl_weather 0 ; alias cl_weather
    cl_yawspeed 210 ; alias cl_yawspeed
    clientport 27005 ; alias clientport
    clockwindow 0.010 ; alias clockwindow
    com_filewarning 0 ; alias com_filewarning
    con_color "70 222 111" ; alias con_color
    con_fastmode 1 ; alias con_fastmode
    con_notifytime 4 ; alias con_notifytime
    console 1 ; alias console
    coop 0 ; alias coop
    crosshair 1 ; alias crosshair
    d_spriteskip 0 ; alias d_spriteskip
    deathmatch 0 ; alias deathmatch
    default_fov 90 ; alias default_fov
    dev_overview 0 ; alias dev_overview
    developer 0 ; alias developer
    direct 0.900 ; alias direct
    edgefriction 2 ; alias edgefriction
    ex_extrapmax 1.00 ; alias ex_extrapmax
    ex_interp 0.01 ; alias ex_interp
    fakelag 0 ; alias fakelag
    fakeloss 0 ; alias fakeloss
    fastsprites 0 ; alias fastsprites
    fps_max 100 ; alias fps_max
    fps_modem 0 ; alias fps_modem
    fs_lazy_precache 0 ; alias fs_lazy_precache
    fs_perf_warnings 0 ; alias fs_perf_warnings
    fs_precache_timings 0 ; alias fs_precache_timings
    fs_startup_timings 0 ; alias fs_startup_timings
    gamma 30 ; alias gamma
    gl_affinemodels 0 ; alias gl_affinemodels
    gl_alphamin 999 ; alias gl_alphamin
    gl_clear 0 ; alias gl_clear
    gl_cull 1 ; alias gl_cull
    gl_d3dflip 0 ; alias gl_d3dflip
    gl_dither 1 ; alias gl_dither
    gl_flipmatrix 0 ; alias gl_flipmatrix
    gl_keeptjunctions 0 ; alias gl_keeptjunctions
    gl_lightholes 0 ; alias gl_lightholes
    gl_max_size 256 ; alias gl_max_size
    gl_monolights 0 ; alias gl_monolights
    gl_nobind 0 ; alias gl_nobind
    gl_nocolors 0 ; alias gl_nocolors
    gl_overbright 2 ; alias gl_overbright
    gl_palette_tex 0 ; alias gl_palette_tex
    gl_picmip 0 ; alias gl_picmip
    gl_playermip 0 ; alias gl_playermip
    gl_polyoffset 4 ; alias gl_polyoffset
    gl_reporttjunctions 0 ; alias gl_reporttjunctions
    gl_round_down 1 ; alias gl_round_down
    gl_spriteblend 1 ; alias gl_spriteblend
    gl_wateramp 0 ; alias gl_wateramp
    gl_wireframe 0 ; alias gl_wireframe
    gl_zmax 8000 ; alias gl_zmax
    gl_ztrick 1 ; alias gl_ztrick
    graphheight 50 ; alias graphheight
    hisound 1 ; alias hisound
    host_framerate 0 ; alias host_framerate
    host_killtime 0 ; alias host_killtime
    host_limitlocal 0 ; alias host_limitlocal
    host_profile 0 ; alias host_profile
    host_speeds 0 ; alias host_speeds
    HostMap 0 ; alias HostMap
    hostport 27015 ; alias hostport
    hpk_maxsize 0.100 ; alias hpk_maxsize
    hud_capturemouse 1 ; alias hud_capturemouse
    hud_centerid 1 ; alias hud_centerid
    hud_deathnotice_time 7 ; alias hud_deathnotice_time
    hud_draw 1 ; alias hud_draw
    hud_drawhistory_time 1 ; alias hud_drawhistory_time
    hud_fastswitch 1 ; alias hud_fastswitch
    hud_saytext_internal 1 ; alias hud_saytext_internal
    hud_saytext_time 5 ; alias hud_saytext_time
    hud_takesshots 0 ; alias hud_takesshots
    ip_clientport 0 ; alias ip_clientport
    ip_hostport 0 ; alias ip_hostport
    ipx_clientport 0 ; alias ipx_clientport
    ipx_hostport 0 ; alias ipx_hostport
    lambert 1.500 ; alias lambert
    lightgamma 2.500 ; alias lightgamma
    loadas8bit 0 ; alias loadas8bit
    logsdir 0 ; alias logsdir
    lookspring 0 ; alias lookspring
    lookstrafe 0 ; alias lookstrafe
    lservercfgfile 0 ; alias lservercfgfile
    m_filter 0 ; alias m_filter
    m_forward 1 ; alias m_forward
    m_pitch 0.022 ; alias m_pitch
    m_side 0.800 ; alias m_side
    m_yaw 0.022 ; alias m_yaw
    mapchangecfgfile 0 ; alias mapchangecfgfile
    mapcyclefile 0 ; alias mapcyclefile
    max_queries_sec 3 ; alias max_queries_sec
    max_queries_sec_global 30 ; alias max_queries_sec_global
    max_queries_window 60 ; alias max_queries_window
    max_shells 0 ; alias max_shells
    max_smokepuffs 0 ; alias max_smokepuffs
    motdfile 0 ; alias motdfile
    MP3FadeTime 2 ; alias MP3FadeTime
    MP3Volume 0.800 ; alias MP3Volume
    mp_consistency 1 ; alias mp_consistency
    mp_decals 500 ; alias mp_decals
    mp_footsteps 1 ; alias mp_footsteps
    mp_logecho 1 ; alias mp_logecho
    mp_logfile 1 ; alias mp_logfile
    multicastport 27025 ; alias multicastport
    net_chokeloop 0 ; alias net_chokeloop
    net_drawslider 0 ; alias net_drawslider
    net_graphpos 1 ; alias net_graphpos
    net_graphpos "1"
    net_log 0 ; alias net_log
    net_scale 5 ; alias net_scale
    net_showdrop 0 ; alias net_showdrop
    net_showpackets 0 ; alias net_showpackets
    nosound 0 ; alias nosound
    pausable 0 ; alias pausable
    port 27015 ; alias port
    r_bmodelhighfrac 5 ; alias r_bmodelhighfrac
    r_bmodelinterp 1 ; alias r_bmodelinterp
    r_cachestudio 0 ; alias r_cachestudio
    r_cullsequencebox 1 ; alias r_cullsequencebox
    r_decals 500 ; alias r_decals
    r_detailtextures 0 ; alias r_detailtextures
    r_detailtexturessupported 1 ; alias r_detailtexturessupported
    r_drawentities 1 ; alias r_drawentities
    ///r_drawviewmodel 1 ; alias r_drawviewmodel
    r_dynamic 1 ; alias r_dynamic
    r_fullbright 0 ; alias r_fullbright
    r_glowshellfreq 0 ; alias r_glowshellfreq
    r_lightmap 0 ; alias r_lightmap
    r_mirroralpha 0 ; alias r_mirroralpha
    r_mmx 1 ; alias r_mmx
    r_norefresh 0 ; alias r_norefresh
    r_novis 0 ; alias r_novis
    r_speeds 0 ; alias r_speeds
    r_traceglow 0 ; alias r_traceglow
    r_wadtextures 0 ; alias r_wadtextures
    r_wateralpha 0 ; alias r_wateralpha
    room_dlylp 2 ; alias room_dlylp
    room_feedback 0 ; alias room_feedback
    room_left 0 ; alias room_left
    room_lp 0 ; alias room_lp
    room_mod 0 ; alias room_mod
    room_refl 0 ; alias room_refl
    room_rvblp 1 ; alias room_rvblp
    room_size 0 ; alias room_size
    room_type 0 ; alias room_type
    s_a3d 0.0 ; alias s_a3d
    s_automax_distance 30 ; alias s_automax_distance
    s_automin_distance 2 ; alias s_automin_distance
    s_blipdir 0 ; alias s_blipdir
    s_bloat 2 ; alias s_bloat
    s_buffersize 65536 ; alias s_buffersize
    s_doppler 0 ; alias s_doppler
    s_eax 0 ; alias s_eax
    s_leafnum 0 ; alias s_leafnum
    s_materials 0 ; alias s_materials
    s_min_distance 5 ; alias s_min_distance
    s_occ_epsilon 2 ; alias s_occ_epsilon
    s_occfactor 2 ; alias s_occfactor
    s_occlude 2 ; alias s_occlude
    s_polykeep 1000000000 ; alias s_polykeep
    s_polysize 10000000 ; alias s_polysize
    s_refdelay 4 ; alias s_refdelay
    s_refgain 0.420 ; alias s_refgain
    s_reflect 1 ; alias s_reflect
    s_reverb 1 ; alias s_reverb
    s_rolloff 1 ; alias s_rolloff
    s_show 0 ; alias s_show
    s_showtossed 0 ; alias s_showtossed
    s_verbwet 0.250 ; alias s_verbwet
    scr_centertime 2 ; alias scr_centertime
    scr_connectmsg 0 ; alias scr_connectmsg
    scr_connectmsg1 0 ; alias scr_connectmsg1
    scr_connectmsg2 0 ; alias scr_connectmsg2
    scr_conspeed 9999 ; alias scr_conspeed
    scr_ofsx 0 ; alias scr_ofsx
    scr_ofsy 0 ; alias scr_ofsy
    scr_ofsz 0 ; alias scr_ofsz
    scr_printspeed 8 ; alias scr_printspeed
    servercfgfile 0 ; alias servercfgfile
    showpause 1 ; alias showpause
    skill 1 ; alias skill
    skin 0 ; alias skin
    snd_show 0 ; alias snd_show
    spec_autodirector_internal 0 ; alias spec_autodirector_internal
    spec_drawcone_internal 1 ; alias spec_drawcone_internal
    spec_drawnames_internal 1 ; alias spec_drawnames_internal
    spec_drawstatus_internal 1 ; alias spec_drawstatus_internal
    spec_mode_internal 3 ; alias spec_mode_internal
    spec_pip 0 ; alias spec_pip
    spec_scoreboard 0 ; alias spec_scoreboard
    sv_zmax 4096 ; alias sv_zmax
    sys_ticrate 0 ; alias sys_ticrate
    texgamma 2.000 ; alias texgamma
    topcolor 0 ; alias topcolor
    traceralpha 0.500 ; alias traceralpha
    tracerblue 0.400 ; alias tracerblue
    tracergreen 0.800 ; alias tracergreen
    tracerlength 0.800 ; alias tracerlength
    traceroffset 30 ; alias traceroffset
    tracerred 0.800 ; alias tracerred
    tracerspeed 6000 ; alias tracerspeed
    v_centermove 0.150 ; alias v_centermove
    v_centerspeed 0 ; alias v_centerspeed
    v_dark 0 ; alias v_dark
    volume 1 ; alias
    vgui_emulatemouse 0 ; alias vgui_emulatemouse
    vid_d3d 0 ; alias vid_d3d
    viewsize 120 ; alias viewsize
    violence_ablood 1 ; alias violence_ablood
    violence_agibs 1 ; alias violence_agibs
    violence_hblood 1 ; alias violence_hblood
    violence_hgibs 1 ; alias violence_hgibs
    voice_avggain 0.500 ; alias voice_avggain
    voice_clientdebug 0 ; alias voice_clientdebug
    voice_dsound 1 ; alias voice_dsound
    voice_eax 1 ; alias voice_eax
    voice_fadeouttime 0.100 ; alias voice_fadeouttime
    voice_forcemicrecord 0 ; alias voice_forcemicrecord
    voice_inp


    Valve.rc wird nur vorher geladen als die cfg dateien, und die cfg datei muss trotzdem im Ordner lassen, die valve.rc festig nur die Werte
     
  15. 14. August 2007
    AW: cs configs

    ich zock meistens aber eh mit meiner vac2 proofed hitbox
     
  16. Video Script

    Videos zum Themenbereich

    * gefundene Videos auf YouTube, anhand der Überschrift.