[PC] ETQW Patch 1.4 *UPDATE*

Dieses Thema im Forum "PC & Konsolen Spiele" wurde erstellt von L!Ld4rk, 15. Januar 2008 .

Schlagworte:
  1. 15. Januar 2008
    ETQW Patch 1.4 *UPDATE*

    jo leute keine sorge ihr habt nichts verpasst. 1.3 war nur was für die koreanische version. ihr könnt es euch einfach drauf knallen und es läuft. hier ein changelog


    Code:
    Enemy Territory: QUAKE Wars 1.4 Changelog
    Front End 
    Hot Servers listing added to the server browser (includes listing of number of players considering joining the server) 
    Server browser now updates player count the instant somebody chooses to connect to it 
    Added panel to the server browser screen that displays the users stats and awards progress 
    Ticker on server browser screen now links to external web sites 
    New options available on Play Computer screen 
    Additional option on the Game Settings screen (Advanced HUD, Respawn Text, Draw Fireteam List etc) 
    Play Computer 
    New Tutorial mode with pre-set bot skill levels 
    Key tooltips now briefly pause the game in tutorial mode to help lead the player 
    Tooltips played in tutorial mode now highlight corresponding HUD elements where appropriate 
    Additional new tooltips 
    Updated bot AI for Tutorial mode: bots play less aggressive, assist more and pace the completion of objectives 
    General 
    Head hitbox for player models adjusted, damage now scales better based on accuracy 
    New VO added for tooltips 
    Subtle Motivators added - When players achieve various records in-game they are told so via a pop-up message 
    Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player 
    Spawning vehicles are now static until used by a player to avoid exploiting 
    Mines are now highlighted by green or red dots on the HUD 
    Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows 
    Vampire Strike beacon smoke effect has been updated 
    Revive missions for Medics/Technicians are now Tasks 
    Matches can now be paused mid-game via 'pausegame' or 'admin pause/unpause' 
    Player models on the limbo menu now rotate 360 degrees when a class is first selected 
    Buttons added to mute limbo menu voice tutorial 
    End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer) 
    Advanced HUD option (moves text, reduces space used by obituaries and moves subtle motivator pop-ups) 
    Deployables now display the owner's name on Crosshair info 
    New HUD icons for parachuting/air-shield and Third Eye Camera 
    Reduced decoy fire rate on Tormentor and Anansi 
    Reload time increased on Anansi Rockets and Tormentor Plasma Cannon 
    Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma Cannon 
    Re-balanced Anansi and Tormentor XP 
    Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable 
    Slightly updated effects on Violator 
    Sniper Rifle and Railgun trails are now more obvious/longer duration 
    Stroybomb reload time increased slightly 
    Adjusted the point at which the attacking team gets a reduced spawn time 
    Progress decay on some objectives has been adjusted 
    Player's now receive a warning when a turret is targeting them or when they have triggered a mine 
    Added more support for loading mods 
    A message is printed on the HUD when someone finishes hacking a shield generator 
    The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour 
    'vstr' now evaluates immediately, rather than adding its output to the end of the command buffer 
    Workaround for certain ISPs filtering out legitimate authentication and match making packets 
    Multiplayer stereo sound separation algorithm alternative from Quake 4 added, s_earSeperationAlgo 1 to enable (Default and legacy is 0) two additional cvars for control: s_esa1_minVolume (sound never drops below this fraction for either ear), s_esa1_maxWindow (window size in which volume is maxed, fraction of full range) 
    Text declarations now take priority over binary ones to make mod development easier 
    WriteJumpStartDemo now overwrites existing files 
    Added local stats tracking for offline play 
    Increased XP reward for players picking up your Health Packs, Ammo Packs and Stroyent Cells 
    Added green repair indicators if someone repairs your vehicle. 
    The icarus is now more forgiving to lock on to 
    The MCP auto-deploys when it has been in the deploy zone for half a second, deploy text on HUD removed. 
    MCP does not take damage unless it can move 
    MCP driver can now remain inside the MCP when it is disabled 
    MCP driver MG cannot be used when the MCP is disabled 
    Shotgun pellet count reduced and fire rate increased 
    Assault Rifle and Lacerator base weapon accuracy increased 
    Sprinting will now pull you out of sighted/scoped mode 
    APT turrets now have a 1.5 second delay before it starts turning towards the player. 
    ETQW:TV 
    Added support for spawning repeater server on dedicated server, net_spawnRepeater 1 to enable 
    Added support for connecting repeater relay servers to other repeater servers, net_spawnRepeater 1 to enable 
    The port the repeater will use can be controlled by net_repeaterPort, the default is 27833 is no port is specified 
    Use ri_maxViewers to control viewer slot limit for repeater servers 
    Access to the repeater can be limited by the use of ri_useViewerPass, g_viewerPassword, g_repeaterPassword, ri_privateViewers and g_privateViewerPassword 
    Repeater server name can be controlled by ri_name 
    Viewers may chat to other viewers on the same repeater server, this can be disabled with g_noTVChat 
    Viewers may cycle through player views by pressing the attack key, and free fly using the alt attack key 
    Broadcasting can be delayed by changing net_clientRepeaterDelay, this is only supported on repeater relays 
    Repeaters can be set up to auto-download required content by setting net_clientRepeaterAutoDownload to 1 
    For additional information on the ETQW TV feature, please see the ETQW TV Readme file. 
    Bug Fixes 
    Fixed saving some passwords causing the local account to be corrupted 
    Fixed typing quickly scrambling user input 
    Fixed typing while holding down Shift sometimes causing text overwrites 
    Fixed low apparent texture quality if texture quality settings were below the baseline 
    Fixed an intermittent crash on startup during the "Loading UI..." stage 
    Fixed crash when loading a map on ATI brand cards 
    Fixed serverInfo command incorrectly reporting server status 
    Fixed filters being applied to History and Favorites list 
    Fixed auto-updater being used when running from the Steam version of the game 
    Fixed ServerLauncher not reloading the last opened profile 
    Fixed ServerLauncher not properly setting the mod 
    Fixed being able to corrupt user chat history 
    Fixed a crash when deleting the last item in the replay list 
    Fixed sometimes being able to send empty messages when chatting 
    Fixed jittery bots & vehicles when playing against the computer with unlockFPS on 
    Fixed clipping through ceiling when getting out of the Husky in specific locations 
    Fixed Player.cpp bad floating point dump-to-console error 
    Fixed GDF deployable "jerk" on landing 
    Fixed servers having incorrect antilag tuning - antilag tuning CVars are now read-only 
    Fixed infiltrator being able to teleport without having full charge 
    Fixed bugs with accurized lacerator/scoped assault rifle scoping & unscoping 
    Prevented vehicle view FOV issues - FOV limited to 90 when in vehicles 
    Fixed loading screen sometimes showing previous server's information 
    Fixed relative directory name detection incorrectly marking certain paths as relative, resulting in problems when attempting to create directories or files 
    Fixed offline friends in the friends list incorrectly appearing as if they were on a server 
    Fixed 5.1 and 7.1 audio not working in certain surround configurations 
    Fixed mouse buttons not being swapped correctly when the raw input api was used 
    Fixed autocompletion not working in certain situations for files that exist in PK4s 
    Fixed bindings.cfg able to be being executed multiple times in a frame due to input language switches, potentially resulting in keys not being bound 
    Fixed projection matrix jittering being applied in cases where it shouldn't (for example, waypoint icon coordinate calculation) 
    Fixed not always clearing the fireteam name edit box before opening it. 
    Fixed 'create' on fireteam menu when trying to create more than 8 fireteams. 
    Fixed playing OOB tooltip even though player was dead. 
    Fixed inverted "blocked you"/"unlbocked you" tooltips in the friends list. 
    Fixed campaign tab being fullscreen when restarting map and going straight to the vote tab. 
    Fixed seeing the action icon on enemy mines even though disarming was impossible from that distance.
    Quelle

    zur zeit gibts noch probleme mit dem masterserver. ein paar minuten nach gamestart geht der server off und es muss wieder auf den server verbunden werden.

    *UPDATE*​



    [20:39:23] <RR2|work> Patch is done, deciding on release strategy atm
    [20:45:13] <RR2|work> Has been released to GSPs

    bug wurd gefixt -> man kann nun normal ohne probleme zokken
     
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