#1 9. Dezember 2007 CSS High FPS CFG Spoiler Code: //Netsettings cl_cmdrate 100 cl_updaterate 100 cl_interpolate 1 cl_interp 0.01 cl_smooth 0 rate 25000 //FPS Settings props_break_max_pieces "0" props_break_max_pieces_perframe "0" func_break_max_pieces "0" //violence_ Befehle violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" //cl_ Befehle cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_phys_props_max "0" cl_ragdoll_physics_enable "0" cl_ejectbrass "0" cl_smooth "0" cl_ragdoll_physics_enable "0" cl_c4dynamiclight "1" cl_show_splashes "0" cl_phys_props_max "0" cl_forcepreload "1" cl_c4progressbar "1" cl_minmodels "1" cl_min_ct "2" cl_min_t "3" cl_ragdoll_physics_enable "0" cl_ragdoll_collide "0" cl_radaralpha "100" cl_righthand "0" //r_ Befehle r_3dnow "1" r_3dsky "0" r_decal_cullsize "0" r_decals "0" r_drawbatchdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_dopixelvisibility "0" r_dynamic "0" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_flex "0" r_forcewaterleaf "0" r_lightaverage "0" r_lod "0" r_mmx "1" r_occlusion "0" r_renderoverlayfragment "0" r_ropetranslucent "0" r_rootlod "2" r_shadowmaxrendered "0" r_shadowrendertotexture "0" r_shadows "0" r_sse "1" r_sse2 "1" r_teeth "0" r_waterdrawreflection "0" r_waterdrawrefraction "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_worldlightmin "0" //mat_ Befehle mat_antialias "0" mat_bloomscale "0" mat_bumpmap "0" mat_clipz "0" mat_colorcorrection "0" mat_disable_bloom "1" mat_dxlevel "80" mat_forceaniso "0" mat_forcehardwaresync "0" mat_hdr_enabled "0" mat_parallaxmap "0" mat_picmip "2" mat_reducefillrate "1" mat_specular "0" mat_trilinear "0" mat_vsync "0" mp_decals "0" //rope_ Befehle rope_averagelight "0" rope_collide "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_shake "0" rope_subdiv "0" rope_wind_dist "0.01" //sonstiges showhitlocation "1" snd_flushasync texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" fps_max "50" mp_decals "30" g_ragdoll_fadespeed "10" jpeg_quality "75" budget_show_history "0" sv_forcepreload "1" muzzleflash_light "0" con_enable "1 voice_dsound "0" hud_centerid "1" commentary "0" gl_clear "1" voice_scale "0" datacachesize "128" fog_enable "0" fog_enableskybox "0" //binds bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "drop" bind "MOUSE4" "use weapon_hegrenade" bind "MOUSE5" "use weapon_flashbang" bind "mhweelup" "+jump" Hi Leutz. Also folgendes: Ich hab jetzt aktuell diese High Fps CFG drinne. Wollt euch fragen ob jemand von euch mir sagen könnte wo ich noch mehr FPS rauskriege den mein System is nich grad das Beste für CSS AMD 3000+ 1GB RAm 128MB Ati Radeon ...bald 256mb Windows XP durschnittliche FPS = 40 - 50 / Bei großem Gemetzel gehts runter auf 25 - 30 MFG NADI + Multi-Zitat Zitieren
#2 9. Dezember 2007 AW: CSS High FPS CFG Toll, und was soll deine ATi sein? Ne 9250, 9500, 9600? Mit den Grakas wirste das noch null rausholen können, ist leider so! Da hilft nur ne neue Graka, CPU geht noch so, highfps wirste aber auch dann mit ner neuen Graka nicht erwarten können, aber aufjedenfall mehr. + Multi-Zitat Zitieren
#3 9. Dezember 2007 AW: CSS High FPS CFG In Ligen btw verboten und ich hasse Bunnyhopper -.- Deine FPS können auch garnicht höher gehen als 50 da: Wenn man so ein schlechten Pc hast wie du kann man nicht viel erwarten. Mit den Settigns bekommt man nicht viel mer FPS rausgekratzt. Vieleicht Graka Einstellungen änder, wenn du dsa nooch nicht getan hast. (VonQualität auf Leistung) + Multi-Zitat Zitieren
#4 9. Dezember 2007 Zuletzt von einem Moderator bearbeitet: 14. April 2017 AW: CSS High FPS CFG Hi probier dochmal diese CFG: Download: FPScfg.rar | xup.in Ich hatte einen FPS Zuwachs von ~ 80% im Vergleich zu ner anderen FPS Config. Sie ist btw esl konform + Multi-Zitat Zitieren
#5 9. Dezember 2007 AW: CSS High FPS CFG Spoiler cl_righthand "0" cl_rumblescale "1.0" cl_debugrumble "0" cl_team "default" cl_class "default" cl_detail_max_sway "5" cl_detail_avoid_radius "64" cl_detail_avoid_force "0.4" cl_detail_avoid_recover_speed "0.25" cl_chatfilters "31" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" cc_lang "" crosshair "1" cl_observercrosshair "1" cam_snapto "0" cam_idealyaw "90" cam_idealpitch "0" cam_idealdist "64" c_maxpitch "90" c_minpitch "0" c_maxyaw "135" c_minyaw "-135" c_maxdistance "200" c_mindistance "30" c_orthowidth "100" c_orthoheight "100" joy_name "joystick" joy_forwardthreshold "0.15" joy_sidethreshold "0.15" joy_pitchthreshold "0.15" joy_yawthreshold "0.15" joy_forwardsensitivity "-1" joy_sidesensitivity "1" joy_pitchsensitivity "1" joy_yawsensitivity "-1" joy_response_move "1" joy_response_look "0" joy_lowend "1" joy_lowmap "1" joy_accelscale "0.6" joy_autoaimdampenrange "0" joy_autoaimdampen "0" joy_diagonalpov "0" joy_display_input "0" joy_wingmanwarrior_turnhack "0" cl_upspeed "320" cl_forwardspeed "400" cl_backspeed "400" lookspring "0" lookstrafe "0" joystick "0" m_pitch "0.022" m_filter "0" sensitivity "3.500000" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_mouselook "1" cl_idealpitchscale "0.8" net_graph "3" net_scale "5" net_graphpos "1" net_graphsolid "1" voice_modenable "1" hud_fastswitch "1" muzzleflash_light "1" cl_buy_favorite_quiet "0" cl_buy_favorite_nowarn "0" cl_autowepswitch "0" cl_autohelp "0" cl_radartype "0" cl_radaralpha "200" cl_locationalpha "150" cl_crosshaircolor "3" cl_dynamiccrosshair "1" cl_scalecrosshair "1" cl_crosshairscale "1200" cl_crosshairalpha "200" cl_crosshairusealpha "1" cl_radar_locked "0" overview_preferred_mode "1" overview_preferred_view_size "600" hud_classautokill "1" overview_health "1" overview_names "1" overview_tracks "1" overview_locked "1" overview_alpha "1.0" spec_scoreboard "0" cl_spec_mode "1" commentary_firstrun "0" scene_showfaceto "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" npc_height_adjust "1" sv_pvsskipanimation "1" scene_showlook "0" scene_showmoveto "0" commentary "0" xbox_throttlebias "100" xbox_throttlespoof "200" xbox_autothrottle "1" func_break_max_pieces "15" suitvolume "0.25" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_specaccelerate "5" sv_specspeed "3" sv_specnoclip "1" sv_skyname "sky_dust" sv_backspeed "0.6" joy_wingmanwarrior_centerhack "0" joy_axisbutton_threshold "0.3" voice_forcemicrecord "1" voice_enable "1" voice_scale "1" snd_duckerthreshold "0.15" snd_duckerreleasetime "2.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" adsp_debug "0" dsp_dist_max "1440.0" dsp_dist_min "0.0" snd_mixahead "0.1" snd_musicvolume "1.0" volume "1.0" snd_pitchquality "1" snd_digital_surround "0" vprof_warningmsec "10" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_graphheight "256" vprof_graphwidth "512" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_y "450" texture_budget_panel_x "0" budget_panel_height "384" budget_panel_width "512" budget_panel_y "50" budget_panel_x "0" budget_background_alpha "128" budget_bargraph_range_ms "16.6666666667" budget_panel_bottom_of_history_fraction ".25" budget_history_range_ms "66.666666667" budget_history_numsamplesvisible "100" budget_show_history "1" budget_show_averages "0" budget_show_peaks "1" budget_averages_window "30" budget_peaks_window "30" budget_bargraph_background_alpha "128" r_gamma "0.5" sv_forcepreload "0" sv_voiceenable "1" sv_logbans "0" sv_log_onefile "0" sv_logecho "1" sv_logflush "0" sv_logfile "1" sv_logsdir "logs" dsp_enhance_stereo "1" dsp_volume "1.0" dsp_slow_cpu "0" cl_allowupload "1" mp_decals "30" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_ambientfactor "5" r_ambientfraction "0.1" r_ambientmin "0.3" r_ambientboost "1" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" skill "1" closecaption "0" con_enable "0" cl_downloadfilter "nosounds" cl_allowdownload "1" cl_forcepreload "0" cl_soundfile "sound/player/jingle.wav" cl_logofile "materials/vgui/logos/Spray_bullseye.vtf" cl_timeout "30" cl_showpluginmessages "1" tv_nochat "0" sv_unlockedchapters "1" cl_updaterate "100" cl_cmdrate "101" bgmvolume "1" password "bi0" name "TAAAAAAH" rate 25000 mat_forceaniso "0" mat_picmip "1" mat_trilinear "0" mat_vsync "0" mat_forcehardwaresync "0" mat_parallaxmap "0" mat_reducefillrate "1" r_shadowrendertotexture "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" mat_antialias "0" mat_specular "0" mat_bumpmap "0" mat_hdr_level "0" VendorID "4318" DeviceID "802" DXLevel_V1 "80" User Token 2 "" User Token 3 "" ScreenMSAA "0" mat_colorcorrection "0" ScreenMSAAQuality "0" mat_aaquality "0" cl_detaildist 0 cl_detailfade 0 cl_ejectbrass 0 cl_phys_props_enable 0 cl_ragdoll_collide 0 cl_ragdoll_physics_enable 0 cl_show_splashes 0 fog_enable 0 fog_enable_water_fog 0 fog_enableskybox 0 lod_TransitionDist 1 mat_antialias 0 mat_bloom 0 mat_bumpmap 0 mat_clipz 0 mat_compressedtextures 1 mat_fastnobump 1 mat_picmip 3 mat_specular 0 mat_trilinear 0 r_avglight 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_decal_cullsize 1 r_decals 15 r_dopixelvisibility 0 r_drawdetailprops 0 r_drawmodeldecals 0 r_drawmodeldecals 0 r_drawparticles 0 r_dynamic 0 r_fastzreject 1 r_flashlightdrawfrustum 1 r_frustumcullworld 0 r_lightaverage 0 r_lightinterp 0 r_lod 7 r_maxmodeldecal 1 r_modellodscale 0.1 r_occlusion 0 r_propsmaxdist 1 r_radiosity 1 r_renderoverlayfragment 0 r_rootlod 7 cl_restrict_server_commands 0 mat_filterlightmaps 0 mat_filtertextures 0 mat_mipmaptextures 0 mat_specular 0 r_decal_cullsize 2 fps_max 110 cl_phys_props_enable 0 r_waterdrawreflection 0 r_renderoverlayfragment 0 AutoConfigVersion "1" ScreenWidth "640" ScreenHeight "480" ScreenWindowed "0" ScreenMonitorGamma "1.670000" mat_forceaniso "0" mat_picmip "1" mat_trilinear "0" mat_vsync "0" mat_forcehardwaresync "0" mat_parallaxmap "0" mat_reducefillrate "1" r_shadowrendertotexture "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" mat_antialias "0" mat_specular "0" mat_bumpmap "0" mat_hdr_level "0" VendorID "4318" DeviceID "802" DXLevel_V1 "80" User Token 2 "" User Token 3 "" ScreenMSAA "0" mat_colorcorrection "0" ScreenMSAAQuality "0" mat_aaquality "0" cl_detaildist 0 cl_detailfade 0 cl_ejectbrass 0 cl_phys_props_enable 0 cl_ragdoll_collide 0 cl_ragdoll_physics_enable 0 cl_show_splashes 0 fog_enable 0 fog_enable_water_fog 0 fog_enableskybox 0 lod_TransitionDist 1 mat_antialias 0 mat_bloom 0 mat_bumpmap 0 mat_clipz 0 mat_compressedtextures 1 mat_fastnobump 1 mat_picmip 3 mat_specular 0 mat_trilinear 0 r_avglight 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_decal_cullsize 1 r_decals 15 r_dopixelvisibility 0 r_drawdetailprops 0 r_drawmodeldecals 0 r_drawmodeldecals 0 r_drawparticles 0 r_dynamic 0 r_fastzreject 1 r_flashlightdrawfrustum 1 r_frustumcullworld 0 r_lightaverage 0 r_lightinterp 0 r_lod 7 r_maxmodeldecal 1 r_modellodscale 0.1 r_occlusion 0 r_propsmaxdist 1 r_radiosity 1 r_renderoverlayfragment 0 r_rootlod 7 cl_restrict_server_commands 0 vielleicht kannst was davon brauchen - is halt so in meiner cfg drinn u ich hab - p4 2,8 ghz, 512 ddr ram, geforce fx 5200 und hab durchschnittlich 80-100 fps! konstant! + Multi-Zitat Zitieren
#6 9. Dezember 2007 AW: CSS High FPS CFG damn da hab ich doch glatt vergessen was für ne Graka sry Ati Radeon 9600 fps_max 50 hab ich erst seid kurzem drin denn mit fps_max 100 komm ich auch nur auf 50 :O es ist nicht zum BHoppen da . Hab mich bloss an das MWheeljumpen gewöhnt weill ich das schon seid 1.0 inner CFG hab Spiel auch in keiner Liga, somit stört mich das also nich. + Multi-Zitat Zitieren
#7 9. Dezember 2007 AW: CSS High FPS CFG meiner meinung nach gibts keine High fps cfg, die cfg musste ganz genau auf dein system abstimmen. es einzige was du noch machen kannst is extremes feintuning was eh nich mehr als 5 bis maximal 10 fps rauskitzelt und auf die paar fps kannste auch n. wenn du richtig viel fps haben willst solltest du dir am besten neue hardware kaufen. + Multi-Zitat Zitieren
#8 9. Dezember 2007 AW: CSS High FPS CFG also ich hatte früher immer fps_max 300 ka versuchs mal vll kriegst da noch n paar frames mehr + Multi-Zitat Zitieren
#9 9. Dezember 2007 AW: CSS High FPS CFG Du kannst garnicht mehr FPS haben!! Bei dem Rechner den du hast.. Seh der Wahrheit ins Auge Muss ich auch ^^ Kauf dir neuen Rechner bzw neue Grafikkarte oder CPU.. Ich hab auch nur 50-70 FPS !! + Multi-Zitat Zitieren
#10 9. Dezember 2007 AW: CSS High FPS CFG was ist mit mir????? mein rechner: 1024 gig ram 2,4 ghz cpu core2duo e 6600 geForce 8500 GT 512 mb windows xp sp3 dx9.0c geht das noch bei mir zu verändern? mfg Dragon12 + Multi-Zitat Zitieren
#11 10. Dezember 2007 AW: CSS High FPS CFG du musst mit deinem system eigentlich dauerhaft 100 Fps oder mehr haben :O + Multi-Zitat Zitieren
#12 10. Dezember 2007 AW: CSS High FPS CFG ach stellt euch doch nicht so an! ob man jetzt 70 fps hat oder 100... ich habe konstant 75 und ich kann mich nicht beklagen! wieso solllte ich mehr wollen? es läuft ja ruckelfrei, das einzigste was evtl nicht schlecht wäre, wäre eine bessere inetleitung bei mir MfG GeWo + Multi-Zitat Zitieren
#13 10. Dezember 2007 AW: CSS High FPS CFG das ist ja das problem ich hab allerhöchstens 35 fps.. un ein kumpel von mir griegt mit der selben leitung.. noch schwächerem rechner ganze 50 rein! also.. geht da noch was rauszuholen??? hab auch schon seine config kopiert gehabt! mfg Dragon12 + Multi-Zitat Zitieren
#14 10. Dezember 2007 AW: CSS High FPS CFG bei dir muss was gehen, nur es is immer schlecht möglich ne config an ein system anzupassen wenn ma nicht dran sitzt! poste mal pls deine cfg aber im code tag bitte und nicht im spoiler vllt kann ma ja paar sachen noch einstellen. Eins sag ich gleich mal vorraus, in CSS hast du höchstwarscheinlich mehr FSP wenn du mit den Empfohlenen Einstellungen spielst anstatt mit den niedrigsten! + Multi-Zitat Zitieren
#15 10. Dezember 2007 AW: CSS High FPS CFG Code: unbindall bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "SPACE" "+jump" bind "," "buyammo1" bind "." "buyammo2" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "`" "toggleconsole" bind "a" "+moveleft" bind "b" "buymenu" bind "c" "radio3" bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 100" bind "g" "drop" bind "h" "commandmenu" bind "i" "showbriefing" bind "j" "cheer" bind "k" "+voicerecord" bind "m" "chooseteam" bind "n" "nightvision" bind "o" "+strafe" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "w" "+forward" bind "x" "radio2" bind "y" "messagemode" bind "z" "radio1" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "F1" "autobuy" bind "F2" "rebuy" bind "F3" "askconnect_accept" bind "F4" "bug" bind "F5" "jpeg" bind "F6" "save quick" bind "F7" "load quick" bind "F10" "quit prompt" bind "MWHEELDOWN" "invnext" bind "MWHEELUP" "invprev" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "PAUSE" "pause" cl_righthand "1" cl_rumblescale "1.0" cl_debugrumble "0" cl_team "default" cl_class "default" cl_detail_max_sway "5" cl_detail_avoid_radius "64" cl_detail_avoid_force "0.4" cl_detail_avoid_recover_speed "0.25" cl_chatfilters "31" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" cc_lang "" crosshair "1" cl_observercrosshair "1" cam_snapto "0" cam_idealyaw "90" cam_idealpitch "0" cam_idealdist "64" c_maxpitch "90" c_minpitch "0" c_maxyaw "135" c_minyaw "-135" c_maxdistance "200" c_mindistance "30" c_orthowidth "100" c_orthoheight "100" joy_name "joystick" joy_forwardthreshold "0.15" joy_sidethreshold "0.15" joy_pitchthreshold "0.15" joy_yawthreshold "0.15" joy_forwardsensitivity "-1" joy_sidesensitivity "1" joy_pitchsensitivity "1" joy_yawsensitivity "-1" joy_response_move "1" joy_response_look "0" joy_lowend "1" joy_lowmap "1" joy_accelscale "0.6" joy_autoaimdampenrange "0" joy_autoaimdampen "0" joy_diagonalpov "0" joy_display_input "0" joy_wingmanwarrior_turnhack "0" cl_upspeed "320" cl_forwardspeed "400" cl_backspeed "400" lookspring "0" lookstrafe "0" joystick "0" m_pitch "0.022" m_filter "1" sensitivity "20.000000" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_mouselook "1" cl_idealpitchscale "0.8" net_graph "1" net_scale "5" net_graphpos "1" net_graphsolid "1" voice_modenable "1" hud_fastswitch "0" muzzleflash_light "1" cl_buy_favorite_quiet "0" cl_buy_favorite_nowarn "0" cl_autowepswitch "1" cl_autohelp "0" cl_radartype "0" cl_radaralpha "200" cl_locationalpha "150" cl_crosshaircolor "3" cl_dynamiccrosshair "1" cl_scalecrosshair "1" cl_crosshairscale "1000" cl_crosshairalpha "200" cl_crosshairusealpha "0" cl_radar_locked "0" overview_preferred_mode "1" overview_preferred_view_size "600" hud_classautokill "1" overview_health "1" overview_names "1" overview_tracks "1" overview_locked "1" overview_alpha "1.0" spec_scoreboard "0" cl_spec_mode "3" commentary_firstrun "0" scene_showfaceto "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" npc_height_adjust "1" sv_pvsskipanimation "1" scene_showlook "0" scene_showmoveto "0" commentary "0" xbox_throttlebias "100" xbox_throttlespoof "200" xbox_autothrottle "1" func_break_max_pieces "15" suitvolume "0.25" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_specaccelerate "5" sv_specspeed "3" sv_specnoclip "1" sv_skyname "office" sv_backspeed "0.6" joy_wingmanwarrior_centerhack "0" joy_axisbutton_threshold "0.3" voice_forcemicrecord "1" voice_enable "1" voice_scale "1.000000" snd_duckerthreshold "0.15" snd_duckerreleasetime "2.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" adsp_debug "0" dsp_dist_max "1440.0" dsp_dist_min "0.0" snd_mixahead "0.1" snd_musicvolume "0.440000" volume "0.610000" snd_pitchquality "0" snd_digital_surround "0" vprof_warningmsec "10" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_graphheight "256" vprof_graphwidth "512" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_y "450" texture_budget_panel_x "0" budget_panel_height "384" budget_panel_width "512" budget_panel_y "50" budget_panel_x "0" budget_background_alpha "128" budget_bargraph_range_ms "16.6666666667" budget_panel_bottom_of_history_fraction ".25" budget_history_range_ms "66.666666667" budget_history_numsamplesvisible "100" budget_show_history "1" budget_show_averages "0" budget_show_peaks "1" budget_averages_window "30" budget_peaks_window "30" budget_bargraph_background_alpha "128" r_gamma "0.5" sv_forcepreload "0" sv_voiceenable "1" sv_logbans "0" sv_log_onefile "0" sv_logecho "1" sv_logflush "0" sv_logfile "1" sv_logsdir "logs" dsp_enhance_stereo "0" dsp_volume "1.0" dsp_slow_cpu "1" cl_allowupload "1" mp_decals "200.000000" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_ambientfactor "5" r_ambientfraction "0.1" r_ambientmin "0.3" r_ambientboost "1" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "1" r_eyegloss "1" skill "1" closecaption "0" con_enable "0" cl_downloadfilter "all" cl_allowdownload "1" cl_forcepreload "0" cl_soundfile "sound/player/jingle.wav" cl_logofile "materials/vgui/logos/Spray_bullseye.vtf" cl_timeout "30" cl_showpluginmessages "1" tv_nochat "0" sv_unlockedchapters "1" cl_updaterate "100" cl_cmdrate "100.000000" bgmvolume "1" password "" name ".#bGz| Dragon12" passt des so?? mfg Dragon12 + Multi-Zitat Zitieren
#16 10. Dezember 2007 AW: CSS High FPS CFG also ich würde folgende werte verändern Code: mp_decals "30.000000" // reichen vollkommen aus// r_eyemove "0" // unsinnig, sieht eh kein mensch r_eyegloss "0" // genauso unsinnig //hinzufügen würde ich noch mat_specular "0" mat_bumpmap "0" r_3dsky "0" is etz alles was mir auf die schnelle so einfällt, vllt hilfts dir was. + Multi-Zitat Zitieren
#17 11. Dezember 2007 AW: CSS High FPS CFG habe alles so gemacht wie du geschrieben hast, abba ab und zu steigt der ping bis zu 380 und dann laggst dementsprechend! mfg Dragon12 + Multi-Zitat Zitieren
#18 11. Dezember 2007 AW: CSS High FPS CFG hat aber nichts mit der cfg zu tun, weil des nur grafikfeineinstellungen sind und sonst nix + Multi-Zitat Zitieren
#19 11. Dezember 2007 AW: CSS High FPS CFG Was wollt ihr immer mit den ganzen cfg´s? Bringt das überhaupt was? Kauft euch richtige Rechner und dann brauch man das auch net zu machen. Ich habe nur nen paar Binds und fertig. Statt stundenland an der cfg zu basteln, zogg ich lieber + Multi-Zitat Zitieren
#20 12. Dezember 2007 AW: CSS High FPS CFG /signed Es ist doch nur sinnvoll da rum zu basteln, wenn man wie Dragon12 echte Performance-Probleme hat...alles andere is nur Spielerei und Einbildung - Ihr werdet davon nich PRO!!! + Multi-Zitat Zitieren
#21 13. Dezember 2007 AW: CSS High FPS CFG Solange man keine 100 fps konstant hat, hat man einen großen Nachteil gegenüber anderen die konstan 100 haben. Vor allem bei FPS drops "schwimmt" die Maus und man kann nicht mehr richtig aimen. Ganz zu schweigen von dem üblen recoil. Also würde ich jedem der nicht konstant 100fps hat empfehlen mit einer FPS config zu spielen. mfg + Multi-Zitat Zitieren