#1 7. September 2007 CS:S Fps Config Hi Ich wollte mal fragen ob es eine css fps config gibt damit man mehr fps hat . wenn es welche gibt die klappen wäre das gut ^^ Mein Pc: Grafikkarte ATI RADEON X800 PRO/GTO CPU:AMD Athlon XP 2200+ Arbeitsspeicher:512 mehr weis ich leider nicht über meinen pc ^^ aber wäre cool wenn jemand mir eine machen könnte BW ist auch dabei ps:ich habe so immer um die 20-30 fps wenn aktion is nur noch 10-15 -.- bitte helft mir ^^ + Multi-Zitat Zitieren
#2 7. September 2007 AW: CS:S Fps Config *Moved to Support Also ne Config editiere ich gleich vielleicht, aber ich würde sagen, dass dein DDR zu wenig ist.Auf was für Auflösungs usw spielste denn?Schonmal Temperatur vom CPU beim spielen nachgeguckt? + Multi-Zitat Zitieren
#3 7. September 2007 AW: CS:S Fps Config Hi! ich hab das mal was cooles für dich bringt aufjedenfall was: // ______ _____ _____ // | ____| __ \ / ____| // | |__ | |__) | (___ // | __| | ___/ \___ \ // | | | | ____) | // |_| |_| |_____/ // // _____ _ _ _____ _____ ______ _____ ______ _____ ______ _____ // |_ _| \ | |/ ____| __ \| ____| /\ / ____| ____| / ____| ____/ ____| // | | | \| | | | |__) | |__ / \ | (___ | |__ | | | |__ | | __ // | | | . ` | | | _ /| __| / /\ \ \___ \| __| | | | __|| | |_ | // _| |_| |\ | |____| | \ \| |____ / ____ \ ____) | |____ | |____| | | |__| | // |_____|_| \_|\_____|_| \_\______/_/ \_\_____/|______| \_____|_| \_____| // made by finally // released: 04.04.2007 // version: 4.3 // http://www.finally-db.info.ms // materials stuff fps_max 101 // use a limited number like 100 for (clan)wars! mat_picmip 2 mat_clipz 0 mat_filterlightmaps 1 mat_compressedtextures 1 mat_vsync 0 mat_hdr_enabled 0 mat_hdr_level 0 mat_disable_bloom 1 mat_fastnobump 0 mat_fastspecular 1 mat_specular 0 mat_bumpmap 0 mat_colorcorrection 0 mat_forceaniso 0 mat_antialias 0 mat_reducefillrate 1 mat_bloomscale 0 mat_wateroverlaysize 16 mat_showlightmapcomponent 0 mat_parallaxmap 0 mat_forcehardwaresync 0 mat_forcemanagedtextureintohardware 0 mat_debugdepth 0 mat_debugdepthmode 0 mat_monitorgamma 1.8 // other stuff cl_show_splashes 0 cl_forcepreload 1 cl_downloadfilter nosounds cl_c4dynamiclight 1 cl_ejectbrass 0 cl_radaralpha 255 cl_locationalpha 255 cl_radar_locked 0 cl_drawmonitors 0 cl_wpn_sway_interp 0 cl_righthand 1 cl_team default cl_class default cl_detail_max_sway 5 cl_detail_avoid_radius 64 cl_detail_avoid_force 0.4 cl_detail_avoid_recover_speed 0.25 cl_observercrosshair 1 cl_autowepswitch 0 // (player-)models stuff cl_minmodels 1 cl_min_t 3 cl_min_ct 1 cl_ragdoll_collide 0 cl_ragdoll_physics_enable 0 r_drawmodelstatsoverlaymax 1.5 r_drawmodelstatsoverlaymin 0.1 r_maxmodeldecal 25 r_modellodscale 1 r_rootlod 2 r_lod -1 r_teeth 0 r_eyes 0 r_eyemove 0 r_eyesize 0 r_eyeshift_z 0 r_eyeshift_y 0 r_eyeshift_x 0 r_eyegloss 0 r_eyeglintlodpixels 0 // r_ stuff r_WaterDrawReflection 0 r_waterdrawrefraction 0 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_ForceWaterLeaf 0 r_worldlights 2 r_renderoverlayfragment 0 r_occlusion 0 r_decals 1 r_decal_cullsize 1 r_drawflecks 0 r_avglight -1 r_lightaverage 0 r_dynamic 0 r_worldlightmin 0 r_maxdlights 0 r_PhysPropStaticLighting 0 r_spray_lifetime 1 r_dopixelvisibility 0 r_drawbatchdecals 0 r_flex 0 r_sse 1 r_sse2 1 r_mmx 1 r_3dnow 1 r_3dsky 0 r_ambientfactor 5 r_ambientfraction 0.1 r_ambientmin 0.3 r_ambientboost 1 // rope stuff rope_smooth_minwidth 0 rope_smooth_minalpha 0 rope_smooth_maxalphawidth 0 rope_smooth_maxalpha 0 rope_smooth_enlarge 0 rope_smooth 0 rope_wind_dist 0 rope_subdiv 0 rope_shake 0 rope_averagelight 0 rope_smooth 0 rope_collide 0 // blood details violence_agibs 1 violence_hgibs 1 violence_hblood 1 violence_ablood 1 // shadow stuff r_shadows 1 r_shadowrendertotexture 1 r_shadowmaxrendered 100 // texture_budget stuff texture_budget_background_alpha 128 texture_budget_panel_bottom_of_history_fraction .25 texture_budget_panel_height 284 texture_budget_panel_width 512 texture_budget_panel_y 450 texture_budget_panel_x 0 budget_panel_height 384 budget_panel_width 512 budget_panel_y 50 budget_panel_x 0 budget_background_alpha 128 budget_bargraph_range_ms 16.6666666667 budget_panel_bottom_of_history_fraction .25 budget_history_range_ms 66.666666667 budget_history_numsamplesvisible 100 budget_show_history 0 budget_show_averages 0 budget_show_peaks 1 budget_averages_window 30 budget_peaks_window 30 budget_bargraph_background_alpha 128 // vprof stuff vprof_graph 0 vprof 0 vprof_cachemiss 0 vprof_cachemiss_on 0 vprof_verbose 1 vprof_warningmsec 10 vprof_unaccounted_limit 0.3 vprof_graphheight 256 vprof_graphwidth 512 // sound stuff volume 0.75 room_type 0 snd_mixahead 0.1 snd_musicvolume 0.0 snd_digital_surround 0 snd_surround_speakers 2 snd_pitchquality 1 snd_digital_surround 0 dsp_water 14 dsp_slow_cpu 0 dsp_enhance_stereo 1 dsp_mix_max 0.9 dsp_volume 1 dsp_room 0 snd_duckerthreshold 0.15 snd_duckerreleasetime 2.5 snd_duckerattacktime 0.5 snd_ducktovolume 0.55 voice_forcemicrecord 1 voice_enable 1 voice_scale 0.730000 // overview stuff overview_health 1 overview_names 1 overview_tracks 1 overview_locked 1 overview_alpha 1.0 overview_preferred_mode 1 overview_preferred_view_size 600 scene_showlook 0 scene_showmoveto 0 scene_showfaceto 0 spec_scoreboard 0 cl_spec_mode 3 // closecaption stuff closecaption 0 cc_linger_time 1.0 cc_predisplay_time 0.25 cc_subtitles 0 cc_lang "" c_maxpitch 90 c_minpitch 0 c_maxyaw 135 c_minyaw -135 c_maxdistance 200 c_mindistance 30 c_orthowidth 100 c_orthoheight 100 commentary 0 commentary_firstrun 0 // cam stuff cam_snapto 0 cam_idealyaw 0 cam_idealpitch 0 cam_idealdist 64 // mouse stuff m_pitch 0.022 m_filter 1 m_side 0.8 m_yaw 0.022 m_forward 1 m_customaccel 0 m_customaccel_scale 0.04 m_customaccel_max 0 m_customaccel_exponent 1 m_mouseaccel1 0 m_mouseaccel2 0 m_mousespeed 1 cl_mouselook 1 cl_restrict_server_commands 0 bind "c" "togglewav" bind "v" "+playwav" // PLACE FOR YOUR ALIASES, WAITS, SCRIPTS AND MORE... //-<>-( Wasser, Regen und Nebel )-<>- r_rainsimulate "0" // Regen (0=aus 1=an) r_rainsplashpercentage "0" // Regenspritzer in Prozent r_rainradius "0" // Regenradius r_rainalpha "0" // Durchsichtigkeit des Regens r_rainspeed "0" // Geschwindigkeit des Regens fog_enable "0" // Nebel (0=aus 1=an) fog_enable_water_fog "0" // Nebel an der Wasseroberflaeche (0=aus 1=an) //-<>-( Maus u. Crosshair )-<>- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ sensitivity "3.1" // Empfindlichkeit der Maus (20=max 0.0001=min) zoom_sensitivity_ratio "1.2" // Multiplikator der Mausempfindlichkeit im Zoommodus. (Bsp. bei 0.5 hat man im Zoom die halbe Sensitivity.) cl_crosshairscale "2500" // Groesse des Fadenkreuzes. In 100er Schritten einstellbar. cl_crosshairusealpha "0" // 0=Undurchsichtig 1=Wert der "Durchsichtigkeit" mit dem Befehl "cl_crosshairalpha" einstellbar. cl_crosshairalpha "200" // Undurchsichtigkeit des Fadenkreuzes. (0=min 255=max) 0=Komplett durchsichtig 255=Undurchsichtig. cl_crosshaircolor "0" // Farbe des Fadenkreuzes. Moegliche Farbtoene sind: 0=hellgruen 1=rot 2=dunkelblau 3=gelb 4=hellblau/tuerkis (Cyan) // ____________ //-<>-( Netgraph )-<>- // ¯¯¯¯¯¯¯¯¯¯¯¯ net_graph "3" // Netgraph (0=aus 1=Style1 2=Style2 3=Style3) In der ESL ist nur 3 erlaubt ! net_graphpos "3" // Position des Netgraphs (1=rechts 2=mitte 3=links) net_graphheight "64" // Hoehe (in Pixeln) in welcher der Netgraph angezeigt wird (64=orig.) // ____________ //-<>-( Netsettings by fnlly )-<>- // // ____________ //-<>-( Leichen verschwinden! )-<>- // cl_ragdoll_collide "1" // 0=Leichen fallen ineinander. 1=Leichen liegenuebereinander. cl_ragdoll_physics_enable "1" // 0=Leichen werden ausgeblendet/Keine Berechnung der Umher(f)liegenden Leichen. // PLACE FOR YOUR ALIASES, WAITS, SCRIPTS AND MORE... Hoffe konnte dir helfen viel spass beim zocken! Mfg + Multi-Zitat Zitieren
#4 7. September 2007 AW: CS:S Fps Config Na ob die Config so erlaubt ist, weiß ich net Gaderious + Multi-Zitat Zitieren
#5 7. September 2007 AW: CS:S Fps Config BW hast du aber irgendwie bringt das kein bisschen + Multi-Zitat Zitieren
#6 7. September 2007 AW: CS:S Fps Config wird auch nie was bringen denk ich.. deine CPU is viel zu schlecht für Source.. mein 3000+ auch um es komplett flüssig zu spielen.. vergiss es + Multi-Zitat Zitieren
#7 7. September 2007 AW: CS:S Fps Config oh ja !^^ die cfg is 100 % erlaubt... mit erlaubt mein ich esl , cal weis ja nicht wo ihr spielt ^^ naja zu dem proz. solltest dir nen neuen kaufen Source isn reines cpu spiel ... kauf dir nen e6600 und dann hast du kein prob mehr in sachen fps... Also bei mir hatte es was gebracht, als ich noch meinen alten pc hatte naja mit der hardware wirst du wirklich nichts raus holen können ! Liebe Grüße + Multi-Zitat Zitieren
#8 8. September 2007 AW: CS:S Fps Config Meine Css Fps Config: fps_max 300 mat_picmip 2 mat_clipz 0 mat_filterlightmaps 1 mat_compressedtextures 1 mat_vsync 0 mat_hdr_enabled 0 mat_hdr_level 0 mat_disable_bloom 1 mat_fastnobump 1 mat_fastspecular 1 mat_specular 0 mat_bumpmap 0 mat_colorcorrection 0 mat_forceaniso 0 mat_reducefillrate 1 mat_antialias 0 mat_bloomscale 0 mat_wateroverlaysize 16 mat_showlightmapcomponent 0 mat_parallaxmap 0 mat_forcehardwaresync 0 mat_forcemanagedtextureintohardware 0 mat_debugdepth 0 mat_debugdepthmode 0 mat_monitorgamma 1.8 // other stuff cl_show_splashes 0 cl_ragdoll_collide 0 cl_ragdoll_physics_enable 1 cl_min_t 3 cl_min_ct 1 cl_minmodels 1 cl_forcepreload 1 cl_downloadfilter nosounds cl_c4dynamiclight 0 cl_ejectbrass 0 cl_radaralpha 255 cl_locationalpha 255 cl_radar_locked 0 cl_drawmonitors 0 cl_wpn_sway_interp 0 cl_righthand 1 cl_team default cl_class default cl_detail_max_sway 5 cl_detail_avoid_radius 64 cl_detail_avoid_force 0.4 cl_detail_avoid_recover_speed 0.25 cl_observercrosshair 1 cl_autowepswitch 0 rope_smooth_minwidth 0 rope_smooth_minalpha 0 rope_smooth_maxalphawidth 0 rope_smooth_maxalpha 0 rope_smooth_enlarge 0 rope_smooth 0 rope_wind_dist 0 rope_subdiv 0 rope_shake 0 rope_averagelight 0 rope_smooth 0 rope_collide 0 // r_ stuff r_WaterDrawReflection 0 r_waterdrawrefraction 0 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_ForceWaterLeaf 0 r_worldlights 2 r_renderoverlayfragment 0 r_occlusion 0 r_decals 1 r_decal_cullsize 1 r_drawflecks 0 r_avglight -1 r_lightaverage 0 r_dynamic 0 r_worldlightmin 0 r_maxdlights 0 r_PhysPropStaticLighting 0 r_spray_lifetime 1 r_dopixelvisibility 0 r_decal_cullsize 1 r_drawmodelstatsoverlaymax 1.5 r_drawmodelstatsoverlaymin 0.1 r_drawbatchdecals 0 r_modellodscale 1 r_maxmodeldecal 25 r_rootlod 2 r_lod -1 r_flex 0 r_sse 1 r_sse2 1 r_mmx 1 r_3dnow 1 r_3dsky 0 r_teeth 0 r_eyes 0 r_eyesize 0 r_eyeshift_z 0 r_eyeshift_y 0 r_eyeshift_x 0 r_eyemove 0 r_eyegloss 0 r_eyeglintlodpixels 0 r_ambientfactor 5 r_ambientfraction 0.1 r_ambientmin 0.3 r_ambientboost 1 // blood details violence_agibs 1 violence_hgibs 1 violence_hblood 1 violence_ablood 1 // shadow stuff r_shadows 1 r_shadowrendertotexture 1 r_shadowmaxrendered 100 // texture_budget stuff texture_budget_background_alpha 128 texture_budget_panel_bottom_of_history_fraction .25 texture_budget_panel_height 284 texture_budget_panel_width 512 texture_budget_panel_y 450 texture_budget_panel_x 0 budget_panel_height 384 budget_panel_width 512 budget_panel_y 50 budget_panel_x 0 budget_background_alpha 128 budget_bargraph_range_ms 16.6666666667 budget_panel_bottom_of_history_fraction .25 budget_history_range_ms 66.666666667 budget_history_numsamplesvisible 100 budget_show_history 0 budget_show_averages 0 budget_show_peaks 1 budget_averages_window 30 budget_peaks_window 30 budget_bargraph_background_alpha 128 // vprof stuff vprof_graph 0 vprof 0 vprof_cachemiss 0 vprof_cachemiss_on 0 vprof_verbose 1 vprof_warningmsec 10 vprof_unaccounted_limit 0.3 vprof_verbose 0 vprof_graphheight 256 vprof_graphwidth 512 // sound stuff volume 0.75 room_type 0 snd_mixahead 0.1 snd_musicvolume 0.0 snd_musicvolume 0.0 snd_digital_surround 0 snd_surround_speakers 2 snd_pitchquality 1 snd_digital_surround 0 dsp_water 14 dsp_slow_cpu 0 dsp_enhance_stereo 1 dsp_mix_max 0.9 dsp_mix_max 0.9 dsp_volume 1 dsp_room 0 snd_duckerthreshold 0.15 snd_duckerreleasetime 2.5 snd_duckerattacktime 0.5 snd_ducktovolume 0.55 voice_forcemicrecord 1 voice_enable 1 voice_scale 0.730000 // overview stuff overview_health 1 overview_names 1 overview_tracks 1 overview_locked 1 overview_alpha 1.0 overview_preferred_mode 1 overview_preferred_view_size 600 scene_showlook 0 scene_showmoveto 0 scene_showfaceto 0 spec_scoreboard 0 cl_spec_mode 3 // closecaption stuff closecaption 0 cc_linger_time 1.0 cc_predisplay_time 0.25 cc_subtitles 0 cc_lang "" c_maxpitch 90 c_minpitch 0 c_maxyaw 135 c_minyaw -135 c_maxdistance 200 c_mindistance 30 c_orthowidth 100 c_orthoheight 100 commentary 0 commentary_firstrun 0 // cam stuff cam_snapto 0 cam_idealyaw 0 cam_idealpitch 0 cam_idealdist 64 Diese Config ist ESL Konform. mfg Bruni + Multi-Zitat Zitieren