DooM 3 Problem!

Dieses Thema im Forum "Gamer Support" wurde erstellt von MustasoV, 1. Januar 2009 .

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  1. #1 1. Januar 2009
    Moin!

    Hab mir DooM3 hier ausm forum gezogen und bekomme nun ständig diese fehlermeldung!

    DOOM 1.3.1302 win-x86 May 12 2005 10:40:52
    2400 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
    2048 MB System Memory
    1024 MB Video Memory
    Winsock Initialized
    Found interface: {4E9059A9-B433-4956-A07F-AC778E854619} NVIDIA nForce Networking Controller - Paketplaner-Miniport - 169.254.139.235/255.255.0.0
    Sys_InitNetworking: adding loopback interface
    doom using MMX & SSE & SSE2 & SSE3 for SIMD processing
    enabled Flush-To-Zero mode
    enabled Denormals-Are-Zero mode
    ------ Initializing File System ------
    Loaded pk4 H:\Programme\Doom 3\base\game00.pk4 with checksum 0xf07eb555
    Loaded pk4 H:\Programme\Doom 3\base\pak000.pk4 with checksum 0x28d208f1
    Loaded pk4 H:\Programme\Doom 3\base\pak001.pk4 with checksum 0x40244be0
    Loaded pk4 H:\Programme\Doom 3\base\pak002.pk4 with checksum 0xc51ecdcd
    Loaded pk4 H:\Programme\Doom 3\base\pak003.pk4 with checksum 0xcd79d028
    Loaded pk4 H:\Programme\Doom 3\base\pak004.pk4 with checksum 0x765e4f8b
    Current search path:
    H:\Programme\Doom 3/base
    H:\Programme\Doom 3\base\pak004.pk4 (5137 files)
    H:\Programme\Doom 3\base\pak003.pk4 (4676 files)
    H:\Programme\Doom 3\base\pak002.pk4 (6120 files)
    H:\Programme\Doom 3\base\pak001.pk4 (8972 files)
    H:\Programme\Doom 3\base\pak000.pk4 (2698 files)
    H:\Programme\Doom 3\base\game00.pk4 (2 files)
    game DLL: 0x0 in pak: 0x0
    Addon pk4s:
    file system initialized.
    --------------------------------------
    ----- Initializing Decls -----
    ------------------------------
    ------- Initializing renderSystem --------
    using ARB renderSystem
    renderSystem initialized.
    --------------------------------------
    4966 strings read from strings/english.lang
    Couldn't open journal files
    execing editor.cfg
    execing default.cfg
    couldn't exec DoomConfig.cfg
    couldn't exec autoexec.cfg
    4966 strings read from strings/english.lang
    ----- Initializing Sound System ------
    sound system initialized.
    --------------------------------------
    ----- R_InitOpenGL -----
    Initializing OpenGL subsystem
    ...registered window class
    ...registered fake window class
    ...initializing QGL
    ...calling LoadLibrary( 'opengl32' ): succeeded
    ...calling CDS: ok
    ...created window @ 0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...PIXELFORMAT 2 selected
    ...creating GL context: succeeded
    ...making context current: succeeded

    ------- Input Initialization -------
    Initializing DirectInput...
    mouse: DirectInput initialized.
    keyboard: DirectInput initialized.
    ------------------------------------
    sound: STEREO
    ...using GL_ARB_multitexture
    ...using GL_ARB_texture_env_combine
    ...using GL_ARB_texture_cube_map
    ...using GL_ARB_texture_env_dot3
    ...using GL_ARB_texture_env_add
    ...using GL_ARB_texture_non_power_of_two
    ...using GL_ARB_texture_compression
    ...using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
    ...using GL_1.4_texture_lod_bias
    X..GL_EXT_shared_texture_palette not found
    ...using GL_EXT_texture3D
    ...using GL_EXT_stencil_wrap
    X..GL_NV_register_combiners not found
    X..GL_EXT_stencil_two_side not found
    ...using GL_ATI_separate_stencil
    ...using GL_ATI_fragment_shader
    ...using GL_ARB_vertex_buffer_object
    ...using GL_ARB_vertex_program
    ...using GL_ARB_fragment_program
    X..EXT_depth_bounds_test not found
    ---------- R_NV20_Init ----------
    Not available.
    ----------- R200_Init -----------
    GL_NUM_FRAGMENT_REGISTERS_ATI: 6
    GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
    GL_NUM_PASSES_ATI: 2
    GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
    GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
    GL_COLOR_ALPHA_PAIRING_ATI: 1
    GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
    GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
    FPROG_FAST_PATH
    ---------------------
    ---------- R_ARB2_Init ----------
    Available.
    ---------------------------------
    ----- R_ReloadARBPrograms -----
    glprogs/test.vfp
    glprogs/test.vfp
    glprogs/interaction.vfp
    glprogs/interaction.vfp
    glprogs/bumpyEnvironment.vfp
    glprogs/bumpyEnvironment.vfp
    glprogs/ambientLight.vfp
    glprogs/ambientLight.vfp
    glprogs/shadow.vp
    glprogs/R200_interaction.vp
    glprogs/nv20_bumpAndLight.vp
    glprogs/nv20_diffuseColor.vp
    glprogs/nv20_specularColor.vp
    glprogs/nv20_diffuseAndSpecularColor.vp
    glprogs/environment.vfp
    glprogs/environment.vfp
    glprogs/arbVP_glasswarp.txt: File not found
    glprogs/arbFP_glasswarp.txt: File not found
    -------------------------------
    using ARB_vertex_buffer_object memory
    using ARB2 renderSystem
    found DLL in pak file: H:\Programme\Doom 3\base\game00.pk4/gamex86.dll
    copy gamex86.dll to H:\Programme\Doom 3\base\gamex86.dll
    3 22 640 480
    Regenerated world, staticAllocCount = 0.
    Shutting down sound hardware
    idRenderSystem::Shutdown()
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...destroying window
    ...shutting down QGL
    ...unloading OpenGL DLL
    wrong game DLL API version


    und dann bricht er den startbildschirm ab!

    greeTz


    MustasoV
     

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  3. #2 1. Januar 2009
    AW: DooM 3 Problem!

    wrong game DLL API version

    sieht für mich nach falscher EXE aus.
    patch das spiel mal. könnte auch daher kommen, dass du den falschen keks benutzt (was ich dir aber nicht unterstellen will)
     
  4. #3 1. Januar 2009
    AW: DooM 3 Problem!

    jo nun tuts :)
    war der falsche "keks" xD *Shame on me*

    bw haste!


    greeTz


    MUstasoV

    ~~closed~~
     

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