[PC] Hoher recoil mir ak

Dieses Thema im Forum "Gamer Support" wurde erstellt von Ra-BiTT, 23. Februar 2007 .

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  1. 23. Februar 2007
    Hoher recoil mir ak

    hi ich habe eine config die ich einem freund geschickt habe und im ist sofort aufgefallen das der recoil irgendwie unlogisch ist ,wie bei mir auch. Habt ihr ne ahnung was für ein wert das beeinflussen könnte
    ICH HABE DSL 2000+fp
    Hier meine cfg und usercfg
    // This file is overwritten whenever you change your user settings in the game.
    // Add custom configurations to the file "userconfig.cfg".

    unbindall
    bind "TAB" "+showscores"
    bind "ENTER" "+attack"
    bind "ESCAPE" "cancelselect"
    bind "SPACE" "+jump"
    bind "'" "+moveup"
    bind "+" "sizeup"
    bind "," "buyammo1"
    bind "-" "sizedown"
    bind "." "buyammo2"
    bind "/" "+movedown"
    bind "0" "slot10"
    bind "1" "slot1"
    bind "2" "slot2"
    bind "3" "slot3"
    bind "4" "slot4"
    bind "5" "slot5"
    bind "6" "slot6"
    bind "7" "slot7"
    bind "8" "slot8"
    bind "9" "slot9"
    bind ";" "+mlook"
    bind "=" "sizeup"
    bind "[" "invprev"
    bind "]" "invnext"
    bind "`" "toggleconsole"
    bind "a" "+moveleft"
    bind "b" "buy"
    bind "c" "radio3"
    bind "d" "+moveright"
    bind "e" "+use"
    bind "f" "impulse 100"
    bind "g" "drop"
    bind "h" "+commandmenu"
    bind "i" "tutor_toggle"
    bind "j" "cheer"
    bind "k" "+voicerecord"
    bind "l" "showbriefing"
    bind "m" "chooseteam"
    bind "n" "nightvision"
    bind "o" "buyequip"
    bind "q" "lastinv"
    bind "r" "+reload"
    bind "s" "+back"
    bind "t" "impulse 201"
    bind "u" "messagemode2"
    bind "w" "+forward"
    bind "x" "radio2"
    bind "y" "messagemode"
    bind "z" "radio1"
    bind "~" "toggleconsole"
    bind "UPARROW" "+forward"
    bind "DOWNARROW" "+back"
    bind "LEFTARROW" "+left"
    bind "RIGHTARROW" "+right"
    bind "ALT" "+strafe"
    bind "CTRL" "+duck"
    bind "SHIFT" "+speed"
    bind "F1" "autobuy"
    bind "F2" "rebuy"
    bind "F5" "snapshot"
    bind "F6" "save quick"
    bind "F7" "load quick"
    bind "F10" "quit prompt"
    bind "INS" "+klook"
    bind "PGDN" "+lookdown"
    bind "PGUP" "+lookup"
    bind "END" "centerview"
    bind "KP_HOME" "url"
    bind "KP_UPARROW" "zum"
    bind "KP_LEFTARROW" "gel"
    bind "KP_5" "ule"
    bind "KP_RIGHTARROW" "bul"
    bind "KP_END" "wer"
    bind "KP_DOWNARROW" "ere"
    bind "KP_PGDN" "ele"
    bind "MWHEELDOWN" "invnext"
    bind "MWHEELUP" "invprev"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "+attack2"
    bind "PAUSE" "pause"
    _cl_autowepswitch "1"
    _snd_mixahead "0.1"
    ati_npatch "0"
    ati_subdiv "0"
    bgmvolume "1.000000"
    bottomcolor "6"
    brightness "2"
    cl_allowdownload "1"
    cl_allowupload "1"
    cl_backspeed "400"
    cl_career_difficulty "0"
    cl_cmdbackup "2"
    cl_cmdrate "101"
    cl_corpsestay "600"
    cl_crosshair_color "250 250 50"
    cl_crosshair_size "small"
    cl_crosshair_translucent "0"
    cl_dlmax "2048"
    cl_download_ingame "1"
    cl_dynamiccrosshair "0"
    cl_forwardspeed "400"
    cl_himodels "0"
    cl_idealpitchscale "0.8"
    cl_lc "1"
    cl_logocolor "#Valve_Orange"
    cl_logofile "lambda"
    cl_lw "1"
    cl_minmodels "0"
    cl_radartype "0"
    cl_righthand "1"
    cl_shadows "0"
    cl_timeout "305"
    cl_updaterate "101"
    cl_vsmoothing "0.05"
    cl_weather "0"
    con_color "255 180 30"
    console "1.000000"
    crosshair "1.000000"
    fastsprites "0"
    fps_max "101"
    fps_modem "101"
    gamma "3"
    gl_dither "1"
    gl_flipmatrix "0"
    gl_fog "1"
    gl_monolights "0"
    gl_overbright "0"
    gl_polyoffset "4"
    hisound "1"
    hpk_maxsize "0.1"
    hud_capturemouse "1"
    hud_centerid "1"
    hud_draw "1"
    hud_fastswitch "0"
    hud_saytext_internal "1"
    hud_takesshots "0"
    joystick "0"
    lookspring "0.000000"
    lookstrafe "0.000000"
    m_filter "1"
    m_forward "1"
    m_pitch "0.022"
    m_side "0.8"
    m_yaw "0.022"
    model "gordon"
    MP3FadeTime "2.0"
    MP3Volume "0.260000"
    mp_decals "300"
    name "Ra-BiTT"
    net_graph "3"
    net_graphpos "1"
    net_scale "5"
    r_bmodelhighfrac "5.0"
    r_detailtextures "1"
    s_a3d "0.0"
    s_automax_distance "30"
    s_automin_distance "2"
    s_bloat "2.0"
    s_distance "60"
    s_doppler "0.0"
    s_eax "0.0"
    s_leafnum "0"
    s_max_distance "1000"
    s_min_distance "5"
    s_numpolys "200"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_refdelay "4"
    s_refgain "0.4"
    s_rolloff "1.0"
    s_verbwet "0.25"
    sensitivity "3.000000"
    skin ""
    spec_autodirector_internal "1"
    spec_drawcone_internal "1"
    spec_drawnames_internal "1"
    spec_drawstatus_internal "1"
    spec_mode_internal "2"
    spec_pip "0"
    suitvolume "0.250000"
    sv_aim "0"
    sv_voiceenable "1"
    team ""
    topcolor "30"
    tutor_enable "0"
    viewsize "110"
    voice_enable "1"
    voice_forcemicrecord "1"
    voice_modenable "1"
    voice_scale "0.750000"
    volume "0.520000"
    setinfo "lang" "de"
    +mlook
    exec userconfig.cfg





    USERCONFIG


    alias wer "usp; secammo; defuser"
    alias ere "m4a1; primammo;"
    alias ele "ak47; primammo;"
    alias gel "famas; primammo"
    alias ule "galil; primammo"
    alias bul "hegren; primammo; secammo"
    alias url "vesthelm; vest"
    alias zum "hegren; flash; flash; sgren"
    rate 20000
    ex_interp 0.01;alias ex_interp
    brightness 2;alias brightness
    gamma 3;alias gamma
    cl_resend 2
    cl_bob 0
    cl_rate 9999
    ex_extrapmax 3.2;alias ex_extrapmax
    gl_polyoffset 4;alias gl_polyoffset
    sys_ticrate "1000";alias sys_ticrate
    fps_modem "101";alias fps_modem
    developer 1

    ///// Zusatz von helmis config /////

    cl_lb "0"
    cl_giblife "0"
    cl_shadows "0"
    cl_predict_players "1"
    r_mirroralpha "0"
    r_mmx "1"
    r_shadows "0"
    gl_lightholes "1"
    gl_ztrick "1"
    gl_playermip "4"

    ////Zusatz von Neo////

    cl_anglespeedkey 0.679
    cl_chasedist 224
    cl_nosmooth 1;alias cl_nosmooth
     
  2. 23. Februar 2007
    AW: Hoher recoil mir ak

    wenn du ne gute leitung hast kannste mal
    cl_resend 0 und cl_cmdbackup 0 machen
    hab netzsettings nich gefunden in deiner cfg vllt übersehen nja try this:

    cl_updaterate 100
    cl_cmdrate 100
    cl_rate 25000
    cl_resend 0
    cl_cmdrate

    nja oder du saugst dir mal die config von cs-expert die ist std aber hat schon netzsettings ziemlich sauber und übersichtlich geordnet :> musste halt nur dein buyscript einfügen

    HIER
     
  3. 23. Februar 2007
    AW: Hoher recoil mir ak

    moved to Gamersupport.
     
  4. 23. Februar 2007
    AW: Hoher recoil mir ak

    also basti r meine netsettings stehen drin . 2.ich habe dsl 2000+fp ist das gut? 3. warum cl_resend auf 0? und
     
  5. 23. Februar 2007
    AW: Hoher recoil mir ak

    kannste bitte angaben zu deiner inet verbindung machen. Es könnte nämlich auch sein das der recoil durch falsche Nettsettings hervorgerufen wird.



    Edit:da war ich wohl eine minute zu langsam

    also ich würde an deiner stelle mit ner 2000er Leitung cl_cmdrate in 10er schritten runtersetzen und schauen ob es dann besser wird, kann gut sein das es daran liegt.

    hoffe konnte helfen

    mfg D33pBl0w
     
  6. 23. Februar 2007
    AW: Hoher recoil mir ak

    also wenn ich cl_cmdrate auf 80 hab verbessert sich nichts es verschlechetert sich eher weil es noch mehr leckt und die ex_interp stellt sich um auf 0.012 noch schlimmer ...
    hat jemand noch vorschläge? kann jemand vlt ne demo oder en screenshot mit seinem dauerfeuer mir ner ak hochladen?
     
  7. 23. Februar 2007
    AW: Hoher recoil mir ak

    Hast du denn überhaubt konstante 100 FPS? - Wenn nicht wird das der Ursacher sein, weniger deine Leitung.
     
  8. 23. Februar 2007
    AW: Hoher recoil mir ak

    Die AK hat nunmal nen großes recoil da kann man nix dran ändern weder mit 200 fps noch mit Netsettings
    -> Burst Fire oder Kontrollieren lernen

    gute netsettings:
    rate "20000"
    cl_cmdrate "99"
    cl_updaterate "99"
    cl_resend "6"
    cl_cmdbackup "2"

    Und so dinge wie ex_interp am besten auf standard lassen ... denn sonst wird alles noch schlimmer und es kommt garnix mehr an

    Und was noch ganz lustig is
    fps_modem "101";alias fps_modem <--- =) wo hastn das her xD
    Wie gesagt am besten spielt man auf standard Settings. Außer paar feinabstimmungen in den Netsettings und paar Grafik details.
     
  9. 24. Februar 2007
    AW: Hoher recoil mir ak

    was ist an dem wert falsch? (fps_modem 101) was macht der befehl denn
    und ja ich habe nicht konstante 100 fps...
     
  10. 24. Februar 2007
    AW: Hoher recoil mir ak

    Du weist netmal was die Befehle machen knallst sie aber trozdem in deine config aha

    Der Befehl ist für die FPS einstellungen @ LAN also für LAN spiele gedacht und sollte niedriger als fps_max sein... was er in deinem fall ja nichtmal ist
     
  11. 24. Februar 2007
    AW: Hoher recoil mir ak

    Dann probiere deine FPS zu verbessern. Du kannst soviel an deiner Leitung rumschrauben wie du willst, solang deine FPS nicht stimmen ist's für die Katz.

    Was für Hardware hast du?
    Wieviel FPS hast du durchschnittlich?
     
  12. 24. Februar 2007
    AW: Hoher recoil mir ak

    was hat denn dein freund fürne Anbindung??
    Und was fürnen PC??
    kann ja sein das des an den FPS liegt wie alex und mein vorposter schon sagten
     
  13. 25. Februar 2007
    AW: Hoher recoil mir ak

    ok habe den befehl auf o aber es bring trotzdem gar nichts
     
  14. 25. Februar 2007
    AW: Hoher recoil mir ak

    Poste deine Hardware und deine durchschnittlichen FPS, das wird warscheinlich der Hauptverursacher sein!
     
  15. 25. Februar 2007
    AW: Hoher recoil mir ak

    3.0 ghz
    512 mb ram
    160 gig festplatte
    ati radeon 9800 se

    hab oft 100 fps sie gehen aber auch sehr oft auf 60 runter
     
  16. 25. Februar 2007
    AW: Hoher recoil mir ak

    schau mal auf http://www.aerion.net , das sollte mal helfen. da gibts gute tipps und tricks wie du auf 100 fps kommst. und als config würd ich cpl gui empfehlen und dann halt deine binds und buyscript rein
     
  17. 25. Februar 2007
    AW: Hoher recoil mir ak

    aerion.net ist eine gute Seite, aber selbst ich hatte bis vor kurzen 3 Jahre scheis hohen recoil
    bis ich dann ein gui runtergeladen habe und zwar extrem masters gui aber auch cpl gui
    is ziemlich nice also hol dir das, zu fps_modem 101 muss ich nix mehr sagen oder ? omg...
    naja nun habe ich 100HZ und 800x600 in cs vorher nur 60 HZ und recoil hat sich sehr viel minimiert
    100 fps konstant sollte aber schon da sein solche low fps bewirken auch Recoil
    für diesen geheim 1337 tipp möchte ich eine BW wenns geholfen hat ihr lappen
     
  18. 25. Februar 2007
    AW: Hoher recoil mir ak

    ich hab auch so meine probleme, aber durch rumprobieren geht es eigentlich. hab 1 gb ram, 3,2 ghz prozessor, ne 256 mb x800pro und auch oft nur 80 fps oder weniger. is alles ne gewöhnungssache
     
  19. 11. März 2007
    laggs beim dauerfeuer

    hallo liebe rr community
    ich habe ein prob mit der ak immer wenn ich mit dem dauerfeuer aufhöre laggt ein wenig und das fadenkreuz geht langsam zusammen warum? auch wenn ich konstante 100 fps habe ist es so
    netsettings dsl 2000 mit fp

    cl_cmdrate 101
    cl_updaterate 101
    cl_cmdbackup 8
    cl_resend 6
    cl_dlmax 2048
    ex_interp 0.04
    ex_extrapmax 1.2
     
  20. 12. März 2007
    AW: laggs beim dauerfeuer

    Das mit der Fadenkreuz is normal. Beim Dauerfeuer zieht sich das fadenkreuz auseinander. Das heist: Umso mehr es zusammen ist, umso genauer schueßt du.

    Das liegt aber nicht an der AK. Ich geh davon aus das deine Graka schwieirigkeiten mit den feuereffekten etc. hat. Stell ma die grafik runter und schau ob sich was tut.
    Am spiel kanns schlecht liegen wenn NUR bei der AK alles anfängt zu laggen
     
  21. 30. März 2007
    config zu gut!?

    Hallo ich habe heute eine cfg bekommen und spiele damit mindestens 2 mal so gut und das recoil ist kleiner an was kann das liegen!? Hier die rc:


    stuffcmds


    //////////////////////////////////////////// Console ////////////////////////////////////////////

    developer 0;
    console 1; alias console
    scr_centertime 1.5; alias scr_centertime
    scr_conspeed 9999; alias scr_conspeed
    scr_ofsx 0; alias scr_ofsx
    scr_transparentui 1; alias scr_transparentui
    scr_ofsy 0; alias scr_ofsy
    scr_ofsz 0; alias scr_ofsz
    scr_printspeed 10; alias scr_printspeed
    net_graphpos 2;
    net_graph 0;
    net_graphwidth 150;
    net_scale 5;
    bitmapfonts 1;
    sv_aim 0;

    //////////////////////////////////////////// Client ////////////////////////////////////////////

    cl_fixtimerate 0; alias cl_fixtimerate
    cl_idealpitchscale 0.8; alias cl_idealpitchscale
    cl_movespeedkey 0.52; alias cl_movespeedkey
    cl_adaptive 0; alias cl_adaptive
    cl_bob 0.0; alias cl_bob
    cl_bobup 0; alias cl_bobup
    cl_bobcycle 0.8; alias cl_bobcycle
    cl_rollangle 0; alias cl_rollangle
    cl_rollspeed 9999999; alias cl_rollspeed
    cl_upspeed 600; alias cl_upspeed
    cl_righthand 0;
    cl_showfps 0;
    cl_corpsestay 600;
    cl_pitchdown 89;
    cl_pitchup 89;
    cl_lw 1; alias cl_lw
    cl_lc 1; alias cl_lc
    cl_lb 1; alias cl_lb
    cl_nosmooth 0; alias cl_nosmooth
    cl_nolerp 1; alias cl_nolerp
    cl_nopred 1; alias cl_nopred
    cl_pred_fraction 0.650; alias cl_pred_fraction
    cl_pred_maxtime 500; alias cl_pred_maxtime
    cl_gaitestimation 1; alias cl_gaitestimation
    cl_solid_players 1; alias cl_solid_players
    cl_gibcount 0; alias cl_gibcount
    cl_giblife 0; alias cl_giblife
    cl_gibvelscale 0; alias cl_gibvelscale
    cl_dlmax 128; alias cl_dlmax
    cl_himodels 0; alias cl_himodels
    cl_minmodels 1;
    cl_idealpitchscale 0.8; alias cl_idealpitchscale
    cl_timeout 9999; alias cl_timeout
    cl_download_ingame 0; alias cl_download_ingame
    cl_allowdownload 1; alias cl_allowdownload
    cl_allowupload 0; alias cl_allowupload
    cl_observercrosshair 1; alias cl_observercrosshair
    cl_pitchspeed 225; alias cl_pitchspeed
    cl_smoothtime 0.1; alias cl_smoothtime
    cl_vsmoothing 0.05; alias cl_vsmoothing
    cl_waterdist 4; alias cl_waterdist
    cl_forwardspeed 400; alias cl_forwardspeed
    cl_backspeed 400; alias cl_backspeed
    cl_cmdrate 101; alias cl_cmdrate
    cl_updaterate 101; alias cl_updaterate
    rate 25000; alias rate
    cl_sidespeed 400; alias cl_sidespeed
    pushlatency 0; alias pushlatency
    cl_hightrack 0; alias cl_hightrack
    cl_clockreset 0.05; alias cl_clockreset
    cl_anglespeedkey 0.67; alias cl_anglespeedkey
    cl_needinstanced 0; alias cl_needinstanced
    cl_shadows 0;
    cl_weather 0;
    cl_showerror 0; alias cl_showerror
    cl_shownet 0; alias cl_shownet
    cl_chasedist 224; alias cl_chasedist
    cl_showevents 0; alias cl_showevents
    fakelag 0; alias fakelag
    fakeloss 0; alias fakeloss
    fs_lazy_precache 1;
    host_speeds 0; alias host_speeds
    HostMap 0;
    hostport 27015;
    host_framerate 0;
    host_limitlocal 0;
    host_profile 0;
    sys_ticrate 500; alias sys_ticrate
    mapchangecfgfile userconfig.cfg;

    //////////////////////////////////////////// rendering ////////////////////////////////////////////

    r_glowshellfreq 1.1; alias r_glowshellfreq
    r_cachestudio 1.1; alias r_cachestudio
    r_lightmap -9999; alias r_lightmap
    r_bmodelhighfrac 5.0; alias r_bmodelhighfrac
    r_decals 300; alias r_decals
    r_mmx 1; alias r_mmx
    r_picmic 0; alias r_picmic
    r_mirroralpha 0; alias r_mirroralpha
    r_dynamic 0; alias r_dynamic
    r_shadows 0; alias r_shadows
    r_speeds 0; alias r_speeds
    r_traceglow 0; alias r_traceglow
    r_fullbright 1; alias r_fullbright
    r_drawentities 1;
    r_wadtextures 0; alias r_wadtextures
    r_novis 0; alias r_novis
    r_norefresh 0; alias r_norefresh
    violence_ablood 1; alias violence_ablood
    violence_hblood 1; alias violence_hblood
    violence_agibs 1; alias violence_agibs
    violence_hgibs 1; alias violence_hgibs
    lambert 2.5; alias lambert
    d_spriteskip 0; alias d_spriteskip
    v_centermove 0.175; alias v_centermove
    v_centerspeed 9999; alias v_centerspeed
    viewsize 120; alias viewsize
    v_kickpitch 0; alias v_kickpitch
    v_kickroll 0; alias v_kickroll
    v_kicktime 0; alias v_kicktime
    v_dark 0; alias v_dark
    hpk_maxsize 0.1; alias hpk_maxsize
    fov 90; alias fov
    default_fov 90; alias default_fov
    direct 0.8; alias direct
    lightgamma 2.5;
    texgamma 2.0; alias texgamma
    gamma 5.08; alias gamma
    brightness 3.03; alias brightness
    fps_max 101; alias fps_max
    fps_modem 101; alias fps_modem
    fps_single 101; alias fps_single
    fps_lan 120.1; alias fps_lan
    crosshair 1; alias crosshair
    topcolor 999; alias topcolor
    bottomcolor 3.53; alias bottomcolor
    fastsprites 0;
    max_shells 0; alias max_shells
    max_smokepuffs 0; alias max_smokepuffs
    gunsmoke 0; alias gunsmoke
    cam_command 1;
    cam_contain 0;
    cam_idealdist 15;
    cam_idealpitch 0;
    cam_idealyaw 0;
    cam_snapto 0;

    //////////////////////////////////////////// OpenGL ////////////////////////////////////////////

    gl_affinemodels 1; alias gl_affinemodels
    gl_playermip 4; alias gl_playermip
    gl_keeptjunctions 0; alias gl_keeptjunctions
    gl_palette_tex 0; alias gl_palette_tex
    gl_ztrick 1; alias gl_ztrick
    gl_wateramp 0; alias gl_wateramp
    gl_clear 0; alias gl_clear
    gl_cull 1; alias gl_cull
    gl_alphamin 0.25; alias gl_alphamin
    gl_dither 0; alias gl_dither
    gl_polyoffset 4; alias gl_polyoffset
    gl_overbright 2; alias gl_overbright
    gl_flipmatrix 0; alias gl_flipmatrix
    gl_monolights 0; alias gl_monolights
    gl_picmip 0; alias gl_picmip
    gl_smoothmodels 1; alias gl_smoothmodels
    gl_round_down 2.0; alias gl_round_down
    gl_texsort 0; alias gl_texsort
    gl_max_size 512; alias gl_max_size
    gl_texturemode GL_LINEAR_MIPMAP_LINEAR; alias gl_texturemode
    gl_lightholes 0; alias gl_lightholes
    gl_spriteblend 0; alias gl_spriteblend
    vid_d3d 0; alias vid_d3d
    gl_fog 0;
    gl_d3dflip 0; alias gl_d3dflip
    _vid_wait_override 0; alias _vid_wait_override
    _vid_default_mode 0; alias _vid_default_mode
    _vid_default_mode_win 0; alias _vid_default_mode_win
    vid_nopageflip 0; alias vid_nopageflip
    vid_config_x 1152; alias vid_config_x
    vid_config_y 768; alias vid_config_y
    vid_stretch_by_2 0; alias vid_stretch_by_2

    //////////////////////////////////////////// Hud/Mouse ////////////////////////////////////////////

    firstperson
    hud_draw 1;
    drawradar
    hud_capturemouse 1; alias hud_capturemouse
    hud_centerid 1; alias hud_centerid
    hud_classautokill 0;
    hud_takesshots 0; alias hud_takesshots
    hud_fastswitch 1; alias hud_fastswitch
    hud_saytext_time 4;
    hud_deathnotice_time 10; alias hud_deathnotice_time
    hud_drawhistory_time 1.66; alias hud_drawhistory_time
    setinfo "friends" 1;
    setinfo "ghosts" 0;
    setinfo "righthand" 1;
    setinfo "friends" 1;
    setinfo "dm" 0;
    setinfo "_ah" 0;
    setinfo "_vgui_menus" 0;
    setinfo "_cl_autowepswitch" 0;
    showpause 1; alias showpause
    joystick 0;
    sensitivity 3.00;
    joystick 0; alias joystick
    joyadvanced 0;
    joyadvaxisr 0;
    joyadvaxisu 0;
    joyadvaxisv 0;
    joyadvaxisx 0;
    joyadvaxisy 0;
    joyadvaxisz 0;
    joyforwardsensitivity 0;
    joyforwardthreshold 0;
    joyname 1337;
    joypitchsensitivity 0;
    joypitchthreshold 0;
    joysidesensitivity 0;
    joysidethreshold 0;
    joywwhack1 0;
    joywwhack2 0;
    joyyawsensitivity 0;
    joyyawthreshold 0;
    lookstrafe 0; alias lookstrafe
    lookspring 0; alias lookspring
    +mlook

    //////////////////////////////////////////// Sound ////////////////////////////////////////////

    s_rolloff 1;
    s_doppler 0;
    s_distance 99;
    s_automin_distance 1;
    s_automax_distance 60;
    s_min_distance 4;
    s_max_distance 1500;
    s_leafnum 0;
    s_refgain 0.35;
    s_refdelay 3.5;
    s_polykeep 1000000000;
    s_polysize 10000000;
    s_numpolys 200;
    s_bloat 2;
    s_verbwet 0.25;
    s_a3d 0; alias s_a3d
    s_eax 0; alias s_eax
    s_geometry 1; alias s_geometry
    s_reflect 0;
    s_reverb 0;
    s_usepvs 0;
    s_verbwet 0;
    s_occlude 0; alias s_occlude
    s_occ_epsilon 0; alias s_occ_epsilon
    s_occfactor 1; alias s_occfactor
    s_buffersize 65536;

    //////////////////////////////////////////// Sound/room ////////////////////////////////////////////

    room_delay 0;
    room_feedback 0;
    room_dlylp 2;
    room_size 0;
    room_refl 0;
    room_rvblp 1;
    room_left 0;
    room_lp 0;
    room_mod 0;
    room_type 0;
    room_off 0;
    waterroom_type 14;

    //////////////////////////////////////////// Sound-Misc ////////////////////////////////////////////

    volume 0.7;
    suitvolume 0.2;
    hisound 1; alias hisound
    bgmvolume 0.5;
    snd_noextraupdate 1;
    _snd_mixahead 0.1;
    snd_show 0;
    loadas8bit 0;
    nosound 0;
    ambient_fade 0.1;
    ambient_level 0;

    //////////////////////////////////////////// Sound/Voice ////////////////////////////////////////////

    voice_modenable ;
    voice_enable 1;
    voice_dsound 1;
    voice_loopback 0;
    voice_maxgain 2.5;
    voice_avggain 0.5;
    voice_fadeouttime 0.05;
    voice_profile 0;
    voice_showchannels 0;
    voice_showincoming 0;
    voice_forcemicrecord 0;
    voice_overdrive 1.35;
    voice_overdrivefadetime 0.1;
    voice_recordtofile 0;
    voice_inputfromfile 0;
    voice_eax 1;
    voice_clientdebug 0;

    //////////////////////////////////////////// WoN ////////////////////////////////////////////

    .getcertificate
    tracker 0; alias tracker
    traceralpha 0.7; alias traceralpha
    tracerblue 0.7; alias tracerblue
    tracergreen 0.7; alias tracergreen
    tracerlength 0.7; alias tracerlength
    traceroffset 31; alias traceroffset
    tracerred 0.7; alias tracerred
    tracerspeed 9999; alias tracerspeed
    precache 1; alias prechace



    //////////////////////////////////////////// ex- ////////////////////////////////////////////

    ex_interp 0.04; alias ex_interp

    //////////////////////////////////////////// Echo ////////////////////////////////////////////

    scr_connectmsg 0;
    scr_connectmsg1 0;
    scr_connectmsg2 0;
    developer 0; alias developer

    m_filter


    /////////////////////////////////////////// BINDS //////////////////////////////////////////
    echo ....valve.rc..... Loaded!
     
  22. 30. März 2007
    verschieden configs anderer recoil?

    hallo mein config und userconfig ist diese hier:
    // This file is overwritten whenever you change your user settings in the game.
    // Add custom configurations to the file "userconfig.cfg".

    unbindall
    bind "TAB" "+showscores"
    bind "ENTER" "+attack"
    bind "ESCAPE" "cancelselect"
    bind "SPACE" "+jump"
    bind "'" "+moveup"
    bind "+" "sizeup"
    bind "," "buyammo1"
    bind "-" "sizedown"
    bind "." "buyammo2"
    bind "/" "+movedown"
    bind "0" "slot10"
    bind "1" "slot1"
    bind "2" "slot2"
    bind "3" "slot3"
    bind "4" "slot4"
    bind "5" "slot5"
    bind "6" "slot6"
    bind "7" "slot7"
    bind "8" "slot8"
    bind "9" "slot9"
    bind ";" "+mlook"
    bind "=" "sizeup"
    bind "[" "invprev"
    bind "]" "invnext"
    bind "`" "toggleconsole"
    bind "a" "+moveleft"
    bind "b" "buy"
    bind "c" "radio3"
    bind "d" "+moveright"
    bind "e" "+use"
    bind "f" "impulse 100"
    bind "g" "drop"
    bind "h" "+commandmenu"
    bind "i" "tutor_toggle"
    bind "j" "cheer"
    bind "k" "+voicerecord"
    bind "l" "showbriefing"
    bind "m" "chooseteam"
    bind "n" "nightvision"
    bind "o" "buyequip"
    bind "q" "lastinv"
    bind "r" "+reload"
    bind "s" "+back"
    bind "t" "impulse 201"
    bind "u" "messagemode2"
    bind "w" "+forward"
    bind "x" "radio2"
    bind "y" "messagemode"
    bind "z" "radio1"
    bind "~" "toggleconsole"
    bind "UPARROW" "+forward"
    bind "DOWNARROW" "+back"
    bind "LEFTARROW" "+left"
    bind "RIGHTARROW" "+right"
    bind "ALT" "+strafe"
    bind "CTRL" "+duck"
    bind "SHIFT" "+speed"
    bind "F1" "autobuy"
    bind "F2" "rebuy"
    bind "F5" "snapshot"
    bind "F6" "save quick"
    bind "F7" "load quick"
    bind "F10" "quit prompt"
    bind "INS" "+klook"
    bind "PGDN" "+lookdown"
    bind "PGUP" "+lookup"
    bind "END" "centerview"
    bind "KP_HOME" "url"
    bind "KP_UPARROW" "zum"
    bind "KP_LEFTARROW" "gel"
    bind "KP_5" "ule"
    bind "KP_RIGHTARROW" "bul"
    bind "KP_END" "wer"
    bind "KP_DOWNARROW" "ere"
    bind "KP_PGDN" "ele"
    bind "MWHEELDOWN" "invnext"
    bind "MWHEELUP" "invprev"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "+attack2"
    bind "PAUSE" "pause"
    _cl_autowepswitch "1"
    _snd_mixahead "0.1"
    ati_npatch "0"
    ati_subdiv "0"
    bgmvolume "1.000000"
    bottomcolor "6"
    brightness "2"
    cl_allowdownload "1"
    cl_allowupload "1"
    cl_backspeed "400"
    cl_career_difficulty "0"
    cl_cmdbackup "2"
    cl_cmdrate "101"
    cl_corpsestay "600.000000"
    cl_crosshair_color "250 250 50"
    cl_crosshair_size "small"
    cl_crosshair_translucent "0"
    cl_dlmax "128"
    cl_download_ingame "1"
    cl_dynamiccrosshair "0"
    cl_forwardspeed "400"
    cl_himodels "0"
    cl_idealpitchscale "0.8"
    cl_lc "1"
    cl_logocolor "#Valve_Orange"
    cl_logofile "lambda"
    cl_lw "1"
    cl_minmodels "1"
    cl_radartype "0"
    cl_righthand "1"
    cl_shadows "0"
    cl_timeout "300"
    cl_updaterate "101"
    cl_vsmoothing "0.05"
    cl_weather "0"
    con_color "255 180 30"
    console "1.000000"
    crosshair "1.000000"
    fastsprites "0"
    fps_max "101"
    fps_modem "0"
    gamma "3"
    gl_dither "1"
    gl_flipmatrix "0"
    gl_fog "1"
    gl_monolights "0"
    gl_overbright "0"
    gl_polyoffset "4"
    hisound "1"
    hpk_maxsize "0.1"
    hud_capturemouse "1"
    hud_centerid "1"
    hud_draw "1"
    hud_fastswitch "0"
    hud_saytext_internal "1"
    hud_takesshots "0"
    joystick "0"
    lookspring "0.000000"
    lookstrafe "0.000000"
    m_filter "1"
    m_forward "1"
    m_pitch "0.022"
    m_side "0.8"
    m_yaw "0.022"
    model "gordon"
    MP3FadeTime "2.0"
    MP3Volume "0.260000"
    mp_decals "300.000000"
    name "Ra-BiTT"
    net_graph "3"
    net_graphpos "1"
    net_scale "5"
    r_bmodelhighfrac "5.0"
    r_detailtextures "1"
    s_a3d "0"
    s_automax_distance "30.0"
    s_automin_distance "2.0"
    s_bloat "2.0"
    s_distance "60"
    s_doppler "0.0"
    s_eax "0"
    s_leafnum "0"
    s_max_distance "1000.0"
    s_min_distance "8.0"
    s_numpolys "200"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_refdelay "4"
    s_refgain "0.4"
    s_rolloff "1.0"
    s_verbwet "0.25"
    sensitivity "3.000000"
    skin ""
    spec_autodirector_internal "1"
    spec_drawcone_internal "1"
    spec_drawnames_internal "1"
    spec_drawstatus_internal "1"
    spec_mode_internal "4"
    spec_pip "0"
    suitvolume "0.250000"
    sv_aim "0"
    sv_voiceenable "1"
    team ""
    topcolor "30"
    tutor_enable "1"
    viewsize "120.000000"
    voice_enable "1"
    voice_forcemicrecord "1"
    voice_modenable "1"
    voice_scale "0.750000"
    volume "0.510000"
    setinfo "_vgui_menus" "1"
    setinfo "_ah" "0"
    +mlook
    exec userconfig.cfg



    alias wer "usp; secammo; defuser"
    alias ere "m4a1; primammo;"
    alias ele "ak47; primammo;"
    alias gel "famas; primammo"
    alias ule "galil; primammo"
    alias bul "hegren; primammo; secammo"
    alias url "vesthelm; vest"
    alias zum "hegren; flash; flash; sgren"
    ex_interp 0.04;alias ex_interp
    cl_rate 9999
    brightness 2;alias brightness
    gamma 3;alias gamma
    cl_bob 0
    cl_minmodels 1;alias cl_minmodels
    cl_upspeed 600;alias cl_upspeed
    violence_ablood 1
    violence_hblood 1
    violence_agibs 1
    violence_hgibs 1





    MIT DER CFG HABE ICH GANZ NORMALES RECOIL. jetzt kommt die andere die ganz anderes recoil hat die schüsse verlaufen ganz anderst obwohl die netsettings gleich sind!!!also die 2 CFG:







    stuffcmds


    //////////////////////////////////////////// Console ////////////////////////////////////////////

    developer 0;
    console 1; alias console
    scr_centertime 1.5; alias scr_centertime
    scr_conspeed 9999; alias scr_conspeed
    scr_ofsx 0; alias scr_ofsx
    scr_transparentui 1; alias scr_transparentui
    scr_ofsy 0; alias scr_ofsy
    scr_ofsz 0; alias scr_ofsz
    scr_printspeed 10; alias scr_printspeed
    net_graphpos 2;
    net_graph 0;
    net_graphwidth 150;
    net_scale 5;
    bitmapfonts 1;
    sv_aim 0;

    //////////////////////////////////////////// Client ////////////////////////////////////////////

    cl_fixtimerate 0; alias cl_fixtimerate
    cl_idealpitchscale 0.8; alias cl_idealpitchscale
    cl_movespeedkey 0.52; alias cl_movespeedkey
    cl_adaptive 0; alias cl_adaptive
    cl_bob 0.0; alias cl_bob
    cl_bobup 0; alias cl_bobup
    cl_bobcycle 0.8; alias cl_bobcycle
    cl_rollangle 0; alias cl_rollangle
    cl_rollspeed 9999999; alias cl_rollspeed
    cl_upspeed 600; alias cl_upspeed
    cl_righthand 0;
    cl_showfps 0;
    cl_corpsestay 600;
    cl_pitchdown 89;
    cl_pitchup 89;
    cl_lw 1; alias cl_lw
    cl_lc 1; alias cl_lc
    cl_lb 1; alias cl_lb
    cl_nosmooth 0; alias cl_nosmooth
    cl_nolerp 1; alias cl_nolerp
    cl_nopred 1; alias cl_nopred
    cl_pred_fraction 0.650; alias cl_pred_fraction
    cl_pred_maxtime 500; alias cl_pred_maxtime
    cl_gaitestimation 1; alias cl_gaitestimation
    cl_solid_players 1; alias cl_solid_players
    cl_gibcount 0; alias cl_gibcount
    cl_giblife 0; alias cl_giblife
    cl_gibvelscale 0; alias cl_gibvelscale
    cl_dlmax 128; alias cl_dlmax
    cl_himodels 0; alias cl_himodels
    cl_minmodels 1;
    cl_idealpitchscale 0.8; alias cl_idealpitchscale
    cl_timeout 9999; alias cl_timeout
    cl_download_ingame 0; alias cl_download_ingame
    cl_allowdownload 1; alias cl_allowdownload
    cl_allowupload 0; alias cl_allowupload
    cl_observercrosshair 1; alias cl_observercrosshair
    cl_pitchspeed 225; alias cl_pitchspeed
    cl_smoothtime 0.1; alias cl_smoothtime
    cl_vsmoothing 0.05; alias cl_vsmoothing
    cl_waterdist 4; alias cl_waterdist
    cl_forwardspeed 400; alias cl_forwardspeed
    cl_backspeed 400; alias cl_backspeed
    cl_cmdrate 101; alias cl_cmdrate
    cl_updaterate 101; alias cl_updaterate
    rate 25000; alias rate
    cl_sidespeed 400; alias cl_sidespeed
    pushlatency 0; alias pushlatency
    cl_hightrack 0; alias cl_hightrack
    cl_clockreset 0.05; alias cl_clockreset
    cl_anglespeedkey 0.67; alias cl_anglespeedkey
    cl_needinstanced 0; alias cl_needinstanced
    cl_shadows 0;
    cl_weather 0;
    cl_showerror 0; alias cl_showerror
    cl_shownet 0; alias cl_shownet
    cl_chasedist 224; alias cl_chasedist
    cl_showevents 0; alias cl_showevents
    fakelag 0; alias fakelag
    fakeloss 0; alias fakeloss
    fs_lazy_precache 1;
    host_speeds 0; alias host_speeds
    HostMap 0;
    hostport 27015;
    host_framerate 0;
    host_limitlocal 0;
    host_profile 0;
    sys_ticrate 500; alias sys_ticrate
    mapchangecfgfile userconfig.cfg;

    //////////////////////////////////////////// rendering ////////////////////////////////////////////

    r_glowshellfreq 1.1; alias r_glowshellfreq
    r_cachestudio 1.1; alias r_cachestudio
    r_lightmap -9999; alias r_lightmap
    r_bmodelhighfrac 5.0; alias r_bmodelhighfrac
    r_decals 300; alias r_decals
    r_mmx 1; alias r_mmx
    r_picmic 0; alias r_picmic
    r_mirroralpha 0; alias r_mirroralpha
    r_dynamic 0; alias r_dynamic
    r_shadows 0; alias r_shadows
    r_speeds 0; alias r_speeds
    r_traceglow 0; alias r_traceglow
    r_fullbright 1; alias r_fullbright
    r_drawentities 1;
    r_wadtextures 0; alias r_wadtextures
    r_novis 0; alias r_novis
    r_norefresh 0; alias r_norefresh
    violence_ablood 1; alias violence_ablood
    violence_hblood 1; alias violence_hblood
    violence_agibs 1; alias violence_agibs
    violence_hgibs 1; alias violence_hgibs
    lambert 2.5; alias lambert
    d_spriteskip 0; alias d_spriteskip
    v_centermove 0.175; alias v_centermove
    v_centerspeed 9999; alias v_centerspeed
    viewsize 120; alias viewsize
    v_kickpitch 0; alias v_kickpitch
    v_kickroll 0; alias v_kickroll
    v_kicktime 0; alias v_kicktime
    v_dark 0; alias v_dark
    hpk_maxsize 0.1; alias hpk_maxsize
    fov 90; alias fov
    default_fov 90; alias default_fov
    direct 0.8; alias direct
    lightgamma 2.5;
    texgamma 2.0; alias texgamma
    gamma 5.08; alias gamma
    brightness 3.03; alias brightness
    fps_max 101; alias fps_max
    fps_modem 101; alias fps_modem
    fps_single 101; alias fps_single
    fps_lan 120.1; alias fps_lan
    crosshair 1; alias crosshair
    topcolor 999; alias topcolor
    bottomcolor 3.53; alias bottomcolor
    fastsprites 0;
    max_shells 0; alias max_shells
    max_smokepuffs 0; alias max_smokepuffs
    gunsmoke 0; alias gunsmoke
    cam_command 1;
    cam_contain 0;
    cam_idealdist 15;
    cam_idealpitch 0;
    cam_idealyaw 0;
    cam_snapto 0;

    //////////////////////////////////////////// OpenGL ////////////////////////////////////////////

    gl_affinemodels 1; alias gl_affinemodels
    gl_playermip 4; alias gl_playermip
    gl_keeptjunctions 0; alias gl_keeptjunctions
    gl_palette_tex 0; alias gl_palette_tex
    gl_ztrick 1; alias gl_ztrick
    gl_wateramp 0; alias gl_wateramp
    gl_clear 0; alias gl_clear
    gl_cull 1; alias gl_cull
    gl_alphamin 0.25; alias gl_alphamin
    gl_dither 0; alias gl_dither
    gl_polyoffset 4; alias gl_polyoffset
    gl_overbright 2; alias gl_overbright
    gl_flipmatrix 0; alias gl_flipmatrix
    gl_monolights 0; alias gl_monolights
    gl_picmip 0; alias gl_picmip
    gl_smoothmodels 1; alias gl_smoothmodels
    gl_round_down 2.0; alias gl_round_down
    gl_texsort 0; alias gl_texsort
    gl_max_size 512; alias gl_max_size
    gl_texturemode GL_LINEAR_MIPMAP_LINEAR; alias gl_texturemode
    gl_lightholes 0; alias gl_lightholes
    gl_spriteblend 0; alias gl_spriteblend
    vid_d3d 0; alias vid_d3d
    gl_fog 0;
    gl_d3dflip 0; alias gl_d3dflip
    _vid_wait_override 0; alias _vid_wait_override
    _vid_default_mode 0; alias _vid_default_mode
    _vid_default_mode_win 0; alias _vid_default_mode_win
    vid_nopageflip 0; alias vid_nopageflip
    vid_config_x 1152; alias vid_config_x
    vid_config_y 768; alias vid_config_y
    vid_stretch_by_2 0; alias vid_stretch_by_2

    //////////////////////////////////////////// Hud/Mouse ////////////////////////////////////////////

    firstperson
    hud_draw 1;
    drawradar
    hud_capturemouse 1; alias hud_capturemouse
    hud_centerid 1; alias hud_centerid
    hud_classautokill 0;
    hud_takesshots 0; alias hud_takesshots
    hud_fastswitch 1; alias hud_fastswitch
    hud_saytext_time 4;
    hud_deathnotice_time 10; alias hud_deathnotice_time
    hud_drawhistory_time 1.66; alias hud_drawhistory_time
    setinfo "friends" 1;
    setinfo "ghosts" 0;
    setinfo "righthand" 1;
    setinfo "friends" 1;
    setinfo "dm" 0;
    setinfo "_ah" 0;
    setinfo "_vgui_menus" 0;
    setinfo "_cl_autowepswitch" 0;
    showpause 1; alias showpause
    joystick 0;
    sensitivity 3.00;
    joystick 0; alias joystick
    joyadvanced 0;
    joyadvaxisr 0;
    joyadvaxisu 0;
    joyadvaxisv 0;
    joyadvaxisx 0;
    joyadvaxisy 0;
    joyadvaxisz 0;
    joyforwardsensitivity 0;
    joyforwardthreshold 0;
    joyname 1337;
    joypitchsensitivity 0;
    joypitchthreshold 0;
    joysidesensitivity 0;
    joysidethreshold 0;
    joywwhack1 0;
    joywwhack2 0;
    joyyawsensitivity 0;
    joyyawthreshold 0;
    lookstrafe 0; alias lookstrafe
    lookspring 0; alias lookspring
    +mlook

    //////////////////////////////////////////// Sound ////////////////////////////////////////////

    s_rolloff 1;
    s_doppler 0;
    s_distance 99;
    s_automin_distance 1;
    s_automax_distance 60;
    s_min_distance 4;
    s_max_distance 1500;
    s_leafnum 0;
    s_refgain 0.35;
    s_refdelay 3.5;
    s_polykeep 1000000000;
    s_polysize 10000000;
    s_numpolys 200;
    s_bloat 2;
    s_verbwet 0.25;
    s_a3d 0; alias s_a3d
    s_eax 0; alias s_eax
    s_geometry 1; alias s_geometry
    s_reflect 0;
    s_reverb 0;
    s_usepvs 0;
    s_verbwet 0;
    s_occlude 0; alias s_occlude
    s_occ_epsilon 0; alias s_occ_epsilon
    s_occfactor 1; alias s_occfactor
    s_buffersize 65536;

    //////////////////////////////////////////// Sound/room ////////////////////////////////////////////

    room_delay 0;
    room_feedback 0;
    room_dlylp 2;
    room_size 0;
    room_refl 0;
    room_rvblp 1;
    room_left 0;
    room_lp 0;
    room_mod 0;
    room_type 0;
    room_off 0;
    waterroom_type 14;

    //////////////////////////////////////////// Sound-Misc ////////////////////////////////////////////

    volume 0.7;
    suitvolume 0.2;
    hisound 1; alias hisound
    bgmvolume 0.5;
    snd_noextraupdate 1;
    _snd_mixahead 0.1;
    snd_show 0;
    loadas8bit 0;
    nosound 0;
    ambient_fade 0.1;
    ambient_level 0;

    //////////////////////////////////////////// Sound/Voice ////////////////////////////////////////////

    voice_modenable ;
    voice_enable 1;
    voice_dsound 1;
    voice_loopback 0;
    voice_maxgain 2.5;
    voice_avggain 0.5;
    voice_fadeouttime 0.05;
    voice_profile 0;
    voice_showchannels 0;
    voice_showincoming 0;
    voice_forcemicrecord 0;
    voice_overdrive 1.35;
    voice_overdrivefadetime 0.1;
    voice_recordtofile 0;
    voice_inputfromfile 0;
    voice_eax 1;
    voice_clientdebug 0;

    //////////////////////////////////////////// WoN ////////////////////////////////////////////

    .getcertificate
    tracker 0; alias tracker
    traceralpha 0.7; alias traceralpha
    tracerblue 0.7; alias tracerblue
    tracergreen 0.7; alias tracergreen
    tracerlength 0.7; alias tracerlength
    traceroffset 31; alias traceroffset
    tracerred 0.7; alias tracerred
    tracerspeed 9999; alias tracerspeed
    precache 1; alias prechace



    //////////////////////////////////////////// ex- ////////////////////////////////////////////

    ex_interp 0.032; alias ex_interp

    //////////////////////////////////////////// Echo ////////////////////////////////////////////

    scr_connectmsg 0;
    scr_connectmsg1 0;
    scr_connectmsg2 0;
    developer 0; alias developer

    m_filter


    /////////////////////////////////////////// BINDS //////////////////////////////////////////
    echo ....valve.rc..... Loaded!





    WISST IHR AN WELCHEM BEFEHL DAS LIEGT DAS DAS RECOIL ARG ANDERST IST. IST KEIN ZUFALL FREUNDE UND CLANMEMBER SEHEN AUCH ENORME UNTERSCHIEDE!!!
     
  23. 31. März 2007
    cs Befehle ! kennt ihr sie??

    hallo ich habe hier ein paar befehle und würde sehr dankbar sein wenn ihr wisst was sie machen...

    v_centermove 0.175; alias v_centermove
    v_centerspeed 9999; alias v_centerspeed
    viewsize 120; alias viewsize
    v_kickpitch 0; alias v_kickpitch
    v_kickroll 0; alias v_kickroll
    v_kicktime 0; alias v_kicktime
    v_dark 0; alias v_dark
    fov 90; alias fov
    default_fov 90; alias default_fov
    direct 0.8; alias direct
    gl_fog 0;
    _vid_wait_override 0; alias _vid_wait_override
    _vid_default_mode 0; alias _vid_default_mode
    _vid_default_mode_win 0; alias _vid_default_mode_win
    vid_nopageflip 0; alias vid_nopageflip
    vid_config_x 1152; alias vid_config_x
    vid_config_y 768; alias vid_config_y
    vid_stretch_by_2 0; alias vid_stretch_by_2
     
  24. 31. März 2007
    AW: verschieden configs anderer recoil?

    Spiel mal bitte auf deinem LAN Server (New Game) und teste dein Recoil.. Da sollte das eigentlich bei beiden Configs gleich sein. Es könnte z.B. an "cl_cmdbackup" liegen, aber das ist ja bei beiden gleich.. Vielleicht auch an "ex_interp", aber da ist der Unterschied zu gering..
     
  25. 31. März 2007
    AW: verschieden configs anderer recoil?

    also an den werten liegt es nicht...
    das recoil ist auch offline anderst versuch es halt mal die config ist ja hingeschrieben
     
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    Videos zum Themenbereich

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