[Linux] Segmentation Fault (core dumped)

Dieses Thema im Forum "Linux & BSD" wurde erstellt von Skychi, 3. Oktober 2008 .

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  1. 3. Oktober 2008
    Segmentation Fault (core dumped)

    Hi,
    ich habe auf dem Rechner Ubuntu 8.04 (hardy) installiert (Kernel Linux 2.6.24-19-generic; GNOME 2.22.2) und möchte auf ihm einen CS:S Server zum laufen bringen. Soweit, so gut. Nun habe ich alles fertig konfiguriert und wollte den Server zum 1. mal starten. Dann kam die Meldung
    noch zum System:
    RAM: 1,2GB
    CPU: AMD Sempron 2600+
    HDD: 28GB

    Jetzt ist meine Frage, wie ich des Problem beheben kann. Falls ihr noch mehr Infos braucht, schreibt es! für hilfreiche Antworten gibt es natürlich BWs!

    greez
    Skychi
     
  2. 4. Oktober 2008
    AW: Segmentation Fault (core dumped)

    Erstmal installier am besten gdb um rauszufinden was den Fehler verursacht.
    danach kannst du den server mit "gdb <server-executable>" und in der sich öffnenden Konsole mit "run <deine cserver parameter>" den server starten.
    Die Fehler kannst du am besten dann mal hochladen.
     
  3. 4. Oktober 2008
    AW: Segmentation Fault (core dumped)

    wenn ich des so mach wie du des beschrieben hast, kommt:
    aber der server startet trotzdem nicht
     
  4. 4. Oktober 2008
    AW: Segmentation Fault (core dumped)

    Ist srcds_run ein Binary oder sein Skript? Wenns ein Skript ist wird es ein bisschen komplizierter.
    Dann musst du dir am besten mal ansehen was der Skript ausführt und das direkt mit dem gdb durchführen. Einfach mit dem Texteditor öffnen, wenn du es lesen kannst ist es ein Skript ansonsten ein Binary.

    Und um das nochmal klarzustellen gdb hilft dir nicht beim ausführen des Programms sondern soll zeigen an welcher Stelle das Programm seinen "Core Dump" hat und ob du es beheben kannst.
     
  5. 4. Oktober 2008
    AW: Segmentation Fault (core dumped)

    mach ma 'chmod 775 /deine/datei', vllt bringt das was...mfg coach

    PS: am besten sagen, wie du den server installiert hast^^
     
  6. 4. Oktober 2008
    AW: Segmentation Fault (core dumped)

    ich kann es mit dem Texteditor öffnen. Das mit dem chmod hat leider nicht funktioniert aber so wie es ausschaut, ist der fehler hier im ladeprozess
    aber ich kann in der srcds_run Datei nichts finden, was mit dem Ladeprozess zusammenhängt. kann es sein, dass diese Textstelle vll vom mani_admin-plugin oder von eventscripts kommt?

    //Edit:
    Hier noch die srcds_run Datei:
    Spoiler
    #!/bin/sh
    #
    # Copyright (c) 2004, Valve LLC. All rights reserved.
    #
    # a wrapper script for the main Source engine dedicated server binary.
    # Performs auto-restarting of the server on crash. You can
    # extend this to log crashes and more.
    #

    # setup the libraries, local dir first!
    export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"

    init() {
    # Initialises the various variables
    # Set up the defaults
    GAME=""
    DEBUG=""
    RESTART="yes"
    HL=./srcds_i486
    HL_DETECT=1
    TIMEOUT=10 # time to wait after a crash (in seconds)
    CRASH_DEBUG_MSG="email debug.log to linux@valvesoftware.com"
    GDB="gdb" # the gdb binary to run
    DEBUG_LOG="debug.log"
    PID_FILE="" # only needed it DEBUG is set so init later
    STEAM=""
    PID_FILE_SET=0
    STEAMERR=""
    SIGINT_ACTION="quit 0" # exit normally on sig int
    NO_TRAP=0
    AUTO_UPDATE=""
    STEAM_USER=""
    STEAM_PASSWORD=""
    PARAMS=$*

    # Remove any old default pid files
    # Cant do this as they may be still running
    #rm -f hlds.*.pid

    # use the $FORCE environment variable if its set
    if test -n "$FORCE" ; then
    # Note: command line -binary will override this
    HL=$FORCE
    HL_DETECT=0
    fi

    while test $# -gt 0; do
    case "$1" in
    "-game")
    GAME="$2"
    shift ;;
    "-debug")
    DEBUG=1
    # Ensure that PID_FILE is set
    PID_FILE_SET=1
    if test -z "$PID_FILE"; then
    PID_FILE="hlds.$$.pid"
    fi ;;
    "-norestart")
    RESTART="" ;;
    "-pidfile")
    PID_FILE="$2"
    PID_FILE_SET=1
    shift ;;
    "-binary")
    HL="$2"
    HL_DETECT=0
    shift ;;
    "-timeout")
    TIMEOUT="$2"
    shift ;;
    "-gdb")
    GDB="$2"
    shift ;;
    "-debuglog")
    DEBUG_LOG="$2"
    shift ;;
    "-autoupdate")
    AUTO_UPDATE="yes"
    STEAM="./steam"
    RESTART="yes" ;;
    "-steamerr")
    STEAMERR=1 ;;
    "-ignoresigint")
    SIGINT_ACTION="" ;;
    "-notrap")
    NO_TRAP=1 ;;
    "-steamuser")
    STEAM_USER="$2";
    shift ;;
    "-steampass")
    STEAM_PASSWORD="$2";
    shift ;;
    "-help")
    # quit with syntax
    quit 2
    ;;
    esac
    shift
    done

    # Ensure we have a game specified
    if test -z "$GAME"; then
    GAME="cstrike"
    PARAMS="$PARAMS -game $GAME"
    elif test ! -d "$GAME"; then
    echo "Invalid game type '$GAME' sepecified."
    quit 1
    fi

    if test 0 -eq "$NO_TRAP"; then
    # Set up the int handler
    # N.B. Dont use SIGINT symbolic value
    # as its just INT under ksh
    trap "$SIGINT_ACTION" 2
    fi

    # Only detect the CPU if it hasnt been set with
    # either environment or command line
    if test "$HL_DETECT" -eq 1; then
    detectcpu
    fi

    if test ! -f "$HL"; then
    echo "Source Engine binary '$HL' not found, exiting"
    quit 1
    elif test ! -x "$HL"; then
    # Could try chmod but dont know what we will be
    # chmoding so just fail.
    echo "Source engine binary '$HL' not executable, exiting"
    quit 1
    fi

    # Setup debugging
    if test -n "$DEBUG" ; then
    #turn on core dumps (if possible)
    echo "Enabling debug mode"
    if test "unlimited" != `ulimit -c` && test "`ulimit -c`" -eq 0 ; then
    ulimit -c 2000
    fi
    GDB_TEST=`$GDB -v`
    if test -z "$GDB_TEST"; then
    echo "Please install gdb first."
    echo "goto http://www.gnu.org/software/gdb/ "
    DEBUG="" # turn off debugging cause gdb isn't installed
    fi
    fi

    if test -n "$STEAM_PASSWORD" && test -z "$STEAM_USER"; then
    echo "You must set both the steam username and password."
    quit 1
    fi

    #if test 1 -eq $PID_FILE_SET && test -n "$PID_FILE"; then
    # HL_CMD="$HL $PARAMS -pidfile $PID_FILE"
    #else
    HL_CMD="$HL $PARAMS"
    #fi
    }

    syntax () {
    # Prints script syntax

    echo "Syntax:"
    echo "$0 [-game <game>] [-debug] [-norestart] [-pidfile]"
    echo " [-binary [srcds_i486]"
    echo " [-timeout <number>] [-gdb <gdb>] [-autoupdate]"
    echo " [-steamerr] [-ignoresigint] [-steamuser <username>]"
    echo " [-steampass <password>] [-debuglog <logname>]"
    echo "Params:"
    echo "-game <game> Specifies the <game> to run."
    echo "-debug Run debugging on failed servers if possible."
    echo "-debuglog <logname> Log debug output to this file."
    echo "-norestart Don't attempt to restart failed servers."
    echo "-pidfile <pidfile> Use the specified <pidfile> to store the server pid."
    echo "-binary <binary> Use the specified binary ( no auto detection )."
    echo "-timeout <number> Sleep for <number> seconds before restarting"
    echo " a failed server."
    echo "-gdb <gdb> Use <dbg> as the debugger of failed servers."
    echo "-steamerr Quit on steam update failure."
    echo "-steamuser <username> Use this username for steam updates."
    echo "-steampass <password> Use this password for steam updates"
    echo " (-steamuser must be specified as well)."
    echo "-ignoresigint Ignore signal INT ( prevents CTRL+C quitting"
    echo " the script )."
    echo "-notrap Don't use trap. This prevents automatic"
    echo " removal of old lock files."
    echo ""
    echo "Note: All parameters specified as passed through to the server"
    echo "including any not listed."
    }

    debugcore () {
    # Debugs any core file if DEBUG is set and
    # the exitcode is none 0

    exitcode=$1

    if test $exitcode -ne 0; then
    if test -n "$DEBUG" ; then
    echo "bt" > debug.cmds;
    echo "info locals" >> debug.cmds;
    echo "info sharedlibrary" >> debug.cmds
    echo "info frame" >> debug.cmds; # works, but gives an error... must be last
    echo "----------------------------------------------" >> $DEBUG_LOG
    echo "CRASH: `date`" >> $DEBUG_LOG
    echo "Start Line: $HL_CMD" >> $DEBUG_LOG

    # check to see if a core was dumped
    if test -f core ; then
    CORE="core"
    elif test -f core.`cat $PID_FILE`; then
    CORE=core.`cat $PID_FILE`
    elif test -f "$HL.core" ; then
    CORE="$HL.core"
    fi

    if test -n "$CORE"; then
    $GDB $HL $CORE -x debug.cmds -batch >> $DEBUG_LOG
    fi

    echo "End of Source crash report" >> $DEBUG_LOG
    echo "----------------------------------------------" >> $DEBUG_LOG
    echo $CRASH_DEBUG_MSG
    rm debug.cmds
    else
    echo "Add \"-debug\" to the $0 command line to generate a debug.log to help with solving this problem"
    fi
    fi
    }

    detectcpu() {
    # Attempts to auto detect the CPU
    echo "Auto detecting CPU"

    if test -e /proc/cpuinfo; then
    CPU_VERSION="`grep "cpu family" /proc/cpuinfo | cut -f2 -d":" | tr -d " " | uniq`";
    if test $CPU_VERSION -lt 4; then
    echo "Error: srcds REQUIRES a 486 CPU or better";
    quit 1
    elif test $CPU_VERSION -ge 6; then
    FEATURES="`grep 'flags' /proc/cpuinfo`";
    SSE2="`echo $FEATURES |grep -i SSE2`"
    AMD="`grep AMD /proc/cpuinfo`";
    if test -n "$AMD"; then
    OPTERON="`grep Opteron /proc/cpuinfo`";
    PLATFORM="`uname -m`"
    if test -z "$OPTERON"; then
    OPTERON="`grep "Athlon HX" /proc/cpuinfo`";
    if test -z "$OPTERON"; then
    OPTERON="`grep "Athlon(tm) 64" /proc/cpuinfo`";
    fi
    fi

    if test -n "$OPTERON" && test "x86_64" = "$PLATFORM"; then
    echo "Using AMD-Opteron (64 bit) Optimised binary."
    HL=./srcds_amd
    else
    echo "Using AMD Optimised binary."
    HL=./srcds_amd
    fi
    elif test -n "$SSE2"; then
    # CPU supports SSE2 P4 +
    echo "Using SSE2 Optimised binary."
    HL=./srcds_i686
    else
    echo "Using default binary."
    fi
    else
    echo "Using default binary."
    fi

    elif test "FreeBSD" = `uname`; then
    CPU="`grep 'CPU:' /var/run/dmesg.boot`"
    FEATURES="`grep 'Features=' /var/run/dmesg.boot`"
    AMD="`echo $CPU |grep AMD`"
    I686="`echo $CPU |grep 686`"
    SSE2="`echo $FEATURES |grep -i SSE2`"
    if test -n "$AMD"; then
    echo "Using AMD Optimised binary."
    HL=./srcds_amd
    elif test -n "$SSE2" ; then
    echo "Using SSE2 Optimised binary."
    HL=./srcds_i686
    else
    echo "Using default binary."
    fi
    else
    echo "Using default binary."
    fi
    }

    update() {
    updatesingle
    }

    updatesingle() {
    # Run the steam update
    # exits on failure if STEAMERR is set

    if test -n "$AUTO_UPDATE"; then
    if test -f "$STEAM"; then
    echo "Updating server using Steam."

    if test "$GAME" = "cstrike"; then
    GAME="Counter-Strike Source";
    fi
    if test "$GAME" = "dod"; then
    GAME="dods";
    fi

    CMD="$STEAM -command update -dir .";
    if test -n "$STEAM_USER"; then
    CMD="$CMD -username $STEAM_USER";
    fi
    if test -n "$STEAM_PASSWORD"; then
    CMD="$CMD -password $STEAM_PASSWORD";
    fi

    $CMD -game "$GAME"
    if test $? -ne 0; then
    if test -n "$STEAMERR"; then
    echo "`date`: Steam Update failed, exiting."
    quit 1
    else
    echo "`date`: Steam Update failed, ignoring."
    return 0
    fi
    fi
    else
    if test -n "$STEAMERR"; then
    echo "Could not locate steam binary:$STEAM, exiting.";
    quit 1
    else
    echo "Could not locate steam binary:$STEAM, ignoring.";
    return 0
    fi
    fi
    fi

    return 1
    }

    run() {
    # Runs the steam update and server
    # Loops if RESTART is set
    # Debugs if server failure is detected
    # Note: if RESTART is not set then
    # 1. DEBUG is set then the server is NOT exec'd
    # 2. DEBUG is not set the the server is exec'd

    if test -n "$RESTART" ; then
    echo "Server will auto-restart if there is a crash."

    #loop forever
    while true
    do
    # Update if needed
    update

    # Run the server
    $HL_CMD
    retval=$?
    if test $retval -eq 0 && test -z "$AUTO_UPDATE"; then
    break; # if 0 is returned then just quit
    fi

    debugcore $retval

    echo "`date`: Server restart in $TIMEOUT seconds"

    # don't thrash the hard disk if the server dies, wait a little
    sleep $TIMEOUT
    done # while true
    else
    # Update if needed
    update

    # Run the server
    if test -z "$DEBUG"; then
    # debug not requested we can exec
    exec $HL_CMD
    else
    # debug requested we can't exec
    $HL_CMD
    debugcore $?
    fi
    fi
    }

    quit() {
    # Exits with the give error code, 1
    # if none specified.
    # exit code 2 also prints syntax
    exitcode="$1"

    # default to failure
    if test -z "$exitcode"; then
    exitcode=1
    fi

    case "$exitcode" in
    0)
    echo "`date`: Server Quit" ;;
    2)
    syntax ;;
    *)
    echo "`date`: Server Failed" ;;
    esac

    # Remove pid file
    if test -n "$PID_FILE" && test -f "$PID_FILE" ; then
    # The specified pid file
    rm -f $PID_FILE
    fi

    # reset SIGINT and then kill ourselves properly
    trap - 2
    kill -2 $$
    }

    # Initialise
    init $*

    # Run
    run

    # Quit normally
    quit 0
     
  7. 4. Oktober 2008
    AW: Segmentation Fault (core dumped)

    Und hier noch der komplette Ladeprozess:
    Spoiler
    Auto detecting CPU
    Using AMD Optimised binary.
    Enabling debug mode
    Server will auto-restart if there is a crash.

    Console initialized.
    Game.dll loaded for "Counter-Strike: Source"
    Unable to load plugin "..\cstrike\addons\metamod\bin\server.dll"
    [EventScripts] Initial Loading of Mattie's EventScripts plugin...
    Initializing Python...
    es.py loaded.
    Python sys.path= ['', '/home/srcds/cstrike/addons/eventscripts/_libs/python', '/home/srcds/cstrike/addons/eventscripts/_engines/lib/python25.zip', '/home/srcds/cstrike/addons/eventscripts/_engines/python/Lib', '/home/srcds/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2', '/home/srcds/cstrike/addons/eventscripts/_engines/python/Lib/lib-tk', '/home/srcds/cstrike/addons/eventscripts/_engines/python/Lib/lib-dynload', '/home/srcds/cstrike/addons/eventscripts', '/home/srcds/cstrike/addons/eventscripts/_engines/python/Lib', '/home/srcds/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2', '/home/srcds/cstrike/addons/eventscripts/_engines/python/Lib/site-packages', '/home/srcds/cstrike/addons/eventscripts/_libs/python']
    Python initialized.
    [EventScripts] Automatically loading es_corelib.txt...
    [EventScripts] Loaded corelib
    [EventScripts] Done loading corelib.
    [EventScripts] Mattie's EventScripts plugin loaded.
    Using conprintf
    ********************************************************
    Loading Mani Admin Plugin 2007 V1.2BetaS VSP, www.mani-admin-plugin.com

    0xb6bd80c8 SDK PlayerInfoManager002
    0xb7485da0 SDK VEngineServer021
    0xb7455d60 SDK GAMEEVENTSMANAGER002
    0xb7d87220 SDK VFileSystem017
    0xb7482720 SDK ISERVERPLUGINHELPERS001
    0xb745ff80 SDK VEngineServerStringTable001
    0xb7455c18 SDK EngineTraceServer003
    0xb7466d80 SDK VEngineRandom001
    0xb6bc7474 SDK ServerGameEnts001
    0xb6bb0150 SDK IEffects001
    0xb7489718 SDK IEngineSoundServer003
    0xb6bc7220 SDK ServerGameClients003
    0xb7453000 SDK VEngineCvar003
    0xb6bc72e4 SDK ServerGameDLL005 => Upgraded to ServerGameDLL006
    0xb748746c SDK VoiceServer001
    0xb7467040 SDK SpatialPartition001
    ********************************************************
    Attempting to load [./cfg/mani_admin_plugin/language/language.cfg]
    Language to be used [english]
    Searching for game type [Counter-Strike: Source]
    Found gametypes for Counter-Strike: Source
    Linux binary @ ./cstrike/bin/server_i486.so
    Program Start at [0x8102380]
    var_address = 0xb6aff428
    Game Type [Counter-Strike: Source]
    Message name Geiger index 0
    Message name Train index 1
    Message name HudText index 2
    Message name SayText index 3
    Message name SayText2 index 4
    Message name TextMsg index 5
    Message name HudMsg index 6
    Message name ResetHUD index 7
    Message name GameTitle index 8
    Message name ItemPickup index 9
    Message name ShowMenu index 10
    Message name Shake index 11
    Message name Fade index 12
    Message name VGUIMenu index 13
    Message name CloseCaption index 14
    Message name SendAudio index 15
    Message name RawAudio index 16
    Message name VoiceMask index 17
    Message name RequestState index 18
    Message name BarTime index 19
    Message name Damage index 20
    Message name RadioText index 21
    Message name HintText index 22
    Sigscan info
    A [0xb692d8b0]
    B [0xb675ebf0]
    C [0xb6bb28a0]
    D1 [0xb6bf0264]
    E [0xb65886d0]
    F [0xb6929730]
    G [0xb6922780]
    H [0xb6876ff0]
    I [0xb689e720]
    J [0xb67bffd0]
    K [0xb688c840]
    Time for read = [0.000116]
    Time for read = [0.000114]
    Steam ID Player Stats memory usage 0.000000MB with 0 records
    Name Player Stats memory usage 0.000000MB with 0 records
    Loading ES_Tools, AKA NeoWuH. (C) 2006.
    Contact The_WuH, thewuh@gmail.com - ThewAc.NET : Version 0.420
    ES_TOOLS : Server Dir = "/home/srcds/cstrike", Game = "cstrike" Game Index = 1
    ES_TOOLS : Using ServerGameDLL006
    ES_TOOLS : Reading Info for cstrike, taking stored data from field cstrike
    ES_TOOLS : Loaded the config file successfuly from /home/srcds/cstrike/addons/est/est_info.dat
    ES_TOOLS : Reading Security key est_MOTD_F
    ES_TOOLS : Reading Security key est_OpenFile_r
    ES_TOOLS : Reading Security key est_OpenFile_w
    ES_TOOLS : Reading Security key est_FileExists
    ES_TOOLS : Loaded system protection information from /home/srcds/cstrike/addons/est/est_security.cfg
    ES_TOOLS : Got all Filter Index's, SayText-4, TextMsg-5, Shake-11, Fade-12, VGUIMenu-13, ShowMenu-10, HintText-22
    ES_TOOLS : Initializing Player Table
    ES_TOOLS : Found symbol function: CBaseEntity::Teleport, address: 0xb6532c70
    ES_TOOLS : Found symbol function: ???Player::RoundRespawn, address: 0xb692d8b0
    ES_TOOLS : Found symbol function: CBaseEntity::Remove, address: 0xb65212d0
    ES_TOOLS : Found symbol function: ???Player::SwitchTeam, address: 0xb6929730
    ES_TOOLS : Found symbol function: ???Game::TermRound, address: 0xb688f2a0
    ES_TOOLS : Found symbol function: CreateNamedEntity(const char *, int), address: 0xb660ff80
    ES_TOOLS : Found symbol function: CBaseAnimating: issolve, address: 0xb64fb420
    ES_TOOLS : Found symbol function: DispatchSpawn, address: 0xb6762250
    ES_TOOLS : Found symbol function: CBaseEntity::ChangeName(const char *), address: 0xb691e410
    ES_TOOLS : Found symbol function: ITempEntsSystem, address: 0xb6aff428
    ES_TOOLS : Found symbol function: GetFileWeaponInfoFromHandle, address: 0xb6876ff0
    ES_TOOLS : Found symbol function: CCSGameRules::GetBlackMarketPriceForWeapon, address: 0xb688c840
    ES_TOOLS : Found symbol function: g_pGameRules, address: 0xb6bf0264
    ES_TOOLS : Found symbol function: CAI_BaseNPC::CAI_BaseNPC, address: 0xb6413c60
    ES_TOOLS : Getting External Interfaces...
    ES_TOOLS : Got Temporary Entities @ 0xb6be6a38
    ES_TOOLS : Got Game Rules @ 0x0
    *** ES_Tools is running in safe mode! No function hooking will be done.
    ***To restart in normal mode, restart your server.
    Done Loading ES_Tools, Enjoy!
    maxplayers set to 8
    [EventScripts] Loaded corelib/testlib
    [EventScripts] Loaded corelib/interfaces
    Loaded:services.services
    [EventScripts] Loaded corelib/linkedlist
    [EventScripts] Loaded corelib/foreach
    Loaded: addons/eventscripts/corelib/foreach/es__foreach_weaponlist_cstrike_db.txt
    [EventScripts] Loaded corelib/repeat
    [EventScripts] Loaded corelib/average
    [EventScripts] Loaded corelib/score
    [EventScripts] Loaded corelib/xalias
    [EventScripts] Loaded corelib/textlib
    [EventScripts] Loaded corelib/playergetset
    [EventScripts] Loaded corelib/keyfilter
    [EventScripts] Loaded corelib/uniqueid
    [EventScripts] Loaded corelib/getbotname
    [EventScripts] Loaded corelib/damage
    [EventScripts] Loaded corelib/playervar
    [EventScripts] Loaded corelib/timelib
    [EventScripts] Loaded corelib/sqlitelib
    [EventScripts] Loaded corelib/statlog
    [EventScripts] Loaded corelib/keygroupsort
    es_sql open: :memory: database opened as _keygroupsort_database.
    [EventScripts] Loaded corelib/keygrouprand
    es_sql open: :memory: database opened as _keygrouprand_database.
    Loaded:exp.exp
    [EventScripts] Loaded corelib/isnumerical
    [EventScripts] Loaded corelib/quickcmd
    [EventScripts] Loaded corelib/escinject
    [EventScripts] Loaded corelib/getplayercount
    [EventScripts] Loaded corelib/queue
    [EventScripts] Loaded corelib/vecmath
    Loaded:usermsglib.usermsglib
    [EventScripts] Loaded corelib/inrange
    [EventScripts] Loaded corelib/entitylib
    Loaded: addons/eventscripts/corelib/interfaces/AuthorizationService/es_AuthorizationService_db.txt
    [EventScripts] Loaded corelib/clientcmd
    [EventScripts] Loaded gg_noblock
    [EventScripts] Loaded spawnprotect
    [Spawn Protect] Spawn Protection Mod is now enabled
    Loaded:anticamp
    Loaded:regle
    c4_message est réglé sur : center
    Loaded:c4_simple
    Loaded:respawn
    es_sql open: /home/srcds/cstrike/addons/eventscripts/ccbalance/es_ccbalance.sqldb database opened as ccbalance.
    [cCB] cC Team Balancer 1.01 loaded.
    Loaded:ccbalance
    Loaded:ctrun
    Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
    [EventScripts] Map Loading Mattie's EventScripts plugin...
    Python|Objects to be freed: (584, 7, 1)
    Python|Freed: 0
    [EventScripts] Loaded successfully.
    ********************************************************
    ************* Mani Admin Plugin Level Init *************
    ********************************************************
    Searching for game type [Counter-Strike: Source]
    Found gametypes for Counter-Strike: Source
    Linux binary @ ./cstrike/bin/server_i486.so
    Error: Material "sprites/tp_beam001" : proxy "AnimatedTexture" not found!
    Attempting to load [./cfg/mani_admin_plugin/language/language.cfg]
    Language to be used [english]
    Time for read = [0.000063]
    Time for read = [0.000044]
    Steam ID Player Stats memory usage 0.000000MB with 0 records
    Name Player Stats memory usage 0.000000MB with 0 records
    Stats Loaded in 0.0018 seconds
    Steam ID Player Settings memory usage 0.000000MB with 0 records
    Name Player Settings memory usage 0.000000MB with 0 records
    Player Lists Loaded in 0.0023 seconds
    ********************************************************
    Mani Admin Plugin Level Init Time = 0.091 seconds
    ********************************************************
    ES_TOOLS : loading sequence - 2.
    ES_TOOLS : Loading events stored in addons/est/es_tools.res
    ES_TOOLS : hooked command changelevel @ 0x8d02430
    ES_TOOLS : hooked command est_ShowMenu @ 0x8d02470
    ES_TOOLS : hooked command es_menu @ 0x8d024b0
    ES_TOOLS : hooked command ma_msay @ 0x8d024f0
    ES_TOOLS : Hooking all FCVAR_CHEAT flagged commands on the server.
    ES_TOOLS : Finished the delayed loading block.
    EST loaded weapon mods successfuly
    EST ERROR : Cannot Find es_tools.cfg setting will stay at default values.
    Executing dedicated server config file
    Incorrect price blob version! Update your server!
    ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
    Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
    Activated
    Activated Here
    Max Players = 371
    Index 0 Function Name _ZN22CServerNetworkProperty15GetEntityHandleEv
    Index 1 Function Name _ZN22CServerNetworkProperty14GetServerClassEv
    Index 2 Function Name _ZNK22CServerNetworkProperty9GetEFlagsEv
    Index 3 Function Name _ZN22CServerNetworkProperty9AddEFlagsEi
    Index 4 Function Name _ZNK22CServerNetworkProperty8GetEdictEv
    Index 5 Function Name _ZNK22CServerNetworkProperty12GetClassNameEv
    Index 6 Function Name _ZN22CServerNetworkProperty7ReleaseEv
    Index 7 Function Name _ZNK22CServerNetworkProperty7AreaNumEv
    Index 8 Function Name _ZN22CServerNetworkProperty18GetBaseNetworkableEv
    Index 9 Function Name _ZN22CServerNetworkProperty13GetBaseEntityEv
    Index 10 Function Name _ZN22CServerNetworkProperty10GetPVSInfoEv
    Index 11 Function Name _ZN22CServerNetworkPropertyD1Ev
    Index 12 Function Name _ZN22CServerNetworkPropertyD0Ev
    Index 13 Function Name _ZN22CServerNetworkProperty13_GetClassNameEv
    Index 14 Function Name _ZN22CServerNetworkProperty9FireEventEv
    Possible team classname [cs_team_manager]
    Team index [0] Name [Unassigned]
    Possible team classname [cs_team_manager]
    Team index [1] Name [Spectator]
    Possible team classname [cs_team_manager]
    Team index [2] Name [TERRORIST]
    Possible team classname [cs_team_manager]
    Team index [3] Name [CT]
    Found [4] team manager entities
    Got edicts
    ES_TOOLS : loading sequence - 1.
    ES_TOOLS : Getting External Interfaces...
    ES_TOOLS : Got Game Rules @ 0x8fc62f8
    *** ES_Tools is running in safe mode! No function hooking will be done.
    ***To restart in normal mode, restart your server.
    ES_TOOLS : Finsihed the second delayed loading block.
    Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
    appdatacache.cpp (311) : Assertion Failed: !"Implement me"
    couldn't exec server.cfg
    couldn't exec ./mani_admin_plugin/defaults.cfg
    couldn't exec
    couldn't exec
    couldn't exec
    Segmentation fault (core dumped)
    cat: hlds.18574.pid: No such file or directory
    email debug.log to linux@valvesoftware.com
    Fr 3. Okt 18:38:38 CEST 2008: Server restart in 10 seconds
     
  8. 4. Oktober 2008
    AW: Segmentation Fault (core dumped)

    Error: Material "sprites/tp_beam001" : proxy "AnimatedTexture" not found!
    Incorrect price blob version! Update your server!
    ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
    Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
    appdatacache.cpp (311) : Assertion Failed: !"Implement me"
    couldn't exec server.cfg
    couldn't exec ./mani_admin_plugin/defaults.cfg

    Am besten du machst erstmal was er vorschlägt und updates das Mani Admin plugin.
    Wenns dann immer noch funktioniert geh die Fehler mit den configs durch.
     
  9. 4. Oktober 2008
    AW: Segmentation Fault (core dumped)

    Welchen befehle muss man eingeben, um den Server upzudaten? oder geht des nur mit einer Neuinstallation?
     
  10. 4. Oktober 2008
    AW: Segmentation Fault (core dumped)

    Nicht den server nur das mani plugin. Und ich denke das du für ein update die neue version laden musst und die alten dateien ersetzt.
     
  11. 5. Oktober 2008
    AW: Segmentation Fault (core dumped)

    jawoll!!
    Ich hab mani_admin-plugin neu installiert und jetzt geht es! danke für die Tipps!! bw haste natürlich
     
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