[PC] hammer editor compiling funzt nicht

Dieses Thema im Forum "Gamer Support" wurde erstellt von ^AnD!, 2. Januar 2008 .

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  1. 2. Januar 2008
    hammer editor compiling funzt nicht

    Code:
    ** Executing...
    ** Command: "d:\games\steam\steamapps\akexman\sourcesdk\bin\ep1\bin\vbsp.exe"
    ** Parameters: -game "d:\games\steam\steamapps\akexman\counter-strike source\cstrike" "D:\Games\Steam\SteamApps\akexman\sourcesdk_content\cstrike\mapsrc\111"
    
    Valve Software - vbsp.exe (Dec 11 2006)
    2 threads
    materialPath: d:\games\steam\steamapps\akexman\counter-strike source\cstrike\materials
    Loading D:\Games\Steam\SteamApps\akexman\sourcesdk_content\cstrike\mapsrc\111.vmf
    Brush 2740: bounds out of range
    Brush 2744: bounds out of range
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-785.8, 0.0, 54.1)
    Leaf 0 contents: CONTENTS_SOLID 
    Leaf 1 contents: 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: Brush 2744: 
    
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-785.8, 0.0, 54.1)
    Leaf 0 contents: CONTENTS_SOLID 
    Leaf 1 contents: 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: Brush 2744: 
    
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 6 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    HashVec: point outside valid range
    
    ** Executing...
    ** Command: "d:\games\steam\steamapps\akexman\sourcesdk\bin\ep1\bin\vvis.exe"
    ** Parameters: -game "d:\games\steam\steamapps\akexman\counter-strike source\cstrike" "D:\Games\Steam\SteamApps\akexman\sourcesdk_content\cstrike\mapsrc\111"
    
    Valve Software - vvis.exe (Nov 8 2007)
    2 threads
    reading d:\games\steam\steamapps\akexman\sourcesdk_content\cstrike\mapsrc\111.bsp
    Error opening d:\games\steam\steamapps\akexman\sourcesdk_content\cstrike\mapsrc\111.bsp
    
    ** Executing...
    ** Command: "d:\games\steam\steamapps\akexman\sourcesdk\bin\ep1\bin\vrad.exe"
    ** Parameters: -both -game "d:\games\steam\steamapps\akexman\counter-strike source\cstrike" "D:\Games\Steam\SteamApps\akexman\sourcesdk_content\cstrike\mapsrc\111"
    
    Valve Software - vrad.exe SSE (Nov 8 2007)
    ----- Radiosity Simulator ----
    2 threads
    [Reading texlights from 'lights.rad']
    [1 texlights parsed from 'lights.rad']
    
    Loading d:\games\steam\steamapps\akexman\sourcesdk_content\cstrike\mapsrc\111.bsp
    Error opening d:\games\steam\steamapps\akexman\sourcesdk_content\cstrike\mapsrc\111.bsp
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\Games\Steam\SteamApps\akexman\sourcesdk_content\cstrike\mapsrc\111.bsp" "d:\games\steam\steamapps\akexman\counter-strike source\cstrike\maps\111.bsp"
    
    The command failed. Windows reported the error:
     "Das System kann die angegebene Datei nicht finden."
    
    da kommt dann der fehler "Das System kann die angegebene Datei nicht finden"

    warum???
     
  2. 2. Januar 2008
    AW: hammer editor compiling funzt nicht

    du hast was gemappt und bist grad am compillen richtig?
    wenn er das Objekt net findet hast du schonmal was anderes probiert bzw das gelöscht und dann probiert?
    funtzt evtl was in den optionen nicht?
    versuch mal ne standart mapp zu compillen und starten
     
  3. 2. Januar 2008
    AW: hammer editor compiling funzt nicht

    joa also ich hab mal ne andere map compiled und die funktioniert...
     
  4. 3. Januar 2008
    AW: hammer editor compiling funzt nicht

    push
     
  5. 6. Januar 2008
    AW: hammer editor compiling funzt nicht

    , aber ich hab eh schon angefangen die map neu zumachen
    zum glück war es nur ne aimmap und keine fette de^^

    wer vll noch ne lösung weis, pm an mich

    closed
     
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